I like how these new abilities are implemented, but there are a fee things that really grind my gears.
For spartan charges, this is something I think needs some tweaking. When performing, its very easy to just hit the ‘charger’ and kill him as he charges at you. Which is fine, except that when you both hit at the same time, the guy who is charging usually dies.
So I think the ‘charger’ either needs a melee resistance, or when he does ram into someome they need to be stunned for half a second. Because they are very prone to melees, which makes the shoulder bash pointless.
The ground pound is almost perfect I think, except they are also prone to melees. I think they should be immune to melees, except assassinations, until they hit the ground, or make it so that when they also hit someone, and or in a small area infront of them they stun the enemies.
Its supposed to be a high risk high reward ability, but if you are doing an advanced melee a regular melee shouldn’t out power the better skill. Which is what I keep running into, making close combats more about mashing melee, and not going to the more skilled or upperhanded player.
There are times where I bashed players from the side and died because they could hit me twice before I could recover. And times when I ground pound and they punch me after I punch them and before I could recover get punched again. Which is very irritating.