Spartan abilities

So personally I want the ability pick ups to return like the headlight shield and armour lock, combine aspects from Reach, 4 and 5 to make the perfect Multiplayer experience

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> So personally I want the ability pick ups to return like the headlight shield and armour lock, combine aspects from Reach, 4 and 5 to make the perfect Multiplayer experience

You mean destiny

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> > 2535464234986679;1:
> > So personally I want the ability pick ups to return like the headlight shield and armour lock, combine aspects from Reach, 4 and 5 to make the perfect Multiplayer experience
>
> You mean destiny

have you played the campaigns for halo 4 and reach?

I would like to see jet pack return, for new stuff , I want the projectile blades from the comics “collateral damage”

One thing to keep in mind: the more armor abilities/movement mechanics there are, the more difficult and complex balancing the game gets. Complicates weapon considerations, map design, and pretty much everything else on an exponential scale in proportion to how many there are.

I’m not one of those classic purists who hates armor abilities and Spartan abilities just because they change the game up, and I’ve even had fun with a handful of them at times and in certain game types. It’s just important to realize how difficult it is to make a well rounded competitive and balanced game with that many mechanical elements to weight against each other. It’s why the classic games are so much more competitively viable.

Armor lock? Did you just say armor lock? REACH PTSD FLASHBACKS…

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> So personally I want the ability pick ups to return like the headlight shield and armour lock, combine aspects from Reach, 4 and 5 to make the perfect Multiplayer experience

agree, i would like for pick up abilities to come back instead of having it in the spartan

Of all the armor abilities that they can dream up in 343, AVCAM and the overshielda have to stay. After all, they’ve been with us since CE. What I’d love to see making a come back though is the overshield and the deployable covers of Halo 3. They seem to belong nicely in any multi-player game, right?

I want even more abilities , wall running , double jumps, clamber boosting, grappling hooks, portals . all the old ones back in, weapon wheel so I can carry everything. Basically Titanfall, doom and halo all mashed together

People complained that H5’s abilities amounted to get-out-of-jail-free cards, and yet we have people here asking for the biggest get-out-of-jail-free card – Armor Lock.

I don’t want to see that come back in any form or measure.

I would prefer equipment like we had in H3. Each piece of equipment affected everyone equally. Power drain affected everyone in the vicinity of the power drain. The deployable shield could be used to cover anyone who walked past them. With equipment, everyone was on a level playing field, as opposed to spartan abilities that give an advantage to whoever is using them imo.

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> I want even more abilities , wall running , double jumps, clamber boosting, grappling hooks, portals . all the old ones back in, weapon wheel so I can carry everything. Basically Titanfall, doom and halo all mashed together

No thank you. I want the series to survive, not die after two months for chasing trends again.

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> I would prefer equipment like we had in H3. Each piece of equipment affected everyone equally. Power drain affected everyone in the vicinity of the power drain. The deployable shield could be used to cover anyone who walked past them. With equipment, everyone was on a level playing field, as opposed to spartan abilities that give an advantage to whoever is using them imo.

Yes. It’s a shame they only appeared in one game (the most popular game in the franchise, Halo 3 lol)
They really evolved the formula without comprising map layouts and game flow. 343 picked loadouts/abilities instead, and we’ve seen how that has gone :slight_smile:

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> > 2535406126289417;9:
> > I want even more abilities , wall running , double jumps, clamber boosting, grappling hooks, portals . all the old ones back in, weapon wheel so I can carry everything. Basically Titanfall, doom and halo all mashed together
>
> No thank you. I want the series to survive, not die after two months for chasing trends again.

I was being ironic my point is going full ham shows how absurd its all become, not sure even elite controller could handle all the button combos

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> > > 2535406126289417;9:
> > > I want even more abilities , wall running , double jumps, clamber boosting, grappling hooks, portals . all the old ones back in, weapon wheel so I can carry everything. Basically Titanfall, doom and halo all mashed together
> >
> > No thank you. I want the series to survive, not die after two months for chasing trends again.
>
> I was being ironic my point is going full ham shows how absurd its become

Oh haha. That’s funny now that I understand. I thought you were being serious lol

> 2535406126289417;9:
> I want even more abilities , wall running , double jumps, clamber boosting, grappling hooks, portals . all the old ones back in, weapon wheel so I can carry everything. Basically Titanfall, doom and halo all mashed together

Just as long as they are not all together such as with Spartan Abilities.
Well talking about abilities and I like to talk about different playable characters how about breaking the different abilities according to what I would call playable characters.
Spartans The OG player, as for abilities even though they are super soldiers it should be a rather standard thoroughfare in terms of abilities.

