Spartan Ops or Firefight?

What are your thoughts on Spartan Ops replacing Firefight? Would you rather have Firefight or do you think Spartan Ops is better? I’m interested about what people think of both modes now that season 1 is almost over.

Personally, I think Spartan Ops is much better than Firefight. I think the unique story, great characters and fantastic cutscenes makes it better than firefight, but the gameplay is generally more fun too. Despite the fact that you have unlimited respawns, I have had more fun with Spartan Ops because you can choose your own loadouts, fight a wider variety of enemies, use more vehicles (the scorpion mission was brilliant in episode 9) and fight in more interesting locations (I especially like Apex, Harvester and Control). Also, I hardly get any lag, but that’s probably a unique case. What do you guys think?

Oh, and for anyone that thinks Spartan Ops is worse because it repeats the same environments, remember that Firefight in Reach only had about 10 maps, and some of them were pretty terrible.

They should both coexist. Firefight is Halo’s only known survival mode, and Spartan Ops is an evolved FF Arcade with a story. We should have both.

I think I’m along your same thoughts. I prefer Spartan Ops over Firefight (and I really enjoyed Firefight). I think giving the mode context, story, and those oh so purrty CGI episodes really make it a much more interesting draw. I do wish they included more tower-defense elements in the mode, and that there was siginifcant risk of failure (limited lives, campaign style respawns, etc), but its such a fun mode.

I know the episodic distribution was contentious to some folks, but I can live with it. I’ve actually been drawn to come back each episode. Monday morning watch the episode online, play when I get home Monday (and a few replays throughout the week), watch the trailer Wednesday, and repeat each week.

> They should both coexist. Firefight is Halo’s only known survival mode, and Spartan Ops is an evolved FF Arcade with a story. We should have both.

I don’t think being Halo’s only anything is reason enough to preserve it. Rocket Race is Halo 3’s only real racing gametype but does that mean we should keep trying to shoe-horn it in until the end of -Yoink- time? No because the relative value of the gametype needs to be accounted for and I should say that Firefight as it was in Reach was pretty deficient compared to SOPS. You have matches of about the same length and combat at about the same scale. The difference is that you could play Firefight ad infinitum if you really wanted to but that utterly devalued it’s host gameplay by putting it through the worst grinder possible (repetitive waves, limited weapons, single map for the duration.) We don’t need that back and I’m of the opinion that we shouldn’t even try to cultivate it. Firefight was an interesting experiment but I think we’ve found something else of much greater worth to invest in.

Spartan Fight - Honor Rule’d custom games.

FF

I feel like Firefight has a lot more potential compared to Spartan Ops. I mean sure the cutscenes are nice but nothing about Spartan Ops is customizable. In firefight you could have things like hunters only or snipers only and still have more serious odst firefight style gametypes. There was also firefight versus, which was fun when played with friends and the right settings.

Firefight. Because you can edit the options of the games and have a blast with friends or randoms. In SO randoms try to run you over the second they find a vehicle. You also have new experiences with every Firefight game you play. SO: “Go push that button lulz”.

I think the idea they were trying to hit with spartan ops was cool. But they did not get what it should be. I would prefer there to be just firefight. I find it to be to much repative ness in it and that is why i stoped playing the levels.

I feel like firefight, while fun, was a bit boring after a few times. I’m much more likely to hit up some friends and play some Spops than I am to play firefight.

Also, I think it’s funny that the most common complaint I hear about Spartan Ops is that it is so repetitive. And then when those same people want FF back, I chuckle to myself.

Hard to decide, between Reach’s firefight and spartan ops, hands down spartan ops. Between odst’s firefight and spartan ops, odst firefight. So it deppends what firefight we are talking about.

I however am into Halo for it’s story so the spartan ops cutscenes alone make it hard to decide over a fun survival mode (odst) or story. I think they should co-exist. I mean ultimately much of the spartan ops missions are based on one map or area, and there are loads of enemies to kill, why didn’t they just take that part from spartan ops and make it firefight?

Spartan Ops, Firefight became boring. And Spartan Ops missions do too, but so does the campaign after numerous times. Multiplayer is fun because it is always different and competitive. Neither Spartan Ops or Firefight can keep interesting forever in my opinion, but that’s why Spops has the advantage. New CGI, new missions, seasons etc…

Firefight was way better in my opinion, even now I still go back to replay ODST’s firefight. Nothing is more exciting than fighting endless waves of enemies, scavenging for ammo, and working to beat each set. If they brougt back an ODST style firefight in the next halo games, that would be great.

yeah… i too think firefight was way cooler than spartan ops.

of course, now we have some fancy videos but that’s not really story regarding the actual missions you play. the mission are just plain stupid go from a to b to c, back to b and then to a again… that has nothing to do with a story, even though some phony characters always annoy you with comm traffic… :slight_smile:

spartan ops missions just feels like the parts or rather rooms of campaign missions that really suck and that you have to play on legendary for more than an hour. it’s just ridiculous how enemies just spawn around you all the time, and it’s not a few but like 100 knights plus 25 hunters and so on… it’s not fun, it’s not action, it’s just plain respawning for you…

ok… you can say firefight also spawned enemies around you in masses, it’s also getting killed all the time and you are in even smaller monotone environments…
BUT yeah… I say everybody knew that and everybody was aware of fighting wave after wave with stronger enemies every time… the challenge was to survive and the reward were points! So in a way firefight didn’t pretend to be something it wasn’t, which is clearly the point for spartan ops for it has nothing to do with a story. actually i would rather say it’s just a firefight clone that went wrong on all accounts.

besides… i liked to play firefights for points with my friends just in these times when battling online wasn’t fun or when we wanted to train or just relax… that was nice,… sadly spartan ops is just… well… something unfinished, boring, beyond difficult and impossible to relax to.

greetings

and yeah :slight_smile:

bring back a classic firefight like in ODST! because they messed up a lot with firefight reach too!!!

i think 343 should have spartan ops and firefight on halo 4 because spartan ops is cool but you get bored from the missions at one point waiting for the next, ehile in firefight it is wave of enimes and is always diffrent

FIREFIGHT LIMITED.

A game that actually penalized you for dying… I loved it.

A little of both should factor in Halo 5. Choose a map and when you drop in the game should switch gears on you so you never know if you’re defending an area or you are on a objective mission. But whatever happens 343 really needs to step up the challenge in the way that it makes players work together to accomplish a goal.

Halo’s PVE needs to be the opening mode that allows new players to form Halo Friends Lists and become aquatinted with movement and objective game types so they can branch out into the PVP with friends instead of as a random relying on AAs and the DMR as substitutes for allies.

> I think I’m along your same thoughts. I prefer Spartan Ops over Firefight (and I really enjoyed Firefight). I think giving the mode context, story, and those oh so purrty CGI episodes really make it a much more interesting draw. I do wish they included more tower-defense elements in the mode, and that there was siginifcant risk of failure (limited lives, campaign style respawns, etc), but its such a fun mode.
>
> I know the episodic distribution was contentious to some folks, but I can live with it. I’ve actually been drawn to come back each episode. Monday morning watch the episode online, play when I get home Monday (and a few replays throughout the week), watch the trailer Wednesday, and repeat each week.

My feels, with some improvements in gameplay and character development, story, I think Spartan Ops can be a grand experience, and I really enjoyed the first season, I came back week after week as well for it and got sucked into the story.

Spartan Ops is getting better, so I want to see it continue to evolve. I think the perfect balance and thing to do would be to make the Maps used for Spartan Ops, playable, without the barriers etc, so they can be used for Machinima as well as a Firefight mode for people who want to just enjoy that type of experience, without the dialogue and story hints to go along with it.

Continue to bring Spartan Ops closer to a Campaign experience, add some character development to Crimson, give them a drive, a reason, and make them seem real for us to get immersed more into the fiction and story :slight_smile: and continue to tweak the gameplay and make it a better experience as well and I will be more than happy.

Or give Spartan Ops the use of Skulls, and add scoring to it, so everyone can fight for top scores and survival together, while also working toward completing the missions. Spartan Ops mostly just needs a limit on the amount of lives everyone has, even if the difficulty needs to be dropped back down to Heroic to provide a more streamlined CO-OP experience.

I’d like to see them both, but for some reason I haven’t played this week’s chapters yet. I watched the opening cutscene, but I’ve heard there is an epilogue and credits. I was working on a WC Full Path speedrun, but I think I just like SpOps story more than the gameplay. FiestaFight is one of my favorite gamemodes, not just firefight modes.