Spartan Ops was abandoned before its time

Warning: The following post contains my raw, biased opinion. So any claim of it just being my opinion is duly noted.

So 343 Industries, I want to have a little discussion about Spartan Ops. The way I see it, you had the making of something truly great for the Halo experience that blended story and multiplayer. The promise of new bits of story coming out weekly in beautiful CGI cutscenes that broadened the Halo universe along with 5 missions to flesh out the experience. Novel concept.

It is a shame you did not do enough for it.

Missions: I would have to say that the missions were the weakest part of the whole experience. At the most basic level, they were simply “Kill X amount of enemies” in isolated, boxed in areas. Maybe a terminal to press to spice things up was added here or there. These didn’t feel like actual missions nor did I actually feel as though I were accomplishing anything. Crimson just went there, killed some enemies, overheard Palmer and company’s “hilarious” banter, and went home.

The constant reusing of the same environments got old really quick. It was bad enough to get environments lifted from the campaign and multiplayer maps, but what original areas we got, such as The Cauldron, overstayed their welcome and simply got thrown in the mix. A lack of frequent, interesting locales that didn’t repeat and uninspired objectives just made for a sour experience. By the time Spartan Ops got into gear, I found myself just playing it for experience points and commendations and less so because I was excited that a new episode was released.

To get into some examples, let me share some experiences I found interesting for two reasons: one good and one bad.

Episode 6 was by far the best episode of the series. We start in a brand-new location and have an interesting objective: Fight and escape from Covenant captivity. The added challenge of not having our loadouts was even better, we had to adapt on the fly. The rest of the missions take place on new locations, well mostly given that All The Secrets was a location from the Campaign and Shut Down is on Vortex. The ending was cool too as we got to see the mysterious Harvester teased in the Season 1.5 trailer and while it didn’t do much, it was nice to explore it a bit.

On the other end of the spectrum, Episode 7 was the worst. It starts out promising, Crimson in the middle of an operation in a new location, Apex. The missions on the Infinity itself, however, were such wasted potential. All it ended up being was running around a small portion of the ship. And I swear, if I hear Miller saying we have to go back to that damn server room again…I’m going to snap. The Infinity is over 3 miles long and yet we only saw a small portion of it. Didn’t it have a park built in it, Atrium park I believe? That would’ve been a cool environment with nature all around us and space above. How about S-Deck? That huge room where all of the Spartans get their armor assembled and do some training would’ve been interesting.

New locations should’ve been implemented more. The Covenant remnant had 6 months of time on Requiem, yet it never seemed like they really owned it. Heck, the UNSC arrived and they start plopping down bases. What does the Covenant do? Set down some boxes? Look out UNSC, you’ve got competition. Could’ve brought back the Covenant citadels from Halo Wars, maybe a camp of Elites in those odd tents shown in First Strike when they were on Reach. How about another Truth and Reconciliation-style level through a Covenant ship?

In short, these missions had no substance.

Story: When Spartan Ops first started out, I was liking what I saw. Episode 1 introduces us to Fireteam Majestic, we hear about Covenant refugees living on Earth and it delivers a solid opening. Episode 2 delves more into the mysterious artifact found by Crimson in Episode 1. When Episode 3 arrived, I was a bit weary. With Halsey involved, I was thinking less, “Oh cool, it’s Dr. Halsey!” and more, “Oh -Yoink- what are they going to do with Dr. Halsey?” Still, I soldiered on and Episodes 4-5 gave us Halsey using her brainpower to solve the problems on the Infinity. I also didn’t mind her deciding enough was enough and trying to find the answers herself in Episode 6.

Episodes 7-10 are where I really lost it. Seeing Admiral Osman from the Kilo-5 trilogy should’ve been a red flag and then the whole assassination order of Halsey just didn’t -Yoink- right. Having Palmer, who already wasn’t winning any favors in my book, spout “Orders are orders” all the while forgetting a certain order she chose to ignore, here. I won’t say the idea of Jul 'Mdama and Dr. Halsey forming something of alliance doesn’t intrigue me though, I would like to see how that plays out. But overall, the conclusion of Spartan Ops was just underwhelming. Sending Requiem into the nearby star?

