Spartan Chatter and the aesthetics of Halo 5

I’ll be frank: the Halo 5 reveal made me angry. It was to be expected, since there were a good number of changes to the standard formula that made Halo the FPS leader for over half a decade. But as time passed, I began to relax and realized there isn’t as much wrong with Halo 5 as I originally imagined. In fact, I’d even go so far as to say Halo 5 looks more impressive and Halo-like than Reach and, obviously, 4. I might even go so far as to say I’m quite excited about getting my hands on the beta. I love the idea of thrusters, clamber is neat, and I’m 80% sure Spartan Charge won’t make it to a final release anyway.

But there are two glaring issues that jumped out at me, one of which isn’t discussed so much. The first of course is how sprint, judging from the exhibition match, broke flow numerous times and forced the creation of the grotesque “Bigship” map and lord knows how many other bastardizations of good maps. But who hasn’t talked about that.

The other is AI speech during multiplayer, i.e. “Spartan chatter”. This is what I want to talk about. If any of you are from Team Beyond forums, this post may look familiar. Anyway, many of the issues a lot of people have with Halo 5 right now is that it neither looks nor sounds like Halo–and I’m not just talking about the gameplay. There are many ways to make this game at least aesthetically resemble Halo, and right now 343i is objectively ripping Halo’s guts out in that regard. For example:

• Spartan “chatter”, including things such as “We have the power weapons!” feels like a very awkward thing for Spartans to do. One of the worst phrases I heard was “It’s time to put them down once and for all”, referring to their training partners on the blue team. I hate to bring this up because it’s such an overused phrase, but this isn’t Call of Duty. You aren’t supposed to hate these people, lore wise. The phrases, voices and sounds all sound like they were taken straight from any given military shooter of “army vs. terrorists”. Wrong. Wrong wrong wrong. It just doesn’t add anything, but it CAN take away, and could only serve to cause division.
• Announcement chatter ANNOUNCING the power weapons are spawning
• The general look of armor feels like it’s stuck in Halo uncanny valley. It doesn’t feel like Halo, yet looks just close enough that we can tell something is very wrong. It looks generic sci-fi.
THE ADS SCOPING on the pistol and AR
• Bigship. Call it Midship all you want, it didn’t look like Midship but it’s overweight ugly brother.
• The sounds. Every gun sounds like a plinking weapon. There’s no power, no personality, no feeling to them. The Prophet’s Bane specifically sounds pathetic compared to H2A’s energy sword. The energy recharge sounds don’t bother me as much, but they are annoying.

We don’t need these things aesthetically. All they do is take away from the feel of classic Halo–one of the things I would say ABSOLUTELY SHOULD NOT BE TAMPERED WITH. Of course this is all my opinion, and again, I think 343 is closer than ever to a good Halo formula. But there are a lot of things that feel oddly “un-Halo” from an aesthetic perspective that, if changed, could make many, many people feel better. I want to know if anyone else feels like half of the problem with this game (barring sprint) has to do with the aesthetics; the sights and the sounds? Or am I the only one?

P.S. The main reason I’m potentially excited is because of this video showing how the Halo beta would look with minimal sprint being used. You can just FEEL the potential here:

**TL;DR** Halo 5 right now has obvious potential marred by decidedly un-Halo sights and sounds. If these things change, it will do wonders for making the game "feel" more like past Halos without altering any gameplay. For 343i, this should be the first thing they look into, since no radical altering would be necessary.

No one? :frowning:

I actually think everything looked beautiful for the most part. I assume the spartans will look more defined and less like light brights come launch day.

The plink noise you hear is actually hit marker noise. I find it god awful and it should go. But I will agree that the guns bar sniper don’t sound very strong.

Not a fan of the shield beeping noise either. And the spartan chatter is not my favorite. But it suits their attitude. Evidence in spops and the poses/actions they do in the halo 5 footage after a game is over.

I think the spartan chatter actually has a lot of potential, and is good for when people don’t have mic’s (95% of the time). Give customization for lots of different voices and attitudes and I think it would be pretty sick. There should also be an ability to mute it for yourself, so that other people who want the tactical knowledge from it don’t get hindered by half their team being silent.

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> I think the spartan chatter actually has a lot of potential, and is good for when people don’t have mic’s (95% of the time). Give customization for lots of different voices and attitudes and I think it would be pretty sick. There should also be an ability to mute it for yourself, so that other people who want the tactical knowledge from it don’t get hindered by half their team being silent.

