Spartans in Blitz

Spartans in Blitz need to be reworked.

NOTHING is fair about dropping a heavy hero unit that can tank many other units easily but the second the spartan hits the ground can take over something like a vulture or a grizzly.Here is what happen. In blitz, enemy player dropped a spartan on a point I had full control over, took over my vulture instantly after landing. Ok I thought kinda of cheap but whatever, maybe he only has one use. Regroup and build a new army to counter the vulture with a spartan in it. Took down the vulture, BAM full health’d spartan taking on a grizzly, forge warhog, another vulture, and a few infantry units. Second his shields went down he jumped and took over the full health grizzle. AWESOME. Then after painfully firefighting the grizzle in 1 non-stop battle spartan is out, tanking the vulture and whats left, and bam took the damn vulture.

Yeah, I suppose I could just throw a ton of infantry units at him but in order for that to happen I need the right cards, a TON of energy, and then on top of that the spartan can pretty much win the fight still easily.

I am at 12 games played with 9 wins thus far this has been a very cheap thing with a very high cost and luck counter…
If both players in a 2v2 had spartan cards there be little you can do to stop them from jacking high cost units and will be a hard uphill fight.

did you not have any anti air units to counter the culture. You always want to have at least 1 of each hard counter unit. I normally run two aa cards and they can handle most air. As for them being a bit op, the apart and are vulnerable while they do the animation. I had three elite rangers with my army and when a Spartan tried backing he was killed before he could finish animation.

currently in blitz there are a few over powered units, but I personally don’t thinks spartans are one of them

I had anti air units. But even 2 wolvrines wouldnt counter a damn vulture.

Spartans still have a lot of health and a pretty strong shield. Killing them with marines and warthogs, which honestly I use for capping point that people step off so they are hardly ever with the bulk of my heavy units, would take time. I would need a lot of straight up anti infantry only units and in blitz armor and air seem to be the favored so I go with countering those two because non-anti infantry tend to take out infantry just fine anyway.

I would consider spartans to be pretty broken being able to high jack a 140 eng unit the second they drop then forcing you to kill that unit if he takes it over, while still having his full health and shields back after killing him out of it.

I dont know, I think an expensive unit like the spartan should just have unlimited captures throughout the match. I cant even imagine how cheap this game is going to get later on because my coop buddy always just builds a locust army and just wrecks entire armies from outside their range then when being approached he just moves them back while still dealing damage and adding even more locust and other units to it and then eventually his army can only be countered with a strong power card.

I’d say that Spartans jacking ability needs to be nerfed considerably. Maybe the amount of time it takes to hyjack a vehicle should coralate to how powerful or costly it is. Spartans should probably be substantially weaker whilst hyjacking so that they can’t be abused and dropped into groups of units.

Spartans die Very easy for infantary units, make only nightgale, and infantary.

> 2726956381521717;1:
> Spartans in Blitz need to be reworked.
>
> NOTHING is fair about dropping a heavy hero unit that can tank many other units easily but the second the spartan hits the ground can take over something like a vulture or a grizzly.Here is what happen. In blitz, enemy player dropped a spartan on a point I had full control over, took over my vulture instantly after landing. Ok I thought kinda of cheap but whatever, maybe he only has one use. Regroup and build a new army to counter the vulture with a spartan in it. Took down the vulture, BAM full health’d spartan taking on a grizzly, forge warhog, another vulture, and a few infantry units. Second his shields went down he jumped and took over the full health grizzle. AWESOME. Then after painfully firefighting the grizzle in 1 non-stop battle spartan is out, tanking the vulture and whats left, and bam took the damn vulture.
>
> Yeah, I suppose I could just throw a ton of infantry units at him but in order for that to happen I need the right cards, a TON of energy, and then on top of that the spartan can pretty much win the fight still easily.
>
> I am at 12 games played with 9 wins thus far this has been a very cheap thing with a very high cost and luck counter…
> If both players in a 2v2 had spartan cards there be little you can do to stop them from jacking high cost units and will be a hard uphill fight.

Don’t Spartans lose their shields when they’re kicked out of a vehicle? Plus I thought they also lost a slight bit of health. Maybe only in non-blitz multiplayer though.

