Spawn-killing and griefing teams of 4 or 8

I don’t normally make posts like this but after a few matches in BTB today, I couldn’t help it…
Am I just too old for this kind of garbage, but when did it become fun for 8 guys to join together into a team of 8 and hop into Big Team for the sole purpose of spawn killing, griefing and/or stat padding? For example, I played an Assault match this morning (look on my game history if you want, it’s pretty recent) where the opposing team made no effort to plant the bomb until about 30 seconds from the end of the game. The entire match was of their team jetpacking onto the center tower, camping with rockets / DMRs, overwhelming our team and setting up shop in our base, effectively spawn trapping us and spawn-killing the guys who were respawning out in front of the base. It got to the point where there was no safe spawn and you would die within 15 seconds of spawning. You literally have no chance to get a kill, no matter how good your aim is, not to mention hearing them on their mics laughing at your attempts.

Now I’m all for having fun but in all honesty, as a long-time BTB player and somewhat skilled lone wolf typically matched with other individual players, why are AT LEAST 75% of my BTB matches these days against a FULL TEAM of coordinated players? As soon as the match is made in the lobby, 1 or 2 on my team dashboard out, knowing that their KD will no doubt go down as a result of these uneven matches. Which leaves these teams to go through match after match with impunity and boost their stats against smaller teams that are spawn-trapped and demoralized. I’ve just about had enough of it. Is there no one with similar trueskill to me that doesn’t play in teams?..

My hope is that Halo 4 will do a better job of putting these teams against other full teams- so that they can spawn-trap and troll each other until the sun burns out- and match randoms with randoms. Or else you won’t be seeing much of me in War Games.

End rant…

Yeah they should improve this but I love playing BTB with my clan. I usually come across other clans and I’ve come across 2 clans that I know. Sometimes when playing BTB, we get a lead of about 15 early in the game and the team of randoms flood out. It’s rather fun until they have 1 person left who refuses to quit. We don’t spawn trap or kill though.

Oh and we play the objective

> you would die within 15 seconds of spawning. You literally have no chance to get a kill

What?

If you don’t have a “chance” at getting a kill in 15 seconds than maybe you should stop playing matchmaking. And if you’re surviving for 15 seconds after spawning, you really aren’t spawn trapped at all. You’re just refusing to use the ample time you’re given to break an obviously poor setup.

I’m not saying that every team of 8 is all spawn killers… but my point is that by nature, people quit out when facing a large team of obviously skilled players (usually Noble or higher) and the match is immediately unbalanced in their favor. Bottom line is this shouldn’t be happening as much as it is.

And if your base is locked down by a sniper and 1 or 2 warthogs with good gunners or a wraith and there’s only 3 or 4 left on your team, it doesn’t matter how long you stay alive because you’re not winning that fight.

> I’m not saying that every team of 8 is all spawn killers… but my point is that by nature, people quit out when facing a large team of obviously skilled players (usually Noble or higher) and the match is immediately unbalanced in their favor. Bottom line is this shouldn’t be happening as much as it is.
>
> And if your base is locked down by a sniper and 1 or 2 warthogs with good gunners or a wraith and there’s only 3 or 4 left on your team, it doesn’t matter how long you stay alive because you’re not winning that fight.

If you ever gauge skill by a purely time based rank, you’re doing it wrong and people quit because there is no penalty (especially if you quit right) and no reward for actually winning games.

And I have won or tied many games while having both a lesser skilled team and an out numbered team. While playing Wayont with just 1 friend we didn’t let the other team arm the bomb and we managed to arm ours while being 4 men down…

I’m sick of these little jack-blamers- too. If you don’t get the Scorpion or Snioer rifle, boo frickin hoo. Wait for the next one. If someone in the Scorpion is utilizing a good strategy to keep it alive don’t -blam-ing stand in front of the turret shooting him!

THIS is the cancer killing matchmaking; petulent children who can’t play as a team.

best thing to do is just quit match right away and find a better lobby. Screw the ‘honor’ in staying in matches, nobody cares tbh. You are only wasting your own life away on a respawn screen in a unfairly balanced match where you could just leave and find a better game =)

> best thing to do is just quit match right away and find a better lobby. Screw the ‘honor’ in staying in matches, nobody cares tbh. You are only wasting your own life away on a respawn screen in a unfairly balanced match where you could just leave and find a better game =)

I see where you’re coming from… but it seems like the answer to this shouldn’t be quitting out. Especially if you’re dancing around 10 minute bans already haha :slight_smile:

To SatansReverence: Well I guess you have more skill than me if you can break spawn traps with only half of a team. Or maybe I’m in a skill slump these days, I don’t know… and rank has nothing to do with it, it’s just a reflection of the ranks I generally see.

And to Metsasoturi: My entire Halo career has been as a lone wolf. There should be room in the matchmaking world for all types of playing styles and not just the hardest of the hardcore.

Action Sack, anyone?
Oh wait…

> I see where you’re coming from… but it seems like the answer to this shouldn’t be quitting out. Especially if you’re dancing around 10 minute bans already haha :slight_smile:

Sign out when you want to quit. Prevents the ban AFAIK.

> To SatansReverence: Well I guess you have more skill than me if you can break spawn traps with only half of a team. Or maybe I’m in a skill slump these days, I don’t know… and rank has nothing to do with it, it’s just a reflection of the ranks I generally see.