Okay, real talk time, 343 Industries. I assume you have a great team of writers with years of experience in various media. To be blunt, you guys should’ve been able to end Requiem’s importance to the story in a better way than that of a 19 year-old fanboy who wrote a Halo 4 script in his spare time for fun. You know, as I did here. I mean, if it had some real significance, ie it being a failsafe in case of possible Flood infestation, I wouldn’t mind it. However, to know it was just because nothing better could be thought up was saddening.

Subsequent Seasons: Here is perhaps something I think you guys totally dropped the ball on. I know that bs angel, and someone in one of the Bulletins, has said that the stories of the events and the characters of Spartan Ops will continue. Halo: Escalation looks to be such a continuation, in it the Infinity and its crew help defend a meeting between the Arbiter and a major Brute Chieftain against rogue Covenant forces. That’s fine, but Spartan Ops didn’t need to end.

With Requiem’s end, a whole galaxy could’ve been used as a template to tell new stories in new locations. Such content could have been precious lifeblood to keep players coming back instead of botched implementations of Skulls. Perhaps Spartan Ops could’ve gone down the Spartan Assault route with “historical” missions based on past operations. Plenty of mysteries out in the galaxy too. We still have yet to hear about our friend Guilty Spark in possession of the UNSC Rubicon and its human crew. Maybe exploring a new Halo ring and witnessing a small-scale outbreak could work?

No new ideas certainly isn’t an excuse.

Conclusion: Well, I’m running out of characters here, so there is not much more I can say. However, I think I have said all I want to say anyway. I give 343 Industries props for doing something new, but like a lot of things that had potential, it was squandered. I hope Spartan Ops and modes like it get looked over and allowed to shine in the future. It is a shame to waste it. You have the talent, 343i. Think it over.

Yeah, I think that just about sums it up.

Anything else I could add would most likely be covered already.

Dude… this is just your opinion.
:wink:

And I pretty much agree with it.

Spartan Ops was an amazing concept, a second campaign structured in bit sized missions of varying ibjectives and locations.
However, I felt like Crimson’s work only really felt story important in a few spots, otherwise they were just a normal team. While a normal team could be a different concept, this brings in a lack of exciting new discoveries and engagements and story additions.
Make the story more influential in gameplay, like the last missions were.

You covered objectives themselves, and locations.

I did like the story in the cutscenes, didn’t like how Requiem was just tossed away though. There is so much unexplored in it!
Just wish gameplay was a little more tied in. I realize they’re meant to be different sides of the story and such, but it still felt like Crimson was just… there wandering around for 3/4s the time.

And definitely, it should be improved and continued.

Agree with most, if not all of your points.

Spartan Ops had a lot of wasted potential, which is a bummer because Spartan Ops was the mode I was most looking forward to in any video-game.

I just hope they continue on with Spartan Ops and focus on quality over quantity next time.

I think that it would be unreasonable to expect 343i to deliver the same amount of polish to Spartan Ops, as they did with the campaign.

OP is correct that the quality of the missions were uneven. If they were all of high quality, we would be looking at this value added -Yoink- rivalling the campaign.

This would take time, resources, and money.

The best part of the Spartan Ops was the Cut scenes.

I quite disagree with things in your points but I agree that it w’s abandoned before its time.

Also I’ve said it many times but Palmer was not directly ordered by Del Rio.

Well said, Deceptio Cobra, well said indeed.

We can only hope that 343i takes the bitter lessons from Halo 4’s rather underwhelming non-campaign performances and learns from them. Preferably before Titanfall and Destiny show up…

Seems I agree 100% on this one.

Spartan Ops was doomed from the start because the gameplay didn’t match up with the context. It tried have both the arcade feel of Firefight and a spin-off story, and those two contradict each other. If you’re going to have meaningless enemy encounters and gameplay like in Firefight, it’s contradictory to give those encounters meaning. Likewise, if you’re going to have a meaningful story, the enemy encounters and gameplay need to be just as meaningful.

