So I noticed SA had a new gun, the machine pistol (only noticed it from a recent lets play) and that got me wondering if it would be in Halo 5 and if so what role it would play.
In design it seams pretty similar to the SMG so to differentiate it I thought it would have some serious recoil so much so that its practically useless at anything more than close range, have a higher rate of fire than the SMG maybe more than the SAW even and a higher damage potential at close range than the SMG.
My other thought was that it might replace the SMG but I really hope not (unexplainable love for the SMG).
So long as it can’t be chosen in a loadout (oh god please don’t bring back loadouts) and it’s balanced well with other weapons on the field, I’m fine with it being included.
That said, I don’t think it should replace the SMG or be it’s equivalent in stats, it needs its own stats strengths and weaknesses.
Halo already has a human Assault Rifle and a human SMG. How would the Machine Pistol differentiate itself from this faction’s two existing automatic weapons?
What I would do is make the Machine Pistol function almost exactly like the SMG used to, then give the SMG a damage buff, reduce its recoil, and add an integrated scope. Remember ODST?