Spartan Ops Discussion Thread

Good evening everyone. I have placed this thread into existence to express my thoughts on Spartan Ops.

Don’t get me wrong, I thoroughly enjoyed Season 1, but I feel as though there are things that can be improved upon to enrich the experience even more. These are just my thoughts, and by no means to I mean to talk for everyone.
Without further ado, let’s get started.

Let’s talk about Dialogue:

As others have already stated in many threads, the dialogue in Spartan Ops is quite lacking. Dialogue is a very important part of game-play. Cheesy, redundant, idiotic or annoying dialogue can severely hamper the experience.

Part of the disconnect of Season 1‘s dialogue was that Miller and Palmer were sipping their cups of tea and commenting on last night’s TV show while I’m getting my face torn off by Knights and victory humped by Grunts.
There needs to be a more serious tone. A more focused and seriousness to help aid and assist in the current objective. When you hear things such as “Bad guys are incoming!!! asmqgukyhogsgkh!1!11!” it gets annoying and before long you start to ignore them altogether.

I will list characters preexisting in the Spartan Ops universe and provide helpful tips on improving their lines to not be so draining.

Miller: Miller needs to not conduct himself as a hyper 14 year old. “Bad guys” is a very inelegant terminology. Switching his dialogue up with “Tangos”, “Enemy Contacts”, “Enemy Forces”, “Hostiles” etc and spoken in an informative and calm manner could really help make his character not so obnoxious.

Dalton: A broken record with “I can arrange that” and “you got it.” A way to improve him is to also switch up his dialogue.
He is also reactive, not proactive. He mostly responds to requests/demands. Having him offer support and ordnance instead of always being asked to do so could help keep things from being same old, same old.
Also occasionally declining a request, responding “Sorry, ordnance is not available. I’ll try to restock ASAP.” would be a unique twist; You expect presents to descend from the heavens, just to be denied until later.

Palmer: Well, many a thread have been created in her “honor”. She is perched in the middle of a love-hate relationship for many of the fans.
A way to make her not seem like queen you-know-what of the universe, a more respectful attitude and a less emotional state would help her cause. The term “egghead” can never exit her mouth again. ever.

Roland: I always enjoyed his lightheartedness. His mockery of humans can make for a chuckle. He seems to have taken the role of comical relief, and I can’t say I dislike that.

Now onto cut-scenes:

Cut-scenes are icing on the cake. After slaying for an hour, you reach a certain point in the mission and are rewarded with a cinematic. I cannot speak for others, but I can say I have always enjoyed watching Halo’s cut-scenes.
The cut-scenes in Spartan Ops need to feel more relative to the missions. A prime example is when you watch Majestic do the ballerina on some Minor Elites, then you get dropped into the mission where 5 Elite Generals with Fuel Rod Cannons await for some sweet spawn killing.
The cut-scenes also seem distant from the player. They need to feel connected, we need to actually see the fruits of our labor in the cinematic. As it is now, you see a completely different span of events, then you are thrown at some objective that had no real meaning to the events you just watched.

Now onto Game-play:

People like consistency, but not redundancy. Sadly, the first season fell into the latter.
We need consistency in the missions; what you do here will affect what happens later. Not; You’ll do this certain type of mission this week, then another next week with no relevance to the prior one.
Now, with consistency, we needn’t trudge into the state of redundancy. Playing the same missions over and over again becomes redundant, even if the theme is trying to set it as though this is another place.

Vehicular combat:

Diversity within the combat is also welcoming. We all love mowing down some hapless Grunts or challenging Elites with our bare hands or trusty rifles, but who says vehicle combat, be it air and ground, cannot be thrown into the mix?

Faster paced vehicles: Warthogs provide fast, easy supplement to vehicular ownage. Always a blast to have them as an option of warfare.
Faster exertion type missions could really make good use of the Warthog. Something equivalent to Halo CE’s and 3‘s Warthog run with a timer to get in, grab whatever, then get out, all while mowing down enemies could really be epic.

Aerial fun: Who’s up for some aerial engagement? We’ve only sampled the full potential of aerial combat.
A mission with Pelicans or Broadswords could be a blast.
Infiltration into an enemy stronghold with no conventional way to get to it from the ground? No problem, I’ll grab the keys and we’ll take the Pelican for a spin.
Banshee’s ruining your picnic? I’ll get Tom Cruise and we’ll warm the Broadsword’s engines. Queue Danger Zone song

Total destruction: Then, lastly, we have Scorpions. Scorpions are the slower, Yoink-everything-up option. These 66 ton HE spewing de-vine interventions need their time in the playground. There’s few things more fun than rolling through waves of enemies as they attempt to end your reign of tyranny.
Missions that have an abundance of vehicles we need to plow through is also enjoyable. Having those sorts of missions that actually focus on vehicular combat, rather than it be a saide option would be a good idea.
But with big treads, comes big places. The maps sporting these tanks didn’t offer too much room to wiggle. More open maps to provide diversity both for vehicular and infantry type engagements would be most beneficial.

