Anyone else find Spartan Charge extremely useless? It doesn’t make sense to me. Sometimes I see people get one hit kills on people with shields and then sometimes they don’t hit them at all or simply do the normal damage of a melee with an extended cooldown. I’ve found it has got me killed more than it has actually got me kills. About three times now I have come to sprint up behind someone to do a one hit melee kill (beatdown) so I won’t be outnumbered but instead I just do a spartan charge and they don’t even die. Then I usually become so disoriented that I don’t even kill them and end up getting double teamed because I did a stupid spartan charge instead of a normal melee that would have been faster and more effective. Instead of turning a 1v2 situation into a 1v1 situation via back wack, I end up just getting double teamed and end up with no kill to show for it.
What does anyone else think? Has anyone found Spartan charge to be effective or are you guys having problems similar to mine and finding it hinders you more than anything?
I feel the exact same way, i have been killed so many times by using it on accident and have missed out on so many assassinations, i wish you could just turn it off r something.
It’s a one hit kill from behind only, anywhere else does a whole shield’s worth of damage. I like it, but I think it needs more range. I’ve charged at an enemy’s back and gotten myself killed because the range drops off surprisingly early more than once.
> 2533274932540799;3:
> It’s a one hit kill from behind only, anywhere else does a whole shield’s worth of damage. I like it, but I think it needs more range. I’ve charged at an enemy’s back and gotten myself killed because the range drops off surprisingly early more than once.
It isn’t the range, it just prevents me from getting a normal and swift beatdown which would’ve been more effective and faster than the spartan charge. All the spartan charge did was make me miss or instead just hit them with the charge and not kill them. it is unnecessary and has got me killed more than it has got me kills.
> 2533274814185162;1:
> Anyone else find Spartan Charge extremely useless? It doesn’t make sense to me. Sometimes I see people get one hit kills on people with shields and then sometimes they don’t hit them at all or simply do the normal damage of a melee with an extended cooldown. I’ve found it has got me killed more than it has actually got me kills. About three times now I have come to sprint up behind someone to do a one hit melee kill (beatdown) so I won’t be outnumbered but instead I just do a spartan charge and they don’t even die. Then I usually become so disoriented that I don’t even kill them and end up getting double teamed because I did a stupid spartan charge instead of a normal melee that would have been faster and more effective. Instead of turning a 1v2 situation into a 1v1 situation via back wack, I end up just getting double teamed and end up with no kill to show for it.
>
> What does anyone else think? Has anyone found Spartan charge to be effective or are you guys having problems similar to mine and finding it hinders you more than anything?
The reason why it’s so disorienting is because it snaps to third-person mode and back for the duration of the charge…which makes no sense to me whatsoever.
I could not agree more. The Spartan Charge is THE most useless Ability in Halo 5. It is good to be used in Breakout game types because its an Insta kill but other than that it is useless.
Maybe like the ground pound it was made an Insta Kill that would be awesome because it is an Spartan Amour Ability after all.
I think spartan charge is fine as long as the victim is also disoriented (like they can’t shoot for a little bit after being charged) because I can’t tell you how many times I charge them and because I lose my shields after hitting them I die because they are allowed to shoot imedietly after being charged.
> 2533274932209965;8:
> I think spartan charge is fine as long as the victim is also disoriented (like they can’t shoot for a little bit after being charged) because I can’t tell you how many times I charge them and because I lose my shields after hitting them I die because they are allowed to shoot imedietly after being charged.
Yeah lol, the only one that gets stunned is pretty much the Charger.
I dunno… I’ve seen it used effectively with situational awareness advantage and seemingly “punishes” improper use. It could use a tweak to smoothness and range extension, perhaps. I can’t say for sure because of the netcode BUT for its intended damage purposes, I don’t believe it needs a damage tweak.
> 2533274968423221;10:
> My brother and I do not like charge. It gets us killed more times than it helps us, and is often used by accident.
> I vote tweak it or get rid of it.
>
> In my opinion for a charge kill you should just thrust then hit melee.
Why don’t you thrust and then melee when you know you’re in range to do so?
I’ve noticed that pretty much as per a vocal forum request, except for the burst thrust, abilities don’t have to be used at all and playing H5 just like old Halo proves to be more effectual for singular (not sure about team) player domination.
Burst thrust is of course very noticeable in combat as it is instantaneous while sprinting requires a full second of buildup time before being able to use a thrust assisted ability.
And of course for thrust assisted abilities, you can prevent a sprinter from achieving speed if they are hit before they achieve said full speed (1 sec) and therefore one “shouldn’t” be affected by sprint abilities if they are good shots and see the opponent in all of those wide open spaces.
It’s supposed to be that way. It’s a nerf to the melee combination with sprint. Otherwise it would be halo 4 all over again where everyone just runs up to you melee you and melee again just as the sprint finishes.
I hated using it. The damage would be fine if not for the disorientation - more often than not, someone could melee me twice during the animation/cooldown before I could attack, whether I hit them directly or not. If it is so punishing to use the ability, and it is used on accident, it definiely would warrant a remapping at the very least (thruster+melee, I concur).
> 2533274821769873;13:
> It’s supposed to be that way. It’s a nerf to the melee combination with sprint. Otherwise it would be halo 4 all over again where everyone just runs up to you melee you and melee again just as the sprint finishes.
I never found melee rushing to be an issue in H4, at least not nearly as bad as it was in Reach, which had no bleed-through damage. When I played Reach, most encounters went like this: I see someone, I start shooting them, and they rush me before I have time to get all their shields down, they take all my shields off with one hit, I melee the last bit of their shields off, they hit me again and I die. However, I am not against sprint, or any of the other new features for that matter, in Halo 5. Anyway, I am for thrust then melee to Spartan Charge.
> 2533274821769873;13:
> It’s supposed to be that way. It’s a nerf to the melee combination with sprint. Otherwise it would be halo 4 all over again where everyone just runs up to you melee you and melee again just as the sprint finishes.
This. In a game where Spartans move very quickly, they had to balance the melee mechanic. Spartan charge works fine as is for what it was intended for.