Spartan Charge Improvements

Here’s the improvements I would like to see for the Spartan Charge in the future:

  • Spartan Charge should have a stronger knockback when it hits you. I think this would make it have way more strategy in Halo. It would allow you another way to prevent your opponents from grabbing a power weapon, a power-up, capturing a flag, or capturing a stronghold. It would also make it possible to shove people off the map or into hazardous areas on the map (Outside on Empire, Molten’s Lavafall). The distance you would shove, would depend how close to the opponent you were at the time of activating the spartan charge (The closer the better). It would be the equivalent to the ground pound’s inner and outer circle damage. - There should be a charge-up time similar to the ground pound. When you reach top speed, you must hold the melee button for the same amount of time you would for the ground pound. As you do so the two brackets will come closer together until they touch, showing the player they can spartan charge. Just like the ground pound, you must spartan charge in a matter of time or it auto activates. I think these changes would make the spartan charge feel stronger and balance better with Halo.

Especially #1 because people can automatic melee you