> Spartan Ops, however, can be near impossible solo.
You’re joking, right?
Impossible, by definition, means not possible. So let’s examine.
> Not only are there a LOT more enemies to deal with, thereby making it easier to get swarmed,
Yeah, you’re going to get swarmed by lots of enemies, many of them pretty tough. But we have infinite lives and there’s zero penalty for dying. There isn’t a single SO mission that cannot be completed on legendary by simply running in like a mad suicide bomber, taking out an enemy or two, and repeating the process until the mission is complete.
It’s not like campaign where you are sent back to the last saved checkpoint which could be minutes or hours back, based on player pacing and difficulty level. On campaign dying means having to do everything over again. On SO, dying means… not a damn thing. It’s practically encouraged.
> but the spawn system is set up to where you either spawn in the middle of the action only to overrun, or you have to run across the map to get back in it.
Uh, what? Every single SO I’ve played, I’ve spawned very close to the latest point of action. Case in point, this week’s episode with the Mantis mechs. Every time I’d die, I would spawn directly behind a mech so I could just hop right back in one and get back to the action (which was just over the nearby hill). I have never spawned all the way back at the start, or across the map from the action, nor have I spawned where all the enemies are.
Spartan Ops is the polar opposite of “impossible”. It’s extremely possible on the highest difficulty level so long as you don’t mind the fact that you’re going to die a lot. And that fact is meaningless since death doesn’t drop your XP or set you back anything of consequence.
Impossible? No.
Tedious? Hell yes.