I would love for 343i to include episodic modes in future Halo games, but they must be separate from Firefight.

I hear you.

Spartan Ops was certainly gone too soon. it was something i fully enjoyed catching up on with friends. I feel 343 could have run much longer with the series and the story-line.

Each week, me and my group of friends would wait for eachother to get online so we could all hop on and play this week’s Spartan Ops chapter! It was like a TV show, you would discuss it with friends each week and make guesses as to where the story was heading. I appreciate that financially, Spartan Ops wasn’t such a good idea, but honestly I’d be more than happy to pay for a second season. Just as long as the gameplay isn’t as it was for the first half of season one. The second half was fine.

Well said. For just an opinion there were certainly alot of facts. You hit it on the nail when you explained Infinity having such a vast length and yet we explore a tiny portion. That has always bugged me. My only question is this.

What DID the covenant do in those 6 months, other than drop boxes?

> Well said. For just an opinion there were certainly alot of facts. You hit it on the nail when you explained Infinity having such a vast length and yet we explore a tiny portion. That has always bugged me. My only question is this.
>
> What DID the covenant do in those 6 months, other than drop boxes?

It would be hyperbole to say they didn’t do anything, they did some excavations from the looks of it, but it never felt like the Covenant were in-control, did it?

> I quite disagree with things in your points but I agree that it w’s abandoned before its time.

Specifics would help.

> Also I’ve said it many times but Palmer was not directly ordered by Del Rio.

Oh right, it was the ghost lieutenant who happened to be in the same exact spot Palmer was standing and Del Rio looked at and pointed to.

> But overall, the conclusion of Spartan Ops was just underwhelming. Sending Requiem into the nearby star?

It’s hilarious how the Forerunner structures in Halo 4 were purported to be active and lively… but they were a lot more empty compared to the abandoned/automated ones in previous games. Maybe if 343i hadn’t sidelined Sentinels, I wouldn’t be feeling this way.

There weren’t much dynamic features compared to the previous games (i.e. Sentinel launchers, conveyor belts, gas canisters).

> Halo: Escalation looks to be such a continuation, in it the Infinity and its crew help defend a meeting between the Arbiter and a major Brute Chieftain against rogue Covenant forces. That’s fine, but Spartan Ops didn’t need to end.

I would have loved to see a mission based on Halo: Escalation. It’s been a while since a NPC was featured in-game… Majestic Team didn’t appear in the SO mission Majestic Rescue, despite being the center of attention. Lasky is the most recent NPC appearance (on the mission Reclaimer) and it was more of a cameo; for no reason at all, he deloads before the Mammoth even comes in contact with Covenant forces.

So much for immersion.

> With Requiem’s end, a whole galaxy could’ve been used as a template to tell new stories in new locations. Such content could have been precious lifeblood to keep players coming back instead of botched implementations of Skulls.
>
> Perhaps Spartan Ops could’ve gone down the Spartan Assault route with “historical” missions based on past operations. Plenty of mysteries out in the galaxy too. We still have yet to hear about our friend Guilty Spark in possession of the UNSC Rubicon and its human crew. Maybe exploring a new Halo ring and witnessing a small-scale outbreak could work?

I lost all hope when they announced Spartan Ops was just an experiment.

That’d have been a lot more interesting. I’m not particularly fond of always seeing things from a distance, not to mention Halo games lacking a jump ability. I was especially disappointed how Spartan Assault was first marketed towards a small, minor user group. I wasn’t thrilled when it was announced for Xbox, more like, “oh that’s cool”.

> Missions: I would have to say that the missions were the weakest part of the whole experience. At the most basic level, they were simply “Kill X amount of enemies” <mark>in isolated, boxed in areas</mark>. Maybe a terminal to press to spice things up was added here or there. These didn’t feel like actual missions nor did I actually feel as though I were accomplishing anything. Crimson just went there, killed some enemies, overheard Palmer and company’s “hilarious” banter, and went home.

