Spawn-killing is a legit tactic

Not only spawnkilling needs a lot of teamwork and communication, it also is the best way to win. Keeping the enemy in their spawn screen is the best way ensure yourself points (in Slayer), the objective (in Objective gametypes) and cR.
Yep, because the flawed Reach ranking system encourages spawnkilling over scoring the objective.

So, spawnkilling is a win-win.
The enemy stays in their respawn screen and you get kills/cR/Objective.

I don’t get why you people hate it so much.

Any and all methods used to kill opponents, is legit, if they are dead and you are alive you have performed in a legitimate manner.

i think you mean spawn trapping, using the term spawn killing is just going to confuse and cause a flame war when what you are referring to is controlling the other teams spawns which is more or less known as spawn trapping

In Halo 3 Ranked, I would agree with you. Its a legitimate excuse. Hell even using glitches in Sonic Games such as Spin-Dash abuse or Crab-walking in Gears of War is legitimate as its using assets that are already existing.(Oh damn I think I worded that wrong :P)

In Halo: Reach Matchmaking? Its kind of pointless unless you are playing Arena or are participating in an online tournament of sorts. See Halo: Reach is the pen-ultiamte Halo Party Game. There isn’t a shred of Competitive Gaming unless you want it to be so since its catered to be so flexible and Gaming Audiences are somewhat casual to this day. Console First Person Shooters are losing their touch after a strong 5-10 Years. (This does not include classic like Quake and PC First-Person Shooters. Those are still beast)

Still do what you wish. There’s nothing much that you can gain from it but if that’s what you guys and gals enjoy then do whatever. What is “fun” is obviously going to cause conflictions between people who have different opinions.

> i think you mean spawn trapping, using the term spawn killing is just going to confuse and cause a flame war when what you are referring to is controlling the other teams spawns which is more or less known as spawn trapping

I don’t see the difference.

Spawn-killing is garbage. Spawn-trapping is legit. That video is spawn-killing. And not only is it spawn killing, but it is also completely disrespectful by t-bagging him.

Honestly, that video made me sick. That’s not fun for either side.

The difference between spawn-killing and spawn-trapping is that it is possible to get out of a spawn-trap, but nearly impossible to get out of a spawn-kill. Spawn-trapping is knowing the area of where your opponent will spawn and having him trapped there. He can still spawn decently safely, but venturing out much further will probably kill him unless he is good.

> Spawn-killing is garbage. Spawn-trapping is legit. That video is spawn-killing. And not only is it spawn killing, but it is also completely disrespectful by t-bagging him.
>
> Honestly, that video made me sick. That’s not fun for either side.

Disagree, I think it’s ridiculously fun.

> > i think you mean spawn trapping, using the term spawn killing is just going to confuse and cause a flame war when what you are referring to is controlling the other teams spawns which is more or less known as spawn trapping
>
> I don’t see the difference.

the difference is that with spawn killing you aren’t controlling the spawns.

edit:
er, watched the video, that isn’t spawn trapping, that is straight up spawn killing just abusing the poor spawning system in invasion.

> Not only spawnkilling needs a lot of teamwork and communication, it also is the best way to win. Keeping the enemy in their spawn screen is the best way ensure yourself points (in Slayer), the objective (in Objective gametypes) and cR.
> Yep, because the flawed Reach ranking system encourages spawnkilling over scoring the objective.
>
> So, spawnkilling is a win-win.
> The enemy stays in their respawn screen and you get kills/cR/Objective.
>
> I don’t get why you people hate it so much.

Well, you must play with noobs since spawn-killing is impossble in other paylist except grifball.

You might get lucky but don’t extend the truth.

P.s Do you like getting spawned killed?

Well as I understand, the game is all about having map control, and spawn trapping, or spawn killing, on a consistent basis in the same game, requires map control, so I would agree, it’s totally legit.

> P.s Do you like getting spawned killed?

He’s good enough to avoid it.

While spawn killing/trapping may be a legitimate strategy, it’s not very sportsman-like. You give the team no fighting chance what-so-ever. What’s the point? Yes, you win, but once the trap is set there really isn’t much skill involved.

Certainly Griffball is the worst of this and the easiest to do.

> it’s not very sportsman-like.

So? It’s a video game. There doesn’t have to be any honour.

Since the spawns in Reach are, more often than not, balanced, I don’t get spawn-killed very often. If I do, it is usually a poor spawn where I get spawned in front of a charging hammer or sword. It’s annoying getting spawn-trapped, but I deal with it and try to get out of it (usually do).

> Well as I understand, the game is all about having map control, and spawn trapping, or spawn killing, on a consistent basis in the same game, requires map control, so I would agree, it’s totally legit.

Gaining legitimate map-control is one thing, but continuous spawn-killing is -Yoink- at its best. Also, the T-bagging is overkill.

> > Not only spawnkilling needs a lot of teamwork and communication, it also is the best way to win. Keeping the enemy in their spawn screen is the best way ensure yourself points (in Slayer), the objective (in Objective gametypes) and cR.
> > Yep, because the flawed Reach ranking system encourages spawnkilling over scoring the objective.
> >
> > So, spawnkilling is a win-win.
> > The enemy stays in their respawn screen and you get kills/cR/Objective.
> >
> > I don’t get why you people hate it so much.
>
> Well, you must play with noobs since spawn-killing is impossble in other paylist except grifball.
>
> You might get lucky but don’t extend the truth.
>
> P.s Do you like getting spawned killed?

Oh, how naive you are. It is very possible in other playlists other than Grifball. Just look at my video and you’ll see it. Spawn-killing in SWAT. Spawn-killing in BTB.

PS: I never got spawn-killed, so I don’t really know how it feels like.

Earlier today I got spawn-trapped a couple of times because a couple of my teammates got the attention of a wraith and I got killed when I spawned twice.

> > Well as I understand, the game is all about having map control, and spawn trapping, or spawn killing, on a consistent basis in the same game, requires map control, so I would agree, it’s totally legit.
>
> Gaining legitimate map-control is one thing, but continuous spawn-killing is -Yoink- at its best. Also, the T-bagging is overkill.

Right. Next time I’ll let them alive and free to score points. I mean, if I wouldn’t I’d be a dbag, would I?

^It was sarcasm, in case you didn’t notice.

It’s legit, but your still a -Yoink- if you do it.

> It’s legit, but your still a Yoink! if you do it.

So what exactly am I supposed to do? Let them live and let them free to score/kill? Or should I kill them? If I should kill them, when exactly should I kill them? After 5 seconds? After 10 seconds? After they are 10 meters away from their spawn?
You guys are hilarious.

If one team actually mangages to spawn-trap the other team, i.e they dictate where you spawn then the team getting spawn-trapped is getting demolished, raped, owned, pwned or any other phrase which demonstrate’s how much the other team dominate. Especially if that team manages to keep the spawn-trap the entire game because then they are on whole different level then the other team and then it’s the matchmaking’s system who messed up by pairing these two teams up. That is if you now are playing online through matchmaking but otherwise I don’t see why those two would have faced off anyway since there’s obviously a skillgap between the two.