Spartan Ops is ridiculous

They recycle maps every single episode. This is cheap as hell. The cutscenes are to small and few I had to go online today to find out that they were back on requiem 6 months after campaign. Sarah Palmer is a betch all the time. They aren’t missions it is get from point A to point B but you don’t get to experience A or B.
They offer way more experience to get players to play it.
Also it has horrible glitches, last week a banshee on Valhalla got stuck behind the canyon wall and no one could shoot it so we had to quit out, just today on the same map I was fighting forerunners we got to the very end of the level but the grenade catcher enemy got stuck under the ground or atleast that’s what appeared to happen so we couldn’t shoot it.

3 or so maps are the same as last week with different missions. There are supposed to be 50 episodes.

Firefight was great it had no bs like this. On paper Spartan Ops is better a whole new campaign for your own spartan to play. But they can’t truly give you a second separate campaign.

And finally not enough people play it to have their own slots of multiplayer, less than a thousand people play each playlist.

I like it. And I also like revisiting the maps and seeing what’s changed.

Are you surprised?

They make it sound so great… but it’s just the same, recycled levels over and over.

And what happens when Spartan Ops is over? The only thing left will be Wargames… an extremely limited form of Matchmaking that is only a shadow at best of former games.

No I expected it to be so.

While I agree that Spartan Ops needs to be rid of the glitches that can be quite infuriating when your are in the moment and so far we’ve seen a lot of recycling in play areas and mission structure, it still has its positives. Firefight was only good in ODST, in Reach it felt quite boring after a short amount of time. Let’s not forget that there was only one objective in firefight, survive, so SOps is still an upgrade in that manner. Spartan Ops at least has some exclusive areas not seen in campaign or mp and can be (at times) a lot more cinematic than firefight ever was. And let’s not forget that it’s free, but if they continue to recycle maps then I will agree with it being ridculous. But wait a little bit longer to see how things unfold.

Spartan Ops is fun as hell bruh.

But ODST’s firefight>>>>>>>>>

I actually like how my character’s AAs/tactical packages/support upgrades are being used.

Really does change up gameplay, though the enemies make these changes meaningless… until you start customizing all of the loadout slots instead of just the first few.

Watch 343 comes up with a DLC just for Spartan Ops…i guarantee you it will be a map from the past tiltes.

…For some reason its not letting me edit, but I want to add that it is getting ridiculous that almost the same map is reappearing in each episode. Reminds me of FF Installation 04, Courtyard, Corvette, and Beachhead.

The maps being repeated is precisely why they’re free. The alternative is DLC missions with more substance and structure. I love the open nature of the “missions.” I love the story focus. And I feel like they offer some of the purest, most enjoyable Halo gameplay since CE. Just you, enemies, a large open space, and weapon spawns.

I wouldn’t mind some DLC with more varied, original content. But for free? I’m certainly not going to complain. They could have just given me the campaign and war games (which I’m happy with personally) and nothing else and I would have loved the game. But 50 extra scenarios (that’s more what they’re like than missions, actually; scenarios) for free? How can I resent that?

I’m sorry you’re disappointed, though.

No disrespect to your opinion OP, I’m just speaking generally here…

No matter what anyone says, Spartan Ops beats Reach’s firefight to death. It gives us an objective and some additions to the lore. I don’t even think the recycling of maps is even really worth complaining about that much because of two reasons. Number 1: It’s not like we saw new maps in firefight every time we played lol. And number 2: These maps are areas to explore. A lot of the time, there’s a start, and there’s a finish (minus the MP maps, of course), and even if the environment may stay the same. the content will change. With firefight, you stay in the same backyard and try to survive. Every. Single. Time.

I know people want unique maps, and that would be great, but as someone who viewed Spartan Ops with a “realistic” point of view before launch, I knew it wasn’t going to be this holy experience that was essentially a legitimate second campaign. Knowing that they were going to replace firefight with it, I figured early on it would have a lot of elements of firefight, but maybe some campaign elements as well. And after they announced that it was going to be 50 missions released like a TV show? Yeah I definitely expected some recycling.

But you know what DID exceed my expectations which pushed the whole experience forward for me? The cutscenes. I had NO idea they were going to use CGI THAT good, and they’re keeping the story interesting along with it, especially after bringing in Dr. Halsey.

Yeah, after thinking about it, I don’t think some people are really being fair with the hate they’re giving Spartan Ops, but that’s just me.

Rather like Spartan Ops myself. Yes they are re-using the same maps, but if you pay attention extra details are added each time. Like using the mancannon to launch us through the portal it activated. Sure won’t find that on a the PvP map (And if it did would you really want to know where it dropped you?) Could they use more maps for those… Yes, yes they could. But we’re only in the first 5 Episodes. Who knows how many more they’ll add in. With luck we’ll see some new areas not seen in the Campaign as the story progresses.

