As with the ongoing complains players always bring to the forefront, among the most common has and still is that players of lower skill level are matching with higher-skilled players. This either weighs their team down to an unfair amount or makes it too frustrating to face the good team (noobs vs pros / noobs matched with pros vs all pros)
One possible solution to this issue would be setting a rank restriction on a playlist for newer people and a rank restriction on a playlist for experienced players (ex anyone above rank 35 cannot play this playlist, or anyone below rank 125 cannot play this playlist). This would help at least in a minor degree to pit players of similar skill with eachother, minimizing the skill gap in a fairer way instead of just matching terrible players with great players (which is seriously unfair and not fun to have a random who can’t even finish an absolute enemy when the random has full health).
Now for the people who are just going to comment “People will just create alts so your solution is stupid!”:
This solution is a minor one, I understand that people create alts to match lower-skill players, but at least consider that
A) not everyone is willing to create and alt, sees a reason to, or even knows that they can
B) the amount of players who are newer to the game will at least increase their chances of matching with equally new players / pro players to equally experienced players instead of just throwing everyone into the same field carelessly.
C) and finally that it offers a sort of “training ground” in multiplayer that some people need, especially for the fairy dash gameplay that is Halo 5: Guardians, which can be very daunting at first glance.
To be clear: This is NOT going to be superimposed on existing playlists, this will debut in the form of two unranked (for the time being at least) playlists, both of which follow the spirit of team skirmish / team arena so it doesn’t seriously mess up anything and is purely voluntary.
Aside from the usual dissent of “alts invalidate this” or “this idea won’t work” please give some valid feedback, in the case that 343 Industries might see this thread and view community opinion. If you have any feature or playlist you think would accompany this quite well then by all means let me know. Otherwise if you don’t think this is a good idea be polite and list your reasons. No reason to attack anyone, we can be civil
Ive seen this implemented in other games before, and it seems to work there.
I might even go further and say you have to play the campaign before going into multiplayer (since Campaign at least teaches you the basics of the game)
I agree with you and Killer Orca about this idea. A lot of the ideas to help improve H5 on waypoint have been good and can only help the game and population.
> 2533274907200114;2:
> Ive seen this implemented in other games before, and it seems to work there.
> I might even go further and say you have to play the campaign before going into multiplayer (since Campaign at least teaches you the basics of the game)
This would extremely help against Alt Accounts, I guess… I don’t think many People would want to play through the Whole Campaign just to be able to destroy Lower Skilled Players in Matchmaking… But I think People would just bash 343i for not letting them Play Instantly Multiplayer… A Friend of Mine needed Months (Months! xD) to play through the Campaign, just because he is more into the Multiplayer… I guess he would be really pissed, if they would restrict him to Campaign (if they decide to implement it in a next Game, I mean…) But I would like this Idea… Not, that the Ranks or Anything would Matter to me, but nowadays like every Game got an Alt Account… And they mess up the Whole CSR System… I mean, u win 3 or 4 Games in a Row, just to lose ur whole Progress, cause u lost to an Gold 2 Player, who should be like High Diamond or Onyx… That can be sort of disappointing some Times…
oT:
Restricting People to Playlists should only be a Thing, if the Playlist is there for Higher Players, too. So… “Training Grounds Team Slayer” (or whatever) & “Team Slayer” and so on…
Another Thing is… Not all Low Ranked Players are Bad and not All High Ranked Players are Good… But I get your Point, since it’s only a minor Solution…
Cr ranks playlist limits in H5 should never exist. As for Ranked playlists that should be down to the players skill against skill, if the playlists become about limiting playlists by ranks then eventually some playlists would end up dead, it’s one of the reasons why I hate Destiny’s ranks.
> 2533274804309511;4:
> > 2533274907200114;2:
> > Ive seen this implemented in other games before, and it seems to work there.