The ability to mute it would do wonders for me since I usually play with friends. Naturally all I have to go on right now are the videos, but what I heard outside of callouts were some of the most generic “soldier banter” I’ve ever heard. Gears of War has some of the best soldier-to-soldier banter. So maybe part of my problem is with the (currently) poor writing.

Still, a part of my really misses the silence of past Halo multiplayers when it came to your characters talking. There was a sort of stoicism that I don’t believe will be present in H5. Well, I hope that the callouts will be relegated to the up D-pad button. Like, when your cursor is hovering over the enemy you press the up D-pad and your Spartan calls out the location.

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> > 2533274824175624;4:
> > I think the spartan chatter actually has a lot of potential, and is good for when people don’t have mic’s (95% of the time). Give customization for lots of different voices and attitudes and I think it would be pretty sick. There should also be an ability to mute it for yourself, so that other people who want the tactical knowledge from it don’t get hindered by half their team being silent.
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> The ability to mute it would do wonders for me since I usually play with friends. Naturally all I have to go on right now are the videos, but what I heard outside of callouts were some of the most generic “soldier banter” I’ve ever heard. Gears of War has some of the best soldier-to-soldier banter. So maybe part of my problem is with the (currently) poor writing.
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> Still, a part of my really misses the silence of past Halo multiplayers when it came to your characters talking. There was a sort of stoicism that I don’t believe will be present in H5. Well, I hope that the callouts will be relegated to the up D-pad button. Like, when your cursor is hovering over the enemy you press the up D-pad and your Spartan calls out the location.

You can think about it this way. With the Spartan 4 program there are many more of us due to the process of the whole thing. So there is more training between many more spartans thus more possibilities to be be social (Let’s not forget all the multiplayer combat was just simulations on board the Infinity).

Don’t think I worded it how I want but I hope you get the picture.

I hope that we get option to mute/turn off Spartan chatter. It could be useful when u are playing alone etc. But with team it could turn out to be annoying.

I think you ARE supposed to hate SIVs.

I am most upset with the characters talking and the new dude that is announcing weapons and stuff. Being a machinimater, I can see this causing a great deal of issues for me when trying to make a machinima.

It is a little annoying to have an action scene and hear this spartan’s voice which isn’t your character’s say something or have someone announce something that is simply not relevant to the story that you are telling. Personally, I feel like it would be better just to scrap the spartans talking in multiplayer, and maybe be able to not hear the announcer in theater mode.

I hope that it turns off when you crouch. I don’t ever want to get ninja-blocked by my loudmouth character.

Spartan voices definitely need to have more “personality” to say the least if they are going to stay.

Also if they stay I want voice customization like in reach, and not just main character voices, I wan’t a variety of good voice actors for voices with various pre set pitches( not super high or low) so “our” spartan has their own personality. Main characters and random voices, same for elites if they return even though they would all sound deep.

Also throw in some non super serious voices, even if they are “tough” they can still show some emotion.

and an option to turn them off.

Please let there be a mute button so that they’ll shut up. Why would 343 put all this effort into giving the Spartans the feeling that they gave us in the expanded universe but skip the part where they’re not the chattiest of individuals.

I’m especially worried about the thought of them being spoiled sports during matches, I don’t want the guy I’m playing as to be a jerk with the intention of watching the enemy team suffer and I don’t want to play against Spartans or Elites that are like that either. Halo’s Spartans and Elites always gave off this wonderful sense of silent sportsmanship.

It’s one of the reasons why I can’t stand Destiny’s PvP. If you’re on the winning side of one of those chaotic matches for whatever reason the announcer encourages you to make the enemy team suffer as much as possible. The thought of a developer encouraging me to be a jerk to another human being over a video game, especially a game like Destiny leaves me what I’m ashamed to describe as disgusted. And what happens if you’re one on the other end of this whether it be by you’re own fault or the game’s insistence that it’s weapons are designed to function in both a PvE and PvE environment? The announcer will yell at you for your apparent failure. Why did I pay $60 to get yelled at and feel like a bully?

If Halo’s multiplyer characters even begin to slightly resemble something like this I’m going to have a major problem.

And don’t get me started on the victory gloat that the winning team gathers for at the end of each match. That’s going to annoy me to no end.

the idea of spartan chatter itself, I quite like. But you are right, the dialogue itself needs work.

