Weaponry, Power weapons, ground pound, mele, headshots, shields, health, thruster evade, crouch, sprinting, spartan charge. Those are all aspects
combat in Halo 5. Now, with so many aspects, you’d think there’d be some strategy variation right? Doesn’t seem like it. There isn’t a single time when I round a corner and i’m not spartan charged by a sprinting enemy. I do the same, always. Because spartan charge is unbalanced. Here’s why.
Halo 5 stands out from a lot of other FPS games because of it’s regenerating health and long times to kill. This is what makes Halo really good in my opinion, because it’s a break from all those .50 second shooters that break your thumbs. But with Spartan Charge, it’s the complete opposite. It takes all of your shield, and around 55% of your health, and then you’re susceptible to a headshot or just a burst from anything in general. This extreme power means it’s constantly used, and it gets old FAST. A lot of other things about Halo 5 are fun and new, and you’re gonna get a different experience, especially when you’re having gunfights. But when you turn a corner or get blindsided and have no time to respond, it takes away that feeling.
Now, here’s a few ways to balance it:
You could just remove it, but the amount of uproar from tryhards and no-skil- er, I mean players that enjoy spartan charge would be immense.
So, here’s an idea: With other weapons that don’t have long TTK’s, like the rocket launcher, ground pound, and snipers etc, there’s always some negative effect that balances them. With the Rocket Lawnchair, you need to be careful not to blow yourself up, and the projectiles move slow meaning it’s hard to get shots that aren’t close to you. With ground pound, it needs to be charged, and aimed correctly. You mostly need to lead your shots as well when people are moving. But with spartan charge, you simply sprint, press RB and if you’re aiming in the general direction of an enemy the game does the rest, with no negative repercussion. So why not add impact damage, like you can lose 50% of your shield when you crash into a wall, player or vehicle. This would make the fights a lot more fair, instead of heavily favoring the player receiving the thwack.
Now, remember how I said “The game does the rest”? Well, this could be nerfed too. Maybe remove some of the aim assist in spartan charging, so you would need to time it better and not just be able to jump up while full sprinting and get mid air spartan charges.
The worst thing about Spartan Charging? The range, the range. It’s ridiculous. I’ve earned myself way too many kills by spartan charging someone in the back from ten feet away. The range needs to get reduced.
Agree with me? Disagree? Tell me. I’d love to hear what you guys think.
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