I usually melt Spartans more often then they give me trouble. The best is when all the opponent has on the field is a single Spartan :joy:

I’d agree that Spartans either need to be nerfed or cost more energy in Blitz, nothing is ok about them highjacking a Vulture or Blisterback that you’ve dropped.

I’ve noticed that Spartans aren’t even used as units now… they are basically power cards that let you instantly steal enemy vehicles! Normally they would be manageable to fight if you have a pretty decent army… although he may hyjack one of your vehicles, your army will begin shooting at him and lowering his health. If you destroy the vehicle fast enough, the Spartan will pop out, weakened and without his hyjack ability recharged yet, ripe for finishing off.

However, I’ve been doing a tactic with Spartans that I myself admit is way too overpowered. Basically I hurl my one Spartan against a mass army of enemy, steal one of their expensive vehicles, then quickly retreat back to base. By then, my spartan and the vehicle he hyjacked would have probably taken a ton of damage, but then once he makes it inside the home base (usually the enemy will try chasing my spartan back, but they’re usually too late to kill him in time) he and his stolen vehicle just recharges to full health. Then, I wait for his hyjack to fully recharge before sending him out of the safety of home base again. Then, I use his hyjacked vehicle to inflict losses on the enemy, then when his vehicles dies I just order him to hyjack a new expensive vehicle, then repeat the whole cycle of sending him back to home base to heal all over again.

Unless the enemy spams leader powers or have been stockpiling a huge army of infantry, my tactic is usually foolproof and way too effective for its cost. Even if they have been training lots of infantry, I can just spam vechiles im response and easily steamroll them.

Spartans definitely have to be more vulnerable when hyjacking… they are way too hard too kill if they are microed properly.

Whenever I use a Spartan to highjack my opponent just hunts it down, they destroy the one vehicle he is in and then very rapidly he gets killed off.

The only real use I see for a spartan is taking a single vehicle that has been left exposed but this seldom happens in the matches I’ve been involved with. Usually the opponent runs around with all or most of his units and you can’t highjack one vehicle cause the rest turn on it.

> 2533274958391642;10:
> Whenever I use a Spartan to highjack my opponent just hunts it down, they destroy the one vehicle he is in and then very rapidly he gets killed off.
>
> The only real use I see for a spartan is taking a single vehicle that has been left exposed but this seldom happens in the matches I’ve been involved with. Usually the opponent runs around with all or most of his units and you can’t highjack one vehicle cause the rest turn on it.

For me as long as I micro my Spartan and get him back to base after hyjacking as fast as possible, he can usually survive. Once after hyjacking a Locust in a mass group of Locusts and Wraiths, he could still survive, although the vehicle he was in got destroyed on the way back. Of course, my spartan still managed to deny the enemy a vehicle, and he could still inflict quite a bit of damage while retreating.

Is it possible to get your Spartan out of a highjacked vehicle without it being destroyed first?

> 2533274958391642;12:
> Is it possible to get your Spartan out of a highjacked vehicle without it being destroyed first?

Yes. You select the vehicle your Spartan is in, and you should see your Spartan and the hyjacked vehicle’s icons at the bottom of the screen under units currently selected. Then, cycle to your Spartan unit only with RT, and with him selected press the Y button on any open ground nearby, and he’ll fly out and Spartan slam there. The vehicle will destruct in the process. If you press Y on an enemy vehicle instead of open ground, your Spartan can transfer from his current vehicle to the enemy one and hyjack it.

> 2535405380102010;13:
> > 2533274958391642;12:
> > Is it possible to get your Spartan out of a highjacked vehicle without it being destroyed first?
>
> Yes. You select the vehicle your Spartan is in, and you should see your Spartan and the hyjacked vehicle’s icons at the bottom of the screen under units currently selected. Then, cycle to your Spartan unit only with RT, and with him selected press the Y button on any open ground nearby, and he’ll fly out and Spartan slam there. The vehicle will destruct in the process. If you press Y on an enemy vehicle instead of open ground, your Spartan can transfer from his current vehicle to the enemy one and hyjack it.

:+1: