First of all, I loved Spartan Ops, but I found lacking in some things mainly in the immersion through gameplay,I have a few ideas that could be implemented if the community brings it to 343 attention. And I also believe that to set spartan ops apart from campaign and multiplayer and make it a unique experience it needs to tweak the gameplay and be different.
Spartan Ops could benefit from a class based system, because since we are a fire-team we need pre-made roles example: medic, soldier, heavy weapons specialist, etc. So we can each contribute to the team differently. Because currently Spartan Ops solution to forcing teamplay is adding more enemies and more shields, and in my opinion that doesn’t make it harder just more tedious.But the act of balancing the classes is something else entirely because having one class dominate the other also breaks immersion. Thus for a truly balanced class systems we need, damage dealers, supports and specialist.
Examples:
Soldier:
Battle Rifle
Assault Rifle
50% more base shields
50% ammo capacity
1+ Grenade Capacity
Heavy Weapons Specialist:
Mounted Turret
Shotgun
Moves normally with a turret
50% more base shields
Recon:
DMR
Sniper
Ability to mark Targets
Enchanced Motion Sensor
Able to see cloaked targets
15% Base Movement
Promethean Vision
Medic:
Battle Rifle
Magnum
Ability to revive teammates faster
Deploys Hardlight Shield for protection
Operator:
Assault Rifle
Magnum
50% Vehicle Health
Repair
I am not an expert at balancing things and this classes are just a proof of concept,although I believe 343 should follow this rule “no class has a weakness just different strengths”. Also all classes are able to pick up any weapon, the only changes would be atribute bonuses and starting weapon
As you can see I added a medic because I think that spartan ops would benefit greatly if we scrapped infinite lives, and lives in Spartan ops. And instead replace it with downed/injured states like in Gears of War 3/Mass Effect 3 because it makes more challenging and team oriented. All classes will be able to revive the medic just does it faster.
Feel free to disagree or modify my idea into a better one.