> > I might even go further and say you have to play the campaign before going into multiplayer (since Campaign at least teaches you the basics of the game)
>
> This would extremely help against Alt Accounts, I guess… I don’t think many People would want to play through the Whole Campaign just to be able to destroy Lower Skilled Players in Matchmaking… But I think People would just bash 343i for not letting them Play Instantly Multiplayer… A Friend of Mine needed Months (Months! xD) to play through the Campaign, just because he is more into the Multiplayer… I guess he would be really pissed, if they would restrict him to Campaign (if they decide to implement it in a next Game, I mean…) But I would like this Idea… Not, that the Ranks or Anything would Matter to me, but nowadays like every Game got an Alt Account… And they mess up the Whole CSR System… I mean, u win 3 or 4 Games in a Row, just to lose ur whole Progress, cause u lost to an Gold 2 Player, who should be like High Diamond or Onyx… That can be sort of disappointing some Times…
>
> oT:
> Restricting People to Playlists should only be a Thing, if the Playlist is there for Higher Players, too. So… “Training Grounds Team Slayer” (or whatever) & “Team Slayer” and so on…
> Another Thing is… Not all Low Ranked Players are Bad and not All High Ranked Players are Good… But I get your Point, since it’s only a minor Solution…
People are going to whine about it anyway. The way I see it, if all you want to do is play multiplayer, go play a game with a terrible campaign. Like…pretty much every other modern shooter.
Part of the reason for these suspect matches is the desire of the matchmaking system to make a quick match. The system will always favor speed to accuracy. Restrictions like you’ve proposed would have the net effect of forcing a wait of however long is required to make a more accurate match. Each and every player has to ask themselves how long they would be willing to wait, but more importantly the developer has already run numbers to determine the average wait time that drives a player to stop searching and quit the play list (or possibly the game), and it’s exactly that data which has led to the “fast is preferable to accurate” methodology that we have now - and have had since virtually forever.
The proposal is also premised on the flaw that higher SR players tend to be more skilled and lower SR players tend to be less skilled. I can understand how a person might leap to that conclusion, but it’s still flawed. And not flawed in the way of being mostly right but sometimes wrong. It’s often wrong. There are a ton of low SR players who can wipe the court with anybody. Some are smurfs, some are just natural gamers who may be new to Halo or this version of Halo. And likewise, there are higher SR players who aren’t very good, or who are extremely inconsistent, or who might make an effort one night but not the next.
I applaud your recognition of the problem, and I applaud your coming here with a proposal to fix it. But it reminds me more than a little of the proposals to put a minimum SR requirement on Mythic Warzone Firefight. In that particular case it was a very bad idea, imo, to put a barrier on a social playlist instead of insisting that more serious players finds themselves a full fire team. In a ranked play list I have less of an issue with the concept, but I still don’t think the solution would produce the desired result. I’d rather see alternate profiles identified and forced to play champion level at all times, I’d rather see the ranking system altered to produce more accurate data, and I’d rather see the matchmaking system held to account for how it uses that data, and long wait times be -Yoink!-. Oh, and I’d like a much higher population - that would go a long way to solving these problems.
I understand your concerns with this. But these would be new, optional playlists for H5 or H6. This wouldn’t seek to replace Team Skirmish. It would be a “Training Grounds” (or similar) and an “Expert Brawl” (random names, just trying to fit the quota, really) that don’t affect match times because A) they’re optional, B) they wouldn’t be scanning for anyone who is SR 60, for example, because SR 60 isn’t even allowed to enter into the playlist, and C) the players who want these playlists probably don’t want to be matching in regular ones anyways, since it behooves them to play against similar-skilled players or similar-ranked players.
And as stated in my OP, I realize that there is a plausibility of players who don’t fit the appearance that their SR bestows upon them, but even so it would help to minimize these encounters by even a tiny amount, which is still better.
To reiterate, this would not impose any barriers or limits on existing playlists. It would be as if there was an “Expert Firefight” along-side Legendary / Mythic that had a rank lock. It would be the exact same list but more specific and filtered. Which, imo, is still better, because it leaves the people who don’t care alone and does not affect them in the slightest, minus the fact that if they’re terrible they’d lose more often, which is way better than for them to bring down the good players.
Also if you want a higher population you’ll have to look elsewhere, Halo’s population is slowly being killed off by new mechanics and lack of content, not to mention that Halo 3 will be backwards compatible with free DLC, which will probably cut the abysmal 50k pop per month in half.
Another possible way to combat smurf accounts would be to test the account’s age, if possible, or test to see if that account has Xbox Live Gold, if possible. (I don’t mean homeshared gold I mean the account itself has a subscription).
And this would just be for the newbie playlist so it is not unfair to those who want to play anything else.
> 2533274878514250;11:
> > 2533274848704527;10:
> > Spartan Rank does not equal CSR.