Continued in second post.

Continued from post 1

Maps:

Maps need to not be so linear. The majority of the maps go from Point A to Point B. A more open, expanded map would allow for diversity in combatant capabilities. Reach’s and ODST’s FF maps, while smaller since you stay in one area, can be examples of wider, more open maps that could help diversify combatant scenarios. Those maps boasted multiple angles of attack, allowing you to make the choice of what style of engagement you wanted to play.

Have maps with long lines of sights for the sniper-esque person, yet providing close quarters for those who like to run and gun. It just seems as though the current maps support more of precision weapons, as automatics are left for only the occasional close quarters engagement.

Objectives:

Objectives need to differentiate from just button poking as they are now.
Defense, infiltration, capturing enemy assets, and stealth type missions provide different experiences that could keep things feeling fresh.
Examples could be:
Covenant forces inbound? Set up defenses and dig in.
Covenant stronghold the UNSC would like to purchase, but doesn’t have the money? Get the boys together and we’ll take that base!
Covenant have something of value that could benefit the UNSC? Understood. Get your delicate touch fingers on because it’s fragile!
Reconnaissance missions or low profile assassinations, snatch and grab or sabotage? No problem. I’ll put on my sneaky jester hat on and we’ll get to it.

These lighthearted examples are just the beginning of what future Spartan Ops objectives could offer.

And last but certainly not least:
Options!
Who doesn’t like options? I’m talking the works; Skulls, scoring, ability to toggle lives, theater etc.
If these were to be added, it would enhance the experience ten fold.
It would provide more of a challenge for those hardcore survival players while adding a bit of fun for those not-so-much hardcore.

Skulls: Want to up the level of difficulty? Want to brag you’re the Mythic king of Spartan Ops? With skulls, that could happen.

Scoring: Want to challenge your friends to who can gain the most points in a game? With scoring, you can do that.

Lives: Part of the lack of seriousness of Season 1 was due to the fact there were unlimited lives. You could throw yourself at the enemies all day and not break a sweat that you could run out of lives.
It was the difference between ODST’s FF and Reach’s. The more careful and planned form of attacks were lost with infinite lives.
Adding a limit would boost the more cautiousness of players who want to finish the levels not to just go all kamikaze.

Theater: Something funny or epic happened in the mission, and you want to share it with your friends? Well, sadly that currently can’t happen, as theater for Spartan Ops is absent. But if it were to return, that would be handy for those who do speed runs and those who just want to show off that they were the victim of a midget Elite.

Those are my thoughts. Some are easily obtainable, while others are probably impossible. My goal is to hopefully help 343i in their future endeavors with Spartan Ops.

What are your thoughts? Let me know below!

wall of text
“Continued in second post”

DUDE! C’mon!
drops sandwich

Anyways, yeah, the dialogue is blarghonk. Palmer was cooler before S1E1, then it all went “egghead”.

And where are we going to go now?! Requiem is destroyed. A whole planet/installation developed for an entire new game HALO 4, and poof, the covies send it to the sun. What the cabbage?!

What? I love “bad guys”. Make it realisitc, and for me it becomes another boring, super-generic military sci-fi, COD in space with nothing of what made Halo unique in the first place. Spartan Ops is the closest I can get to the goofiness and silliness of the H1-H3 marines. If you ask me, I’d relegate the realism to the campaign (which, IMO was superbly done), and let Spartan Ops bring back the spirit of the old games, which they may be on their way to doing.

> wall of text
> “Continued in second post”
>
> DUDE! C’mon!
> drops sandwich
>
> Anyways, yeah, the dialogue is blarghonk. Palmer was cooler before S1E1, then it all went “egghead”.
>
> And where are we going to go now?! Requiem is destroyed. A whole planet/installation developed for an entire new game HALO 4, and poof, the covies send it to the sun. What the cabbage?!

Lol. Indeed it is quite a large post, but to go over the things dragging the first season down I felt it was worth it.

It did seem rather rushed that a whole entire shield world, the “shield world of shield worlds” if you will, got sucked into the sun just after Season One. Could that mean bigger and better things are to come? Here’s to hoping!

> What? I love “bad guys”. Make it realisitc, and for me it becomes another boring, super-generic military sci-fi, COD in space with nothing of what made Halo unique in the first place. Spartan Ops is the closest I can get to the goofiness and silliness of the H1-H3 marines. If you ask me, I’d relegate the realism to the campaign (which, IMO was superbly done), and let Spartan Ops bring back the spirit of the old games, which they may be on their way to doing.

