Spartan Ops, the future of Halo(suggestions)

IMO it should be. Make it better than the campaign, make it as desired and needed as war games. Here are some must and ground breaking ideas to Make Spartan Op as good if not better than any game mode in Halo for future Halo games

Have more than 1 game mode-Example…war games, it has more than 1 game mode so let SPOP have more(more on this below)

16 player missions- 4? no, no, no this isn’t the campaign it’s a multiplayer co-op game mode like War games lets make it like that. Could you imagine 8,10,12,16 player missions? SWEEET

Firefight- Like my first sugestion Have this as a Spartan Ops game mode 4(or more maybe) players compete or coop fighting hordes of enemies trying to survive or score more.

combine War games and Campaign what would you get? SPARTAN OPS. That is my vision

any other Ideas?

I like these ideas. SPOPS is in desperate need of variety.

Sadly, Spartan Ops is dead. That said, your points could very well be valid to Spartan Ops’ successor (be it Firefight or something entirely new).

I feel like the firefight part should be implemented into the story of SPOPS, I don’t know if you were already thinking that but I think it would be a good idea. Also, a few of the people playing should have the chance to be on the enemy team, maybe every time you die, there’s a small chance to be on there team, and the better the Spartans are doing, the more people will be turned into enemies as die too make it harder.

I think spops should be like spec ops from MW2 (the only Cod i actually like).
I’m not talking about gameplay here so there’s no need to flame.

Missions should be more unique like the campaign, such as
stealth mission (from cod)
nightfall (from reach)

More interesting objectives.
snatch and grab

and… more importantly, spops shouldn’t be tied down to one planet (/environment).
Spops should be fun and require skill.

It needs to be more Campaign like:

Less Missions

More Variety

I don’t think there needs to be gamemodes, nice, varied missions, maybe stuff like space missions, vehicle missions, etc.

Also, I’m against more than four players, we don’t need to really go above that, four is a perfect number for missions

Firefight needs to be a separate thing

It needs certain things for replayability such as Theater, Skulls, Lives, etc.

We need more content, if you’re like me and are a co-op/solo player, you may be as annoyed as I am as I’ve been since a Halo player since 2004, and we’ve pretty much been ignored completely, in ODST we got Firefight, but playing on the same maps gets boring, then in Reach we only got two Firefight maps as DLC, then SpOps was nice, but it was pretty much the same thing on the same maps, and after the final episode was released, we’ve been ignored. Matchmaking should only get updates when SpOps and Firefight do

> Sadly, Spartan Ops is dead. That said, your points could very well be valid to Spartan Ops’ successor (be it Firefight or something entirely new).

Unless you can tell me how many people are playing outside of the matchmaking for it, I disagree

I also made a thread about turning firefight into a FPS/RTS gamemode a while back. It didn’t get much attention, but you might find it interesting.?
link

For the second idea, they would need to implement Co-op scaling, which is noticeably missing (it’s actually across the board, seen when playing Solo or Co-op. That’s not good balancing. Scaling should be separate).

Also, they’d have to put it on PC or Xbox One, Halo 4 as it is now probably could not handle it. Major lag online, everything disappearing quickly.

> It needs to be more Campaign like:
>
> Less Missions
>
> More Variety
>
> I don’t think there needs to be gamemodes, nice, varied missions, maybe stuff like space missions, vehicle missions, etc.
>
> Also, I’m against more than four players, we don’t need to really go above that, four is a perfect number for missions
>
> Firefight needs to be a separate thing
>
> It needs certain things for replayability such as Theater, Skulls, Lives, etc.
>
> We need more content, if you’re like me and are a co-op/solo player, you may be as annoyed as I am as I’ve been since a Halo player since 2004, and we’ve pretty much been ignored completely, in ODST we got Firefight, but playing on the same maps gets boring, then in Reach we only got two Firefight maps as DLC, then SpOps was nice, but it was pretty much the same thing on the same maps, and after the final episode was released, we’ve been ignored. Matchmaking should only get updates when SpOps and Firefight do
>
>
>
>
> > Sadly, Spartan Ops is dead. That said, your points could very well be valid to Spartan Ops’ successor (be it Firefight or something entirely new).
>
> Unless you can tell me how many people are playing outside of the matchmaking for it, I disagree

Frank O’Conner has already said (twice) that there are no plans for a season 2 of Spartan Ops and followed it up by saying it was an “experiment” and that they have learned a lot from it. On top of that, David Ellis (who was the Spartan Ops lead) changed his twitter description from “designer of Spartan Ops at 343 Industries” to just “designer at 343i Industries”. Aside from that, the reception of the mode was bad (however good the cutscenes were). In the end, the huge effort that Spartan Ops required just wasn’t worth the trouble, and I think 343i realized that.

