Spartan charge has no place in Arena

Spartan charge in combination with the radar’s lack of range whatsoever is absolutely infuriating.

  1. 343 made arena maps with tight corridors and hallways, this prevents you from escaping a Spartan charge altogether

  2. In combination with the radar being a mere 18 meters, you have no time to react. With the sprint if two Spartans are headed toward each other and the other does a fast Spartan charge, you literally see it in your radar for a split second, fooling you into thinking nobody is there.

  3. You can’t even jump thrust out of the way. The height range for the Spartan charge is absolutely ridiculous. Jumping, crouch jumping, thrust jumping, none of them work if you are anywhere in front.

I like when people start agreeing with me.

You always have time to react, if you’re slow on the draw, that’s your problem.

I’m so sorry you got spartan charged. It’s fine, maybe happens every once and a while but it’s not that bad. Also just thruster left or right they’ll miss and you’ve an easy kill.

I shared this earlier, but You mad bro?

It has its place, you just need to know how to deal with it. And while point 3 is correct about its magnetic behavior, point 1 and 2 sound terrible made up, or just bad personal experience. “Thight corridors and hallways”, like… Overgrowth? Yeah and a few elements on maps like The Rig, right. Let’s totally ignore maps like Truth, Coliseum, Pegasus, Plaza and all those other open maps whose names I forgot… and also that it’s not only about how “thight” the corridor is, but how long. Let’s ignore that, SC is totally viable on that Plaza corridor near the OS when the enemy is on the other side. Especially since the radar is so tiny and you have only a split second to react to it.

You’ve had a few frustrating experiences with the charge, alright. If it were you who “unfairly” charged that enemy, giving him less than a second to react, you surely would still be here to make a point and that it is broken and not belonging to Arena, right? Yeah sure

> 2535457892133665;6:
> It has its place, you just need to know how to deal with it. And while point 3 is correct about its magnetic behavior, point 1 and 2 sound terrible made up, or just bad personal experience. “Thight corridors and hallways”, like… Overgrowth? Yeah and a few elements on maps like The Rig, right. Let’s totally ignore maps like Truth, Coliseum, Pegasus, Plaza and all those other open maps whose names I forgot… and also that it’s not only about how “thight” the corridor is, but how long. Let’s ignore that, SC is totally viable on that Plaza corridor near the OS when the enemy is on the other side. Especially since the radar is so tiny and you have only a split second to react to it.
>
> You’ve had a few frustrating experiences with the charge, alright. If it were you who “unfairly” charged that enemy, giving him less than a second to react, you surely would still be here to make a point and that it is broken and not belonging to Arena, right? Yeah sure

no, i feel like crap for using the spartan charge, between that and how ridicouls the pocket dmr can be. halo has become the most stressful experince i have had in a shooting game. ground pound and thrusters are fine, but the spartan charge needs to be toned down. or removed

This topic has been beaten to death. It’s just not a big deal when you get used to it. The whole reason people have a problem with it is cause it’s new. Once you adapt, it’s actually fairly easy to dodge and anticipate in general.

The way some people in this community react to anything new is disappointing to me, it’s like you literally want the same game released over and over, with the exact same maps, and the exact same everything. Zzzz.

<mark>This post has been edited by a moderator. Do not make discriminatory posts.</mark>

At the very least make it so you can jump/thrust over it. In hallways where you can’t thrust left or right you’re literally look at this guy sprint to you and you can’t do anything about it. Not to mention, the retarded knockback prevents you from punching the opponent.

> 2533274886531207;8:
> This topic has been beaten to death. It’s just not a big deal when you get used to it. The whole reason people have a problem with it is cause it’s new. Once you adapt, it’s actually fairly easy to dodge and anticipate in general.
>
> The way some people in this community react to anything new is disappointing to me, it’s like you literally want the same game released over and over, with the exact same maps, and the exact same everything. Zzzz.

i have adapted, i can dodge it, you can just slide back if he is charging right at you, the problem is, you can only do so if your eyes are glued to your radar 24/7. it needs to be removed, or the ablitity to shoot right after you hit somone needs to be taken out.

> 2533274886531207;8:
> This topic has been beaten to death. It’s just not a big deal when you get used to it. The whole reason people have a problem with it is cause it’s new. Once you adapt, it’s actually fairly easy to dodge and anticipate in general.
>
> The way some people in this community react to anything new is disappointing to me, it’s like you literally want the same game released over and over, with the exact same maps, and the exact same everything. Zzzz.

the trusters, and the ground pound are good additions and implemented well, the spartan charge… is not, it’s not about it being new, because no one has complained about the GP. it’s about it being broken, which SC is. SC is to halo 5 what sprint was to H4

It is really no big deal I have found. Magnum is a great all around weapon

> 2533274827519891;7:
> > 2535457892133665;6:
> > It has its place, you just need to know how to deal with it. And while point 3 is correct about its magnetic behavior, point 1 and 2 sound terrible made up, or just bad personal experience. “Thight corridors and hallways”, like… Overgrowth? Yeah and a few elements on maps like The Rig, right. Let’s totally ignore maps like Truth, Coliseum, Pegasus, Plaza and all those other open maps whose names I forgot… and also that it’s not only about how “thight” the corridor is, but how long. Let’s ignore that, SC is totally viable on that Plaza corridor near the OS when the enemy is on the other side. Especially since the radar is so tiny and you have only a split second to react to it.
> >
> > You’ve had a few frustrating experiences with the charge, alright. If it were you who “unfairly” charged that enemy, giving him less than a second to react, you surely would still be here to make a point and that it is broken and not belonging to Arena, right? Yeah sure
>
>
> no, i feel like crap for using the spartan charge, between that and how ridicouls the pocket dmr can be. halo has become the most stressful experince i have had in a shooting game. ground pound and thrusters are fine, but the spartan charge needs to be toned down. or removed

Use it to your advantage… it’s just part of the game.