I’m not saying completely drop Miller’s “Bad guys”, I’m just saying don’t make that the only thing he says.
You see, I never got the feeling he was like the quirky, randomness that the prior Halo title’s Marines had. I just get the feeling of him being a hyper kid.

The thing is about Spartan Ops is it is supposed to be an episodic advancement of the campaign. More or less a side campaign when you’re not John. It is supposed to be more serious, with comical relief here and there (my reference to Roland). I don’t mind them sending a jab at each other here and there, but don’t make it dominant throughout the whole experience.

Excellent points, we need to get you a job at 343i :stuck_out_tongue:

I agree with your points about cheesy dialog. One of the simplest ways that they could solve the problem is to just cut the amount of dialog used in half. A lot of it is simply Miller, Palmer, and Roland making fun of each other, and there’s no real reason for us to listen to all that nonsense.

Also really agree with your point on diverse objectives. Sneaking through an enemy base without firing a shot in order to rig explosives or kidnapping a valuable enemy commander would make for more exciting missions than simply pressing buttons.

All in all, 343i needs to understand the importance of quality over quantity. I would much rather have 25 diverse missions than 50 identical ones.

I will say this:

There were many a time where I said in character to friends “When I get back up there, I’m smacking Miller silly”

> Let’s talk about Dialogue:

You nailed it, I have nothing else to say.

They should only speak at important times, only giving us reminders if the objective is not in plain sight or listed in the pause menu objectives. I find a lot of dialogue to be redundant or detached from gameplay.

> Now onto cut-scenes:
>
> Cut-scenes are icing on the cake. After slaying for an hour, you reach a certain point in the mission and are rewarded with a cinematic. I cannot speak for others, but I can say I have always enjoyed watching Halo’s cut-scenes.
> The cut-scenes in Spartan Ops need to feel more relative to the missions. A prime example is when you watch Majestic do the ballerina on some Minor Elites, then you get dropped into the mission where 5 Elite Generals with Fuel Rod Cannons await for some sweet spawn killing.
> The cut-scenes also seem distant from the player. They need to feel connected, we need to actually see the fruits of our labor in the cinematic. As it is now, you see a completely different span of events, then you are thrown at some objective that had no real meaning to the events you just watched.

You are absolutely correct. Rarely do they occur at the middle of the mission and they are never presented in a cinematic frame (black bars). You can even see the objectives/waypoints sticking out like a sore thumb. Some of the cinematics feature unused animations (like the badass Hunter) or none at all (3 Zealots at Refuge). Worst of all, some levels end with no cutscenes.

> Scoring: Want to challenge your friends to who can gain the most points in a game? With scoring, you can do that.
>
> Lives: Part of the lack of seriousness of Season 1 was due to the fact there were unlimited lives. You could throw yourself at the enemies all day and not break a sweat that you could run out of lives.
> It was the difference between ODST’s FF and Reach’s. The more careful and planned form of attacks were lost with infinite lives.
> Adding a limit would boost the more cautiousness of players who want to finish the levels not to just go all kamikaze.
>
> Theater: Something funny or epic happened in the mission, and you want to share it with your friends? Well, sadly that currently can’t happen, as theater for Spartan Ops is absent. But if it were to return, that would be handy for those who do speed runs and those who just want to show off that they were the victim of a midget Elite.
>
>
>
> Those are my thoughts. Some are easily obtainable, while others are probably impossible. My goal is to hopefully help 343i in their future endeavors with Spartan Ops.
>
> What are your thoughts? Let me know below!

Scoring also helps keep track of time and encourages speedruns.

Not just lives. There are moments where I really try not to die but I have to resort to a single tactic in order to achieve that goal. Such as this level, where infinite ammo crates are absolutely crucial. For these kinds of missions, it’d be nice to start off with a forced loadout with an enhanced perk (in this case, Ammo). Sniper with 50-60 bullets anyone? That way, we have to preserve the ammo instead of just camping at an ammo crate.

Yes, Theater is a must. I’ve got tons of interesting moments but I didn’t get to record them with a HD capture device. And nowadays I have no reason to go back to Spartan Ops.

> Excellent points, we need to get you a job at 343i :stuck_out_tongue:
>
> I agree with your points about cheesy dialog. One of the simplest ways that they could solve the problem is to just cut the amount of dialog used in half. A lot of it is simply Miller, Palmer, and Roland making fun of each other, and there’s no real reason for us to listen to all that nonsense.
>
> Also really agree with your point on diverse objectives. Sneaking through an enemy base without firing a shot in order to rig explosives or kidnapping a valuable enemy commander would make for more exciting missions than simply pressing buttons.
>
> All in all, 343i needs to understand the importance of quality over quantity. I would much rather have 25 diverse missions than 50 identical ones.

