Spartan Charge vs BXB

I admit it’s fun to see people running like crazy bulls looking for the enemy to charge but… i would like to see the return of the BXB combo. for those who have not played halo 2, it was a combo glitch that did a double melee, more fast than normal B+B.

At the time it was a mistake of the graphics engine to allow it, but invariably made the gameplay very technical and compelling. So, why not reintroduce it as melee variant? it could also be a good counterattack in opposition to the spartan charge.

I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.

> 2533275010817669;2:
> I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
> I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.

i’m sorry for the title. I initially thought of the BXR as a substitute for the spartan charge. Writing, I thought that the two systems could also coexist and maybe it would be even better.

Obviously I do not speak of a BXR identical to that of H2, where the timing was very restricted. It would be enough to make it more accessible by pressing BXB quickly and have the same result.

> 2533274874453277;3:
> > 2533275010817669;2:
> > I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
> > I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.
>
> i’m sorry for the title. I initially thought of the BXR as a substitute for the spartan charge. Writing, I thought that the two systems could also coexist and maybe it would be even better.
>
> Obviously I do not speak of a BXR identical to that of H2, where the timing was very restricted. It would be enough to make it more accessible by pressing BXB quickly and have the same result.

Even with the same results, it practically comes down to who can break the controller first. I prefer none. Just a pure and believable punching animation without sending anyone flying or teleporting your arms around.

But to be frank, I was never that much of a fan of the button combos. Having them in Infinite would potentially make me want to avoid the game.

> 2533275010817669;4:
> > 2533274874453277;3:
> > > 2533275010817669;2:
> > > I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
> > > I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.
> >
> > i’m sorry for the title. I initially thought of the BXR as a substitute for the spartan charge. Writing, I thought that the two systems could also coexist and maybe it would be even better.
> >
> > Obviously I do not speak of a BXR identical to that of H2, where the timing was very restricted. It would be enough to make it more accessible by pressing BXB quickly and have the same result.
>
> But to be frank, I was never that much of a fan of the button combos. Having them in Infinite would potentially make me want to avoid the game.

I respect, of course, your point of view. It is about personal preferences.

Always to be frank, there are so many things I do not like in Halo 5, but I’m always here. It’s since 2004 that i’m here and in every new chapter I have seen more or less good things (from my point of view). Some changes have been so radical that at times I could hardly recognize it, but I’m still here.

Maybe, if such small things as a different melee system make you leave Halo, maybe you’re not his biggest fan.

> 2533274874453277;5:
> > 2533275010817669;4:
> > > 2533274874453277;3:
> > > > 2533275010817669;2:
> > > > I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
> > > > I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.
> > >
> > > i’m sorry for the title. I initially thought of the BXR as a substitute for the spartan charge. Writing, I thought that the two systems could also coexist and maybe it would be even better.
> > >
> > > Obviously I do not speak of a BXR identical to that of H2, where the timing was very restricted. It would be enough to make it more accessible by pressing BXB quickly and have the same result.
> >
> > But to be frank, I was never that much of a fan of the button combos. Having them in Infinite would potentially make me want to avoid the game.
>
> I respect, of course, your point of view. It is about personal preferences.
>
> Always to be frank, there are so many things I do not like in Halo 5, but I’m always here. It’s since 2004 that i’m here and in every new chapter I have seen more or less good things (from my point of view). Some changes have been so radical that at times I could hardly recognize it, but I’m still here.
>
> Maybe, if such small things as a different melee system make you leave Halo, maybe you’re not his biggest fan.

Maybe because I’m such a closed-minded idiot… but trust me, I’m one of the biggest fans of Halo alive. I devote my skill to the games and I have an overwhelming amount of knowledge about the Universe. Not to mention that Halo made me know pretty interesting stuff in our world. Halo also always gives me something to do when I don’t have anything to do.
Saying that I’m not that big fan of the series is a very inaccurate statement. It is my favorite franchise of all time.

Oh, and I’m sure that bigger fans have left by smaller changes.

But as you stated, it’s all about personal preference. In my case, I find button combos to be too distracting from the action that matters. I can’t get to make one during firefights. No matter how hard I train, I always forget about them and I’m never able to apply them correctly to my H2 playstyle.

There’s always something that we didn’t like in each game. In CE, I didn’t like how grenades were nukes, making CQC maps nothing more than a contest to see how fast and how many grenades anyone can throw. In Halo 2, I don’t like the afro-mentioned button combos. In Halo 3, I HATED the shift from hit-scan to projectile. In Halo Reach, I hated Armor Lock. In Halo 4, I hated personal loadouts. In Halo 5, I disliked the incorporation of ADS, even though I find it’s addition interesting. There’s going to be something I will hate or dislike about Infinite’s MP, but that’s unavoidable.