Spot on.

> The constant reusing of the same environments got old really quick. It was bad enough to get environments lifted from the campaign and multiplayer maps, but what original areas we got, such as The Cauldron, overstayed their welcome and simply got thrown in the mix. A lack of frequent, interesting locales that didn’t repeat and uninspired objectives just made for a sour experience. By the time Spartan Ops got into gear, I found myself just playing it for experience points and commendations and less so because I was excited that a new episode was released.

If the Flood had been introduced at some point, the indoor environments would have at least differed.

Although the outdoor environments could have easily been altered (i.e. the airstrike on The Gate, so the next mission featuring the map would have Phantom wreckages which could store ammo and be used for cover). They could have also added a night time effect.

> To get into some examples, let me share some experiences I found interesting for two reasons: one good and one bad.
>
> Episode 6 was by far the best episode of the series. We start in a brand-new location and have an interesting objective: Fight and escape from Covenant captivity. The added challenge of not having our loadouts was even better, we had to adapt on the fly. The rest of the missions take place on new locations, well mostly given that All The Secrets was a location from the Campaign and Shut Down is on Vortex. The ending was cool too as we got to see the mysterious Harvester teased in the Season 1.5 trailer and while it didn’t do much, it was nice to explore it a bit.
>
> On the other end of the spectrum, Episode 7 was the worst. It starts out promising, Crimson in the middle of an operation in a new location, Apex. The missions on the Infinity itself, however, were such wasted potential. All it ended up being was running around a small portion of the ship. And I swear, if I hear Miller saying we have to go back to that damn server room again…I’m going to snap. The Infinity is over 3 miles long and yet we only saw a small portion of it. Didn’t it have a park built in it, Atrium park I believe? That would’ve been a cool environment with nature all around us and space above. How about S-Deck? That huge room where all of the Spartans get their armor assembled and do some training would’ve been interesting.

Episode 6 was undoubtedly a sign of progress, the Covies began fighting alongside the Prometheans.

Episode 7 was a disaster waiting to happen. There was no enemy variety (pretty much all Covenant enemies were of the highest rank), hardly any signs of previous fighting. There were isolated pockets of UNSC resistance while the Covies/Prometheans occupied much of the ship. Despite all this, it did not feel like an invasion. It felt like the aftermath.

And worst of all, there was a return to the straightforward objectives seen in Episodes 1-5.

> New locations should’ve been implemented more. The Covenant remnant had 6 months of time on Requiem, yet it never seemed like they really owned it. Heck, the UNSC arrived and they start plopping down bases. What does the Covenant do? Set down some boxes? Look out UNSC, you’ve got competition. Could’ve brought back the Covenant citadels from Halo Wars, maybe a camp of Elites in those odd tents shown in First Strike when they were on Reach. How about another Truth and Reconciliation-style level through a Covenant ship?
>
> In short, these missions had no substance.

The UNSC occupied much of Requiem, but their personnel were rarely present. There weren’t even any corpses or signs of fighting. Halo 3: ODST did a better job presenting a past conflict.

50 missions was an unrealistic goal from the beginning. And we were naive to buy into it.

They should have just featured 1 long mission per week. It doesn’t help that you get the story right from the start via CGI cutscenes, making the missions mostly optional.

^
Fully agree with this as well. It’s such a shame :-/

I completely agree. When the game first came out, I had high hopes. Great concept, implementation was not quite there.

Absolutely agree.

Gameplay wise, a simple life pool could have gone a long way.

Story wise, a personal problem with the dialogue is when Palmer referred to Jul ‘Mdama as a “known terrorist”. They really must be writing this stuff on the back of Snickers’ wrappers on the train home.

The writers of Spartan Ops are fortunate to have the “Halo” name behind them, otherwise this material would be yet another addition to the pile of scrunched up balls of paper.

Edit: Took the rest out as it became bedside the point.

Reading all this made understand why the only Sp. ops mission I would happily play every day is “Spartan Miller” on legendary, no rockets allowed :wink:

It’s the only mission you can fail…