>
> Well that’s good because nobody here is making that claim. Go elsewhere if you don’t want to try a new solution to solve a major problem.
> 2533274848704527;10:
> Your second paragraph implies otherwise.
My second paragraph explicitly says nothing of the sort, nor does it make any such implications.
> 2533274878514250;9:
> This would help at least in a minor degree ((implying that players have a slightly better chance of matching similar-skilled players, not a total chance)) to pit players of similar skill with eachother, minimizing the skill gap in a fairer way instead of just matching terrible players with great players (which is seriously unfair and not fun to have a random who can’t even finish an absolute enemy when the random has full health).
I wouldn’t understand where or how you’d ploy a Competitive Skill Rating in a non-ranked, non-CSR playlist but that’s beyond me.
Even so, CSR is clearly a biased, unbalanced, and seriously flawed system. It pits players of extremely diverse skill against and with each other quite more often than it should. Whether this is attributed to the low player population that Halo 5 has or some flaw in the system, it does exist and it is upsetting a lot of players. What’s more is that, as I stated, CSR wouldn’t affect this because these would be social playlists; you know, the domain where CSR doesn’t exist (or at least it doesn’t to the extent of its ranked arena counterpart).
Like I said, if you’re just here to say “oh well this doesn’t equal that” then just leave. You aren’t making any real contributions to this subject and as such aren’t helping to achieve a solution to what is such an obvious problem with this community.
> 2533274973645453;14:
> Hi sorry if this is not on topic but was just wondering if I am playing low ranked players will my rank go up or will it stay the same.
You should already know this since I see you are at service record 90. Example, if you are playing against a team with a similar rank (platinum for example) your rank will go up by the average win. Playing against lower ranks means you only get (+1) instead of regular (+30 ) for example. Now if you lose against lower ranks then you might lose quiet a lot since you went against lower skilled players if I remember correctly from Dr. Menke updates.
> 2533274878514250;13:
> > 2533274848704527;10:
> > Your second paragraph implies otherwise.
>
> My second paragraph explicitly says nothing of the sort, nor does it make any such implications.
>
>
>
>
> > 2533274878514250;9:
> > This would help at least in a minor degree ((implying that players have a slightly better chance of matching similar-skilled players, not a total chance)) to pit players of similar skill with eachother, minimizing the skill gap in a fairer way instead of just matching terrible players with great players (which is seriously unfair and not fun to have a random who can’t even finish an absolute enemy when the random has full health).
>
> I wouldn’t understand where or how you’d ploy a Competitive Skill Rating in a non-ranked, non-CSR playlist but that’s beyond me.
>
> Even so, CSR is clearly a biased, unbalanced, and seriously flawed system. It pits players of extremely diverse skill against and with each other quite more often than it should. Whether this is attributed to the low player population that Halo 5 has or some flaw in the system, it does exist and it is upsetting a lot of players. What’s more is that, as I stated, CSR wouldn’t affect this because these would be social playlists; you know, the domain where CSR doesn’t exist (or at least it doesn’t to the extent of its ranked arena counterpart).
>
> Like I said, if you’re just here to say “oh well this doesn’t equal that” then just leave. You aren’t making any real contributions to this subject and as such aren’t helping to achieve a solution to what is such an obvious problem with this community.
You’re second paragraph is below:
> One possible solution to this issue would be setting a rank restriction on a playlist for newer people and a rank restriction on a playlist for experienced players (ex anyone above rank 35 cannot play this playlist, or anyone below rank 125 cannot play this playlist). This would help at least in a minor degree to pit players of similar skill with eachother, minimizing the skill gap in a fairer way instead of just matching terrible players with great players (which is seriously unfair and not fun to have a random who can’t even finish an absolute enemy when the random has full health).
In your first sentence you talk about separating people with different Spartan Ranks. Then in your second sentence you talk about how this will minimize the skill gap.
These two sentences compare two totally different things. The first talks about Spartan Rank (SR) and the second sentence talks about skill or Competitive Skill Rating (CSR), which is why i simply said that “SR does not equal CSR”, but yet you say that you are not implying this. If that is the case then that’s fine. I was trying to clear that up.
Also, when you said what you said, I didn’t know you were referring to a non-ranked playlist, but thank you for clearing that up.
So now that everything is cleared up. Just so you know, this exact subject has been brought up multiple times with the same solutions you have proposed and you could have brought it up there or added your comments there instead of creating a new thread.