> 2533275010817669;6:
> > 2533274874453277;5:
> > > 2533275010817669;4:
> > > > 2533274874453277;3:
> > > > > 2533275010817669;2:
> > > > > I think your title is misleading. Your title implies that you’re comparing Spartan Charge to BXB, but in reality, you’re giving a bit of a tutorial and a question for the community if they wanted to see it back. I digress.
> > > > > I personally prefer not to. Not only do I find it impractical (for me) but if I go up against them, my chances of victory is frustratingly low. And when someone gets enough experience… we’re hopeless to stop him.
> > > >
> > > > i’m sorry for the title. I initially thought of the BXR as a substitute for the spartan charge. Writing, I thought that the two systems could also coexist and maybe it would be even better.
> > > >
> > > > Obviously I do not speak of a BXR identical to that of H2, where the timing was very restricted. It would be enough to make it more accessible by pressing BXB quickly and have the same result.
> > >
> > > But to be frank, I was never that much of a fan of the button combos. Having them in Infinite would potentially make me want to avoid the game.
> >
> > I respect, of course, your point of view. It is about personal preferences.
> >
> > Always to be frank, there are so many things I do not like in Halo 5, but I’m always here. It’s since 2004 that i’m here and in every new chapter I have seen more or less good things (from my point of view). Some changes have been so radical that at times I could hardly recognize it, but I’m still here.
> >
> > Maybe, if such small things as a different melee system make you leave Halo, maybe you’re not his biggest fan.
>
> Maybe because I’m such a closed-minded idiot… but trust me, I’m one of the biggest fans of Halo alive. I devote my skill to the games and I have an overwhelming amount of knowledge about the Universe. Not to mention that Halo made me know pretty interesting stuff in our world. Halo also always gives me something to do when I don’t have anything to do.
> Saying that I’m not that big fan of the series is a very inaccurate statement. It is my favorite franchise of all time.
>
> Oh, and I’m sure that bigger fans have left by smaller changes.
>
> But as you stated, it’s all about personal preference. In my case, I find button combos to be too distracting from the action that matters. I can’t get to make one during firefights. No matter how hard I train, I always forget about them and I’m never able to apply them correctly to my H2 playstyle.
>
> There’s always something that we didn’t like in each game. In CE, I didn’t like how grenades were nukes, making CQC maps nothing more than a contest to see how fast and how many grenades anyone can throw. In Halo 2, I don’t like the afro-mentioned button combos. In Halo 3, I HATED the shift from hit-scan to projectile. In Halo Reach, I hated Armor Lock. In Halo 4, I hated personal loadouts. In Halo 5, I disliked the incorporation of ADS, even though I find it’s addition interesting. There’s going to be something I will hate or dislike about Infinite’s MP, but that’s unavoidable.

ok, I’m sorry for doubting your passion. It’s just that, if I had to leave halo for everything I hated about it, I would have gone away many years ago. For this I did not think I could do it for a simple combo. But in any case, everyone is free to do what he wants.
P.Š. I too hated the BR without hitscan in H3 and the armor lock in HR.

Spartan charge is way too powerful and reliable for what is required of the player. All you have to do is sprint and push a button and bingo, you just took down most of that person’s health. Every time I switch from slayer to arena, it throws me off for a bit because I realize I can’t just sprint at a guy and have a 50/50 chance of killing him by just tapping the R bumper. Like someone once said, if spartan charge had some sort of punishment for the player who used it (health deduction or longer time unable to fire weapon afterward) then people would actually need to think before they charge. The spartan charge’s range and lock on ability is also far too good. I’ve had people charge at me and even when I boost out of the way, the person just winds toward me in a “C” shape and hits me, so I’m thinking to myself what is the point of trying to dodge it when you can’t.

As far as wanting to reintroduce the gameplay that a glitch provided, I can’t say I agree with that. Good game design implies that you want your players to play the game as it’s designed to be played. If the BxR or BxB combos or whatever they are could be implemented into Halo as a proper and intended game mechanic, then heck why not? So as long as players have a fair chance of learning how to do something that will enhance their chance of victory. Imbalances and problems arise when people begin to exploit features of a game and using them for ways the designers did not intend, thus giving them an unfair advantage.

> 2535441777257585;8:
> As far as wanting to reintroduce the gameplay that a glitch provided, I can’t say I agree with that. Good game design implies that you want your players to play the game as it’s designed to be played. If the BxR or BxB combos or whatever they are could be implemented into Halo as a proper and intended game mechanic, then heck why not? So as long as players have a fair chance of learning how to do something that will enhance their chance of victory. Imbalances and problems arise when people begin to exploit features of a game and using them for ways the designers did not intend, thus giving them an unfair advantage.

Exactly. H2 combos were glitches, and they required training. Implementing their official version would make them easy to do and accessible to everyone, like as the other spartan abilities. Imho, gameplay would be better.

p.s. my proposal is only for BXB, not the others (BXR, RRX etc.).

> 2535441777257585;8:
> Spartan charge is way too powerful and reliable for what is required of the player. All you have to do is sprint and push a button and bingo, you just took down most of that person’s health. Every time I switch from slayer to arena, it throws me off for a bit because I realize I can’t just sprint at a guy and have a 50/50 chance of killing him by just tapping the R bumper. Like someone once said, if spartan charge had some sort of punishment for the player who used it (health deduction or longer time unable to fire weapon afterward) then people would actually need to think before they charge. The spartan charge’s range and lock on ability is also far too good. I’ve had people charge at me and even when I boost out of the way, the person just winds toward me in a “C” shape and hits me, so I’m thinking to myself what is the point of trying to dodge it when you can’t.
>
> As far as wanting to reintroduce the gameplay that a glitch provided, I can’t say I agree with that. Good game design implies that you want your players to play the game as it’s designed to be played. If the BxR or BxB combos or whatever they are could be implemented into Halo as a proper and intended game mechanic, then heck why not? So as long as players have a fair chance of learning how to do something that will enhance their chance of victory. Imbalances and problems arise when people begin to exploit features of a game and using them for ways the designers did not intend, thus giving them an unfair advantage.

I have heard (read) aout this “lock on ability” for sparten charge a numer of times, which leads me to think I must be doing it wrong, as players have a numer of times moved out of the way of my charge.