IN-GAME DESCRIPTION: “23 December, AD 1942: Southern USSR - Aid in either the alternate success, or failure of Erich von Manstein’s operation: Winter Storm”.
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LINK (YouTube): https://youtu.be/TarAHH19LMI
LINK (ForgeHub): http://www.forgehub.com/maps/spartanovka.2574/
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DESCRIPTION: Set amidst the frozen landscape of southern Russia, Spartanovka is a “tank world” inspired map that utilizes a modified version of the “tank world - elimination” game mode. The map has been designed exclusively for vehicle-on-vehicle combat, and supports a lobby of 16 total players. The red team (Soviets) spawns in the north, while the blue team (Axis) spawns in the south. Both teams have an arsenal of four Scorpion tanks, three Mantis exoskeletons, and one Gungoose all-terrain vehicle. Additionally, each player carries a rail gun, and a SAW machine gun: both weapons having unlimited ammo. Points of interest include, but not limited to: the church, the southern housing units, the town hall (north-west), and the eastern heights. Player health varies for each fighting vehicle:
Scorpion tank (front) - take six hits from an enemy Scorpion; three full machine gun, and missile barrages/ salvos from an enemy Mantis; and twenty-six full salvos from an enemy Gungoose.
Mantis exoskeleton (front) - three hits from an enemy Scorpion; two full missile salvos, and one 1/2 machine gun barrage from an enemy Mantis; and fourteen full salvos from an enemy Gungoose.
Gungoose ATV (front) - one to two hits from an enemy Scorpion; a half to one full machine gun barrage, and one missile salvo from an enemy Mantis; and six full salvos from an enemy Gungoose.
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Map title: Spartanovka
Game type: Mechanized Warfare
Map author: InvokingTexan
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Author notes: There is a system of teleporters in place that encompass the entire map, except initial spawn areas, to prevent players from performing a “dereliction of duty”. The teleporters affect players only on foot, and not occupied vehicles. So if you exit a vehicle past the “red line”, mongoose drivers can switch between empty seats without worry, you will be teleported outside the map to a designated kill zone. Constructive feedback, and criticism is warmly welcomed and encouraged. Now, if map breaches are found, or travel distances require re-balancing, or object spacing requires adjustment, then please let me know so I may update and resolve the issues.
Until next time,
-Tex