Stop being such a killjoy.

Allow me to complete the title…

“Spartan Ops is ridiculous amounts of fun!”

I love how people fail to see how Spartan Ops is being told as a TV series. Theres a reason we visit old maps. 343 has stated this, people on the forums have stated this.

I for one love Spartan Ops. Cannot wait for the episode where we can work with John and take down Jul Mdama. I am excited however for what this “Didacts Gift” thing is.

> I love how people fail to see how Spartan Ops is being told as a TV series. Theres a reason we visit old maps. 343 has stated this, people on the forums have stated this.
>
> I for one love Spartan Ops. Cannot wait for the episode where we can work with John and take down Jul Mdama. I am excited however for what this “Didacts Gift” thing is.

Can you elaborate on that reason?

OT: Episodes are amazing, cutscenes are just pelicans lol

Spartan ops is there for people that like to grind through levels

It honestly just gives me something to do when I get bored or frustrated with MP. I had a god awful glitch where it appeared that there were guns running around on the floor of complex, with unreal speed. I ended up doing the wall/vent glitch to take a good look at the guns following me on the floor, and there were mini elites, and mini grunts and jackals holding regular sized weapons… Amusing? Yes. Really Freaking hard to kill? yup. The worst part was i couldn’t view what i Played in theater. Ill keep playing them as they release them.

You’re seriously arguing that recycled maps is actually an issue for it? Sure, it’d be nice to have a new map every so often, but Firefight only had 4 maps at start, and a 5th a lot later down the line. SO is a vast improvement.

> No matter what anyone says, Spartan Ops beats Reach’s firefight to death. It gives us an objective and some additions to the lore. I don’t even think the recycling of maps is even really worth complaining about that much because of two reasons. Number 1: It’s not like we saw new maps in firefight every time we played lol. And number 2: These maps are areas to explore. A lot of the time, there’s a start, and there’s a finish (minus the MP maps, of course), and even if the environment may stay the same. the content will change. With firefight, you stay in the same backyard and try to survive. Every. Single. Time.

Comparing Firefight and Spartan Ops is like comparing apples and oranges. They’re not the same game mode, they don’t feature the same gameplay, don’t have the same appeal and won’t necessarily interest the same people. But just because apples and oranges are different fruit doesn’t mean we can’t decide which is better. What would you rather have, a delicious apple, or an old, rotten orange?

Firefight was simple and was based on repetition. That was the whole point; survival against wave after wave of enemies. It didn’t “do” much, but what it did, this game mode did very, very well.

Now, Spartan Ops. The awkward thing is, I don’t know what kind of game mode Spops is meant to be, and actually I don’t think 343i do either. There’s no real direction or focus.

Yes, there’s narrative. Really, really bad narrative that makes the Gears of War storyline seem like Shakespeare by comparison. The characters are plain unlikeable, the chemistry nonexistent, their motives are just killing for the sake of killing and BECAUSE RELIGION (Covenant) or capturing artifacts and then pressing every last button recklessly BECAUSE SCIENCE (UNSC). This sure as hell isn’t good sci-fi, I’d be hard-pressed to even call it space opera.

And then there’s the recycled environments. Halo has always been about forging forward, exploring new frontiers, constantly on the move. Spartan Ops has us skulking around the same handful of environments pushing buttons and fending off teleporting or drop-pod forces in random and unstructured battles. It doesn’t feel as if we’re achieving anything, not even managing a decent defence like a successful Firefight game. Last week I scoured Ragnarok of enemy forces with heavy weapons; this week they’re back and magically resupplied and refortified. Unless 343i’s intention was to create an interactive Groundhog Day then they need to add some variety.

And lastly, the actual gameplay. What is it trying to be? Almost every single chapter to date has followed the formula kill > press button > kill > press button > kill > stand under the magic Pelican and wait for the Mission Cleared screen. What’s the point? Not progress, because the narrative is as deep as an ant’s grave. Not exploration, because by this point we know all the levels like the backs of our hands. Not survival since every other enemy has a fuel rod gun and death isn’t penalised in any way (apart from having your weapons despawn before you can get back to them, trololol). And not skill since the fights are messy, uniformly bland and directionless, and are just big explosion-y melees with enemy reinforcements often teleporting right on you or being literally dropped on your heads, and when you die you either respawn back at the start of the level or with a live grenade under your nose. It’s almost as if 343 are just raising the number of onscreen enemies and giving us more and more weapons and hardware to play with each time in the hopes that we’re too busy looking at the pretty explosions to notice that actually we’re just grinding for the sake of finishing the chapter and getting a half-hearted virtual pat on the head.

It’s really, really bland and it’s going to get even more stale by the time we’re nearing the end of this ten-week season, unless 343 has some pretty big changes up their sleeve.

FF is the same routine pick a loadout of w/e the f you want and just kill things on the map you like best, that was it.