That said, I hope I’m wrong and that they are working on a new and improved Spartan Ops system.

Variety would be nice…literally the same maps used…that were already use in campaign.

> <mark>Frank O’Conner has already said (twice) that there are no plans for a season 2 of Spartan Ops</mark> and <mark>followed it up by saying it was an “experiment” and that they have learned a lot from it</mark>. <mark>On top of that, David Ellis (who was the Spartan Ops lead) changed his twitter description from “designer of Spartan Ops at 343 Industries” to just “designer at 343i Industries”.</mark> <mark>Aside from that, the reception of the mode was bad</mark> (however good the cutscenes were). <mark>In the end, the huge effort that Spartan Ops required just wasn’t worth the trouble, and I think 343i realized that.</mark>
>
> That said, I hope I’m wrong and that they are working on a new and improved Spartan Ops system.

They also said they weren’t making Combat Evolved Anniversary, then that may mean for Halo 4

Doesn’t mean they won’t make Spartan Ops anymore

That could mean anything, he could of changed to working on the Campaign

If they’ve learnt from it they can improve it, just because I can’t get a perfect score in Archery doesn’t mean I’ll give up trying to improve

And with a larger team, it shouldn’t be as difficult

> Variety would be nice…literally the same maps used…that were already use in campaign.

Not as bad as Reach, Multiplayer and Firefight maps were recycled from Campaign, at least the second half of the season offered new maps

> 16 player missions- 4? no, no, no this isn’t the campaign it’s a multiplayer co-op game mode like War games lets make it like that. Could you imagine 8,10,12,16 player missions? SWEEET

Um, 16 player CoOp Mission, NO, if this was talking about a firefight map, then yes, but we’re talking about a CoOp Campaign, it’s not really a Multiplayer coop game mode, there’s a story behind it. Have you ever tried playing a campaign based game with 9 other players? it’s chaos. 6 or 8 maybe, but for CoOp based games 4 is a magic number.

> > <mark>Frank O’Conner has already said (twice) that there are no plans for a season 2 of Spartan Ops</mark> and <mark>followed it up by saying it was an “experiment” and that they have learned a lot from it</mark>. <mark>On top of that, David Ellis (who was the Spartan Ops lead) changed his twitter description from “designer of Spartan Ops at 343 Industries” to just “designer at 343i Industries”.</mark> <mark>Aside from that, the reception of the mode was bad</mark> (however good the cutscenes were). <mark>In the end, the huge effort that Spartan Ops required just wasn’t worth the trouble, and I think 343i realized that.</mark>
> >
> > That said, I hope I’m wrong and that they are working on a new and improved Spartan Ops system.
>
> They also said they weren’t making Combat Evolved Anniversary, then that may mean for Halo 4
>
> Doesn’t mean they won’t make Spartan Ops anymore
>
>
> That could mean anything, he could of changed to working on the Campaign
>
> If they’ve learnt from it they can improve it, just because I can’t get a perfect score in Archery doesn’t mean I’ll give up trying to improve
>
> And with a larger team, it shouldn’t be as difficult

That is very true. I actually use that argument against a lot of people, so I’ll hold some hope (but not much, still).

Spartan Ops was originally advertised as a “second campaign” unfortunaly, aside from some neat moments like The Libarian giving Halsey the Janus Jey and Requiem exploding, it didn’t feel like a "second campaign at all. It felt more like a more directed game of firefight with a few objectives mixed in.
I think, so no resources are taken away from the campaign team, 343 should return to the Firefight model but add some other objectives. Generator defense was a good start.