> > > Since Halo 4 is developed, and we don’t have a Halo 5 forum yet, (Mods, you should get onto it for Suggestions before you all start Halo 5) I decided to post it here first and when that opens, repost.
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> > > So what I was thinking is that, well, I like RPG’s. Depending, but I do like them a majority of the time. Now obviously Halo isn’t an RPG, it’s an FPS. However, I believe that if they introduced crucial decision points in the game which you could choose to change the course of the campaign, would be awesome.
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> > > E.g (Halo 4 Spoiler) -
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> > > We all know Cortana is going rampart as a part of her 7 year lifespan. What we know so far is that it’s inevitable. Though I think it would be a great option to choose Chief’s decision of either giving up on her and putting her out of her misery, OR trying as hard as he can to keep her alive…
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> > > First option = Replaced by a new A.I developed aboard the UNSC Infinity
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> > > Second option = You find a sanctuary on Requiem where perhaps among this “Ancient Enemy” is a friendly creature who is dedicated to helping all types of Technology.
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> > > I love making suggestions =w=
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> > Black Ops 2 already has a mild version of that.
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> > But yeah, it would be interesting to see how Halo develops its story like this. But I don’t think it’ll ever happen - 1), it’ll screw up the canon, 2), where is Halo 6 supposed to continue from there, if there are multiple endings? If there’s only one ending but multiple ways to get there, then I repeat: which timeline is Halo 6 going to be consistent with?
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> > It’s an interesting idea to use on a Halo spin-off in the future, but for the Reclaimer Trilogy 343 should just stick to linear storylines.
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> Thank you. My response to that is, though it would be consuming timewise; the Fable (also Saints Row and more popular Mass Effect, but I’m unfamiliar with them) series had a slight fix in that they looked back to the previous saved game of Fable 2 and in Fable 3, made a decision based on that.
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> So yeah, it would be time consuming and take A LOT of work, but it would be VERY interesting.
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> If the person playing hadn’t played Halo 5, then perhaps it just generates the “General” storyline, or even better; a generator that just let’s you pick the critical moments (I know M.E had that one)
Yeah, I’ve played ME, and I know where you’re coming from. But I’ll once again point out a problem: Halo is very specific about its canon. It has wikis and all that stuff. If there were a wide variety of endings and storylines, then there would be no “real” canon. This would not satisfy Halo storyline buffs. Multiple storylines branching into a single ending would have the same problem because then the story is still different - only the endings are the same.
A possible fix is to choose one ending and storyline as the “canon” one and disregard all others, but this would just cheapen the storyline and make the player, if he chooses a different route, feel “cheated” because the emotional investment he made in the game is wasted - the expanded universe (books, comics, all that) ignored whatever hard choices he had to make. Look at ME3’s ending (if you haven’t played it, just look at fan responses on youtube and you’ll see what I’m talking about).
This would work in a game with no expanded universe, or one that focused on prequels only. Halo is not that kind of game.
I still think this would work (it’s not a bad idea. Really), but as a spin-off only, and definitely NOT with Chief starring in it. 343 screwing around with what really happens to MC will anger a lot of fans.