Just a Beta, and who knows, maybe you can turn it off in the settings.

If the chatter works like a auto-call-out then I am all for it. Especially in games where random teammates dont use a mic. This will create a sudo-teamwork environment. It could also be a great learning tool for new players to learn where call out locations are. Get people into the fold quicker. I am a seasoned Halo player, and even I would appreciate a little call-out help from the game itself.

But, if its all just generic chatter. like “oh yeah, we did it guys!”, then that’s pretty dumb.

I’m actually quite pleased with what we’ve been presented so far. It is leagues better than what Halo 4 was, and I believe 343 has hit on the head exactly what we needed back most of all – equal starts. No randomized factors like AAs on spawn are available; all abilities are base traits. Sprint – while I too would like to see it gone – has received a wonderful nerf in regards to shield recharge, and its use seems to complement the new Spartan Abilities fairly well. My concern with it has diminished a bit. I’m just worried about Ground Pound at the moment.

Power weapons are marked on the map, but are not like the Ordinance Drops from Halo 4. This is nice; the alternative could have been giving the loading screen a map market with the weapons, though the former will be better in regards to the customization we have at our disposal.

Smart-scope is not necessarily ADS as most people would think of it, but it gives more versatility to the original zoom with better peripheral vision. Its addition to the Assault Rifle is interesting; it is one of my favorite weapons, and its zoom feature is something I’d really like to try out. Descope is back, too, and that is fantastic.

Spartan chatter is distracting and is something I hope has a mute button. The shield warning noises could use alteration following the Beta; it was very noticeable. On the topic of art style, I’m liking the new shades of red and blue. I’m a little disappointed in some of the undersuit coloring (like the gloves) and wish it was ALL black, but it looks much better than the suits in Halo 4. The sniper is still ugly, and the Prophets’ Bane doesn’t look too great, but oh well.

343 fixed what I think Halo 4 suffered from the most. We’re back on the track of equal gameplay, and it seems 343 found an interesting route to innovate in. I will always love the classic gameplay we’re all familiar with (and will have with the Master Chief Collection), but I think Halo 5 will do well this time around.

That minimal sprint gameplay did look nice, though. :slight_smile:

I’m liking the optimism. Let’s make it a trend.

:slight_smile:

I’m DEFINITELY looking forward to this. It may not be the same as Halo 2 and 3. But heck it can’t stay the same for another 10 years. 343i isn’t fixing what is not broken. They’re just adding more stuff WHILE making Halo 5 closer to H2 and H3 than it is to H4. I’m glad 343i is taking a “leap of faith.”

It’s already more balanced than Halo 4… And it’s only at the Beta phase.

Graphics wise I think it looks AMAZING. The gameplay we’re seeing right now is during the BETA stage… AND the engine is based off of Halo 2A… Which in turn is based off of a modified engine for Halo 4.

The FINAL product of Halo 5 will obviously not be in beta stage… They have a YEAR to improve the looks. AND it will be running on a NEW engine that is utilized for the XONE. It will look better… But idk how much. Any of ya’ll have an idea???

Can’t wait to try out the beta. :slight_smile:

I don’t like the Spartan chatter; likewise, I wasn’t a big fan of Firefight voices in Reach. To me, Spartans are at their best when they’re mostly silent during combat because it makes them appear both more mysterious and more intimidating.

The bigger concern I have, though, are the victory posing/celebration at the end of a match. These are supposed to be hardened, elite soldiers, professionals, not high schoolers taunting other kids. If there’s going to be a win screen, it should be more like the Spartans putting in a fresh magazine and checking their gear as they get ready for the next “mission.”

It’s a simple solution… Have them do it in campaign… In MP have it off in ranked play, and on by default in social.

If your mic is in, its automatically off… Also you could make an on/off option too.

Easy fix for 343…now $100 say they maybe just have it off during ranked play.

I am salivating over that video right now. The gameplay looks gorgeous without sprint, but I’m still worried about those aesthetics. One of Halo’s best qualities in my opinion was its unique sounds and weapon looks, from the magnum to the loud sniper. Now we have a BR that doesn’t even have an actual scope anymore, an AR that sound like it fires pellets again, and another sniper that goes clink instead of byooom.
I especially can’t get over the character chatter. It’s been the death of me so many times in Search and Destroy.