I dont know if i’m the only one that this glitch happened to but sometimes when i’m playing spartan ops online, an enemy would disappear behind a wall and i wont be able to reach him.
It happens towards the end of the battle where the remaining enemies are highlighted. I’ll sometimes find one thats stuck behind a wall and it would be frustrating because if its covenant, it’ll stand still and wont move, so i have to use something that will stick past the wall (pulse grenade) and hope he isnt too far back or try to find a vantage point where i can kill it. If its a Promethean, itll eventually stick its head out far enough where i can kill it.
has this happened to anyone else? its very frustrating because it literally stops the spartan ops mission. you cant continue the mission until the enemy is dead
Its probably a lag. I ran into one on Galileo Base, and the Covies were underground and the only thing visible was the weapons and they were shooting from the ground. There are a few lags, wouldn’t really see it as glitches, but i’ve ran into lags where Elites fall off Phantom on the Gate.
> Its probably a lag. I ran into one on Galileo Base, and the Covies were underground and the only thing visible was the weapons and they were shooting from the ground. There are a few lags, wouldn’t really see it as glitches, but i’ve ran into lags where Elites fall off Phantom on the Gate.
i’ve had it where all the enemies where midgets and the guns were the only thing you saw. it was like ants running around with guns
Some cases might be lag. But the Promethean ones are almost always bad/inaccurate set points for teleporting. IMO
Though I’ve seen a video showing a Watcher under Valhalla… no idea how that could have happened. 0_o On the same map (different mission, Shootout at Valhalla) an enemy Banshee can end up outside of the map. Fortunately, you can also exit the map in a Banshee (see sleepymike7’s YT channel) so you don’t have to restart.
> > Its probably a lag. I ran into one on Galileo Base, and the Covies were underground and the only thing visible was the weapons and they were shooting from the ground. There are a few lags, wouldn’t really see it as glitches, but i’ve ran into lags where Elites fall off Phantom on the Gate.
>
> i’ve had it where all the enemies where midgets and the guns were the only thing you saw. it was like ants running around with guns
lol, the Covies were ants, the Spartans were Aardvarks, lol.
Try hitting them with a vehicle. I did that when my friend was stuck in a wall, it’s the only friendly fire left.
> Its probably a lag. I ran into one on Galileo Base, and the Covies were underground and the only thing visible was the weapons and they were shooting from the ground. There are a few lags, wouldn’t really see it as glitches, but i’ve ran into lags where Elites fall off Phantom on the Gate.
Lag doesn’t affect Spartan Ops like that, the ‘issue’ with the enemies turning minature isn’t a glitch, it is possible to recreate it, a Spartan Ops dev confirmed that, but no one knows how to recreate it.
As for the enemies appearing in a wall, it is just a glitch, and it is especially common with Prometheans as they teleport to random locations.
> > Its probably a lag. I ran into one on Galileo Base, and the Covies were underground and the only thing visible was the weapons and they were shooting from the ground. There are a few lags, wouldn’t really see it as glitches, but i’ve ran into lags where Elites fall off Phantom on the Gate.
>
> Lag doesn’t affect Spartan Ops like that, the ‘issue’ with the enemies turning minature isn’t a glitch, it is possible to recreate it, a Spartan Ops dev confirmed that, but no one knows how to recreate it.
Lol, recreating something like that…better watch my step.
> As for the enemies appearing in a wall, it is just a glitch, and it is especially common with Prometheans as they teleport to random locations.
Oh god…i hate it when Promie Knights do that. Most annoying thing they do.