Thanks for the compliment. I’m glad you agree with my post. :slight_smile:

I think diverse objectives to complete would really help with Spartan Ops, because it is mostly just poke this button and something will activate/deactivate or open. With differing things to accomplish, it would keep things exciting. Rather than “I wonder how many buttons I get to push this week” it would be “I wonder what I’ll be doing this week!”

> > Let’s talk about Dialogue:
>
> You nailed it, I have nothing else to say.
>
> They should only speak at important times, only giving us reminders if the objective is not in plain sight or listed in the pause menu objectives. I find a lot of dialogue to be redundant or detached from gameplay.
>
>
>
> > Now onto cut-scenes:
> >
> > Cut-scenes are icing on the cake. After slaying for an hour, you reach a certain point in the mission and are rewarded with a cinematic. I cannot speak for others, but I can say I have always enjoyed watching Halo’s cut-scenes.
> > The cut-scenes in Spartan Ops need to feel more relative to the missions. A prime example is when you watch Majestic do the ballerina on some Minor Elites, then you get dropped into the mission where 5 Elite Generals with Fuel Rod Cannons await for some sweet spawn killing.
> > The cut-scenes also seem distant from the player. They need to feel connected, we need to actually see the fruits of our labor in the cinematic. As it is now, you see a completely different span of events, then you are thrown at some objective that had no real meaning to the events you just watched.
>
> You are absolutely correct. Rarely do they occur at the middle of the mission and they are never presented in a cinematic frame (black bars). You can even see the objectives/waypoints sticking out like a sore thumb. Some of the cinematics feature unused animations (like the badass Hunter) or none at all (3 Zealots at Refuge). Worst of all, some levels end with no cutscenes.

I can see your points completely. I feel that a more direct link with the player and cut-scenes would enrich the experience. It doesn’t even need to be a 10 minute long cinematic, either. They could just be a few seconds or minute long snippet. But just that short amount of screen time can really help.

> > Scoring: Want to challenge your friends to who can gain the most points in a game? With scoring, you can do that.
> >
> > Lives: Part of the lack of seriousness of Season 1 was due to the fact there were unlimited lives. You could throw yourself at the enemies all day and not break a sweat that you could run out of lives.
> > It was the difference between ODST’s FF and Reach’s. The more careful and planned form of attacks were lost with infinite lives.
> > Adding a limit would boost the more cautiousness of players who want to finish the levels not to just go all kamikaze.
> >
> > Theater: Something funny or epic happened in the mission, and you want to share it with your friends? Well, sadly that currently can’t happen, as theater for Spartan Ops is absent. But if it were to return, that would be handy for those who do speed runs and those who just want to show off that they were the victim of a midget Elite.
> >
> >
> >
> > Those are my thoughts. Some are easily obtainable, while others are probably impossible. My goal is to hopefully help 343i in their future endeavors with Spartan Ops.
> >
> > What are your thoughts? Let me know below!
>
> Scoring also helps keep track of time and encourages speedruns.
>
> Not just lives. There are moments where I really try not to die but I have to resort to a single tactic in order to achieve that goal. Such as this level, where infinite ammo crates are absolutely crucial. For these kinds of missions, it’d be nice to start off with a forced loadout with an enhanced perk (in this case, Ammo). Sniper with 50-60 bullets anyone? That way, we have to preserve the ammo instead of just camping at an ammo crate.
>
> Yes, Theater is a must. I’ve got tons of interesting moments but I didn’t get to record them with a HD capture device. And nowadays I have no reason to go back to Spartan Ops.

I had forgotten that scoring also makes the timer viewable. Thanks for pointing that out.

And custom classes could also be an option added. Like in Reach’s FF where you could create your own load-out. That could also make for some interesting games.

I agree that the dialogue did not help with the tone of spartan ops; the constant playful jokes and snide remarks were distracting. I thought the point of intel was intelligence?!?

I also agree with the original poster’s opinion on the flow of the missions. Has anyone noticed that of the missions available on matchmaking, certain ones have exponentially higher populations; and those certain missions are usually the ones with less point A to Point B objectives, allowing player creativity to complete the mission.

Instant respawn directly in front of enemies is another mistake in Spartan ops. It is disorienting and irritating at best. There should also be limited lives as someone suggested.

Also, the difficulty should never go higher than Heroic in matchmaking unless opted for… for realism sake. Most missions turn into fuel rod hell if you try and join matchmade games in Spartan ops.