It’s not a case of breaking, it’s a case of preventing.

Instead of taking the sniper and hiding behind a useless rock for 3 kills, use it effectively against enemy vehicles.

Instead of complaining about that banshee over head, shoot at it.

I could go on. It doesn’t really take skill to prevent a spawn trap, it just requires a little bit of common sense.

> I could go on. It doesn’t really take skill to prevent a spawn trap, it just requires a little bit of common sense.

Let the records show that not everyone has what you claim to be necessary.

> > I could go on. It doesn’t really take skill to prevent a spawn trap, it just requires a little bit of common sense.
>
> Let the records show that not everyone has what you claim to be necessary.

Or 40% skill, 25% sense and 35% pure blind luck (for example, did someone else just get to the sniper before you and waste all the rounds not shooting at the wraith/banshee or whatever?)

Oh well… firefight time.

> > > I could go on. It doesn’t really take skill to prevent a spawn trap, it just requires a little bit of common sense.
> >
> > Let the records show that not everyone has what you claim to be necessary.
>
> Or 40% skill, 25% sense and 35% pure blind luck (for example, did someone else just get to the sniper before you and waste all the rounds not shooting at the wraith/banshee or whatever?)

Common sense pretty much trumps all. It makes sense to run with a good team. It makes sense to prioritize certain targets. It makes sense for your team to assign PWs to people who can use them.

Skill makes a difference, but teamshooting beats individual skill in Reach by a large margin, which falls under common sense.

You know what else makes sense? Common GD courtesy. Like not shooting someone in the tank to blow it up just because they got to it before you. Or not betraying someone for the sniper rifle.

The problem with BTB is you’re -Yoink!- if you do and -Yoink!- if you don’t in regards to teaming up with other skilled players.

The most competitive BTB matchups I’ve had were when I was in a skilled party of four or less, with larger parties matches tend to be slaughterfests where the other team is outgunned and/or spawn trapped.

So many people betray and grief in BTB, even a party of pretty decent players can find themselves on the backfoot if one of their random teammates starts betraying the sniper or other power weapon holders giving said power weapons to the other team in the process.

In the last four games of BTB I played:

  1. A teammate attempted to betray me for sniper and rockets on Rasu on separate occasions so I betrayed him
  2. I had to contend with teammates intentionally carrying the flag in the wrong direction on Mt. Lam Lam CTF
  3. Get put 1-shot by a teammate and killed by an enemy because said teammate wanted my DMR ammo then got killed by another teammate when I disabled and boarded the enemies Wraith on Hemorrhage
  4. Heavies on Asphalt, only decent k/d teammate quit prior to the match and when I get into the match three quarters of the players in it are solid redbar with teleporting and weapons being picked up long after I had attempted to acquire them so I just quit.

Reach is very much a lottery with the fabled prize being a balanced, relatively competitive match.

The only playlist that has a remote chance of balanced team matchups is Arena and thanks to the 2’s trick even that’s ruined.

Lol but the best is when you beat that team of eight who go into the game certain they’re going to win. I went in with three friends once, got matched up against some pretty high ranked btb players and we made all but one go negative. Four of them quit out when they were like neg three, and after the game one of the ones that stayed told us he was going to kick us off live LOL

> You know what else makes sense? Common GD courtesy. Like not shooting someone in the tank to blow it up just because they got to it before you. Or not betraying someone for the sniper rifle.

Oh-kay.

I’ve had too many games like this where clans choose objective games, arm two bombs/capture two flags then draw the whole thing out as long as possible by spawn trapping and camping in your base.
I don’t even like risking entering games against full parties anymore. I know people hate it when you quit before it even starts but I’ve had too many like this to take chances anymore

I think the worst game I’ve ever had was a party of nine with one guy on our team working for the other. He’d steal stuff like snipers and revenants and take it to “his” team, be a warthog wheelman for them and just thwart my teams every efforts. I also had a party of four on my team and when I got the sniper rifle I got betrayed by one of them for it. I was really angry, obviously, and I didn’t get the option to boot so I went and got it back off him then he and his buddies started ganging up on me and sending me hate messages and getting me killed.
The whole game was almost a 13v1 when my other two team mates left :frowning:

> > you would die within 15 seconds of spawning. You literally have no chance to get a kill
>
> What?
>
> If you don’t have a “chance” at getting a kill in 15 seconds than maybe you should stop playing matchmaking. And if you’re surviving for 15 seconds after spawning, you really aren’t spawn trapped at all. You’re just refusing to use the ample time you’re given to break an obviously poor setup.

You have evidently never played Wayont and been forced to spawn in a one way exit cave repeatedly. You should not attack members when there are broken pathetic Matchmaking Maps rotating repeatedly and are chosen by teams who seek kills and nothing else, this is fact.

-Yoink- Happens, daily on Reach to be honest, broken ranking system is the cause of it however.

> You have evidently never played Wayont and been forced to spawn in a one way exit cave repeatedly. You should not attack members when there are broken pathetic Matchmaking Maps rotating repeatedly and are chosen by teams who seek kills and nothing else, this is fact.
>
> Yoink! Happens, daily on Reach to be honest, broken ranking system is the cause of it however.

I have played Wayont in a 8v4 with just 1 friend and 2 randoms. We didn’t get spawn trapped, we actually won.

As I said earlier, spawn traps can be broken or simply avoided by using common sense…