Hey guys long time halo player who got an xbone for xmas and is now in diamond slayer in h5. I’ve noticed that on smaller maps spartan charge is abused and due to its low risk/high reward it seldom leads to a reversal. In older Halo games the player holding his ground had the advantage, this is no longer true. I really don’t enjoy it to be honest. When i get a kill with it I feel not cheap, but like there were multiple other ways to solve the problem. However spartan charge is the simplest to execute with a single button. I don’t have a problem with sprint in Halo. I actually think it works in the Halo sandbox better than in call of duty or battlefield, as Halo has always been a game about map positioning and movement, while boots on the ground games are more focused on precise quick combat and serpentining to avoid displaying a pattern that they guy laying in the grass with an acog has already seen.
You can counter sprint by reaching high points on the map with clamber or with certain weapons, but spartan charges only counter seem to be plasma and splinter grenades. Even then it seems like you can only force a trade.
Here is an example to highlight the dichotomy. Take midship in Halo 2. If you are on the top level of base with br and sword and see a teammate being flanked your only option is grenade br to be a protector, but because of sprint in Halo 5 on Truth with the same scenario you can pull out the sword and you can actually get a net gain rather than a trade. This is why i like sprint, if you use it effectively you are rewarded, while if you dont you have half shields before you get your sight on the enemy player. I saved a friend using this method in a platinum level game and it turned the tides completely. Me using sprint intelligently gave us control over the entire map after i observed the enemy use it in a not so smart fashion. It felt rewarding, it felt like the inclusion of sprint further increased the skill gap, which is good.
But spartan charge does just the opposite it reduces the value of good radar observation because a player can move across the whole radius near instantly. This on top of the damage and discombobulation is frustrating and lowers the skill gap and is anti-fun. I don’t care if someone t-bags me these days after death, just don’t spartan charge me and we’re bros.
The animation is fluid and it does feel nice the first couple times, but after that i kind of just dread the thought of using it or it being used against me. What has been proposed? What can be proposed? Is this now a permanent part of the Halo sandbox moving forward? Should the damage be reduced? The knockback? The time to execute? The distance traveleled? Im just a single Halo player and I in no way am stating that this opinion carries for everyone, but what do you day one H5 players think? Do I just need to adapt more, or is my argument valid?
Thanks for reading see you guys in onyx soon.
my actual gamertag is DANTHEMAN1515, i need more friends, but also a mic.