> > Any mission featuring Apex. If there was an episode featuring just that map, I’d pay for that.
>
> You might say it was the apex of map design in Spartan Ops.
>
> 
It’s certainly the apex of Spartan Ops tricking.
-E9C3 Getting the Scorpion past the blockade
-E9C3 Scorpion flip launching onto height barrier
-E9C3 Driving a Pelican
-E10C3 Herbie the Grunt
-E10C3 Eternal teabagging Spartan
-E10C3 Out of map
-E10C3 Visiting Licha area early
-E10C3 Inside blue shield area early
-E10C3 Falling through the floor
-E10C3 Getting inside Lich early
-E10C3 Sinking the Lich with vehicles
If you’re interested, I can link ya to some of these.
> Episode 10: Exodus, 1,3 & 5 were reasonably good. Moreso 3 & 5. 2 & <mark>4</mark> were mind-numbing repetitive filler.
Fixed and I agree.
> Episode 7 was good but a bit over-long.
It’d have been better if it had been 1 big map. Shame there’s no loadzones in Spartan Ops.
> Episode 6 was good because it felt so fresh at the time. But you quickly went back to them places in later Episodes…
Good point.
> Chapter wise my picks were:
> 3-4 - Shootout in Valhalla - memorable setpiece. Scale.
> 6-1 - Escape Plan - unique introduction and concept, honest punishment for death
> 7-1 - Backup - Actually have the freedom to get around enemies, multiple possible paths.
> 10-3 - Seize the Power - open space with room to breathe, pretty. Invincible allies. Memorable set-piece moment (if gimped).
> 10-5 - One Last Time - no infinite respawns. Logical progression with only 1, logical backtrack to escape. Memorable setpieces.
E3C4 started off like any other mission than bam, a middle cutscene, a bunch of Mantises, a horde of Banshees and Phantoms, and a cruiser in the distance. What you said, a memorable setpiece and scale. There’s also an opportunity to exit the map with a Banshee.
You just summed up E6C1 and E7C1.
E10C3 would have been a lot better if we could board the Lich early (damn the reinforced height barrier). This could lead to an alternate objective: defend the Lich then steal it’s core.
E10C5’s combat didn’t feel like an improvement. Yet the middle cutscene, the new areas, our Spartan appearing in the end cutscene, and the weird gravity were nice touches.