> > Many players are not on halowaypoint, therefore they have no idea that you have enabled skulls hardness multipliers for Spartan ops. You need to inform people that this has been done when they go to play Spartan Ops and tell them that certain Skulls are on. I’m not sure where exactly this is going to be, but it needs to be visible to the players.
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> Thanks for the feedback. Each mission has the Skull information displayed in the description, with each Skull identified. We’ll look to notify players via the in-game message when possible.
I play Spartan Ops regularly, and I didn’t even notice they were put on! Though I got to ask, were they added today? Because I played Monday and Tuesday, and I’m pretty sure I did not hear a single child scream. (I did just play Customs, not Matchmaking, so that may be why)
Anyways, I have a feeling GBP will get annoying. That may just be me though (Reach’s Armor Effects made me no longer enjoy that once awesome effect unfortunately).
IWHBYD. Will this actually do anything? Majority of the time you’re not with Marines or Spartans. And the Covenant/Prometheans speak, well, Covenant/Prometheans. Not complaining that it’s in, just wondering if it was worth the time putting in.
Mythic. My friends and I are enjoying this Skull! We usually go into Customs and play whatever mission we want on whatever difficulty. But now, we’re going to treat Spartan Ops like we did when it was first released: Wait every Monday for the newest Episode, and complete the Chapters in Matchmaking. We’re excited! And scared for Episode 5, Chapters 1 and 4, because those are going to be difficult (since you can fail those)! Spartan Ops is now really challenging (though unlimited lives does kinda ruin the aspect, but it’s still awesome)!
Now, I’m assuming AI-affecting Skulls can’t be added in for some reasons (you’d have to basically go in and edit every single AI’s coding I’m assuming). But I do think this does leave us with: Famine, Tilt, Black Eye, Thunderstorm, and Blind. I’m going to assume majority (at least me) don’t want Black Eye nor Blind. Tilt is a maybe. But I could definitely see at least Thunderstorm and Famine. As for Iron, can this be added in to some measure? As in, end/restart the mission when all players die at the same time? I’d think this can work, since there’s the “Restart Mission/End Mission” options in customs, couldn’t you do some kind of work around where when all players die and instead of respawning at a spawn point (when the player can’t spawn on another player), it forces the Restart Mission/End Mission options? I’d prefer the end option since forcing a restart over and over and over again could very well suck. This could force unfortunate solo plays however, since when the one player dies, it’d end the mission right then and there, forcing “No Deaths” playthroughs (though if this is added only in Matchmaking, then this shouldn’t overall be a problem). By adding in the Iron Skull, it essentially gives players the limited lives challenge that they’ve been asking for.
So, if possible, add in the Thunderstorm and Famine Skulls at the least. Adding in the Iron Skull, which forces the “End Mission” option when the players can’t spawn on each other, is a second thought that should be considered.
Either way, thanks for adding in these Skulls (especially Mythic!)! My friends and I are really happy for them! Replay value has been increased for us! Sure, it’s not Season 2, but we’ll take what we can get!
EDIT: Started thinking…
Add in the Cowbell Skull. That would be cool and nice.
Secondly, if you do ever add in the Thunderstorm Skull, and especially the Iron Skull, tone the Difficulty down to Heroic. Don’t get me wrong, I love the fact it’s Legendary, and the additional challenge of Mythic, but even I think Thunderstorm added in with the difficulty would be too much.