  • Sprint: just make sure that infantry cannot outrun a tank. You want speed, grab a warthog, mongoose, or ghost. - Clamber: I’m fine with it as long as you can’t sprint when you have it. It is a decision if you want more planer mobility or more vertical mobility, but you cant have both. - Jetpack: Take off the regeneration and increase the duration so it acts like it has a limited fuel source. - Hologram - Bubbleshield/regen - Active camo - Armor lock: No secondary effects, detonates sticky grenades so no save if stuck. Assassination attacks can break the lock. (So an ultra-nerfed version of it)ODST Not exactly ones with power armor, I wouldn’t mind giving them the ability to sprint and climb but instead of it being an ability it should be using their Stamina which in H3 ODST was just another form of shields. But using stamina for abilities would bring out the mortality in these very human soldiers. Stamina abilities include Sprint, Clamber, Assasinations, and Beatdowns (melee combinations). Without stamina not only would all damage be applied directly to health but also abilities would not be available. Can still do a basic melee attack. Also as Health is damage the stamina meter will go down until first aid is found. You can’t run much after a bit of blood loss.
  • ODST Visor Helljumper only: The famous visor from ODST, can also see AC enemies. - Jetpack Bullfrog only: ODST does have access to some equipment - Active Camo Chameleon only: This is a fanmade regiment that specializes in use of active camo. - Hardlight Shield Racoonape only: Another regiment that scavenges for weapons and equipment. This is the Jackal’s shield - Medical station (regen)Elites The equal of Spartans (if the MC hadn’t already slain hundreds of them like a Gundam cutting through Zakus) give them some of the more alien abilities to make them stand out than just UNSC spartans
  • Evade - Clamber - Thruster Pack (Covenant jet pack) - Grav lift: useful as a pathfinder roll, you can also ground slam in air to make a landing point (grav lift will be upside down). - Hardlight Shield: the deployable ones. - Hologram Heretic only: Hey the first H2 boss you encountered. - Active Camo/radar jammer: The reach active camo with the radar jamer. - Armor Lock/Concussion: Instead of an EMP it just releases a concussive blast that has more knockback than damage much like the concussion rifle.Brutes The ones that brought equipment in the first place. Most of this equipment was made to neutralize the effects of ranged weaponry forcing the MC to engage in close quarters which the brutes preferred. While they have their armor give them any abilities but once their armor breaks they only have one ability, Rage .
  • Rage unarmored only: Allows for Brute Charge and also while active gives considerable health regen. Cannot use weapons but increased melee damage. Once activated will continue until charge is completely depleted. - Armor Lock/Emp: Again as Brutes used their abilities to stop the effects of range weapons and even had invincibility equipment for their chieftains this is a fit considering that they can lose it if their armor is broken. - Bubbleshield/Barrier (bubble shield that can also block vehicles) - Active Camo/flare (instead of a radar jamer this one drops a flare upon activation and is only avalible on a full rechargeCombat Forms Like the ODST they don’t exactly have armor per say as much as they just use biomas in ways further than any other sentient being could do.
  • Flood Leap: this one is a given - Flood Charge: think of this as a sword lunge, perfect for zombies in infection - Flood Swipe: Knockback and can hit multiple enemies. - Detonation carrier form only The only other thing I can think of is a suicide bomb attack.Promethean Knights This is where the armor abilities should get a little more on the broken side (worse the armor lock). However if they were introduced to multiplayer I can see making a Key (composer AI chip) in order for them to be used so it works as a side objective in games. Instead of getting one power item you need to assemble it. Same could be for Flood Abilities (Flood Vaccine anyone).
  • Teleport: The default Promethean ability. - Promethean Vision: See through walls - Auto sentry: Increase the damage though - Ammo Recharge: used for recharging Promethean hardlight ammo which can also convert to UNSC bullets, batteries, Covenant energy cells and even the crude ammunition used by brute weapons. - Invulnerability: One time use, short duration.

> 2535435902217648;11:
> I would prefer equipment like we had in H3. Each piece of equipment affected everyone equally. Power drain affected everyone in the vicinity of the power drain. The deployable shield could be used to cover anyone who walked past them. With equipment, everyone was on a level playing field, as opposed to spartan abilities that give an advantage to whoever is using them imo.

But all Spartans have the same abilities (h5), , it’s players that decide when if or how to use them, and even so all halos have had on Feild pickups and power weapons.

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> > 2535435902217648;11:
> > I would prefer equipment like we had in H3. Each piece of equipment affected everyone equally. Power drain affected everyone in the vicinity of the power drain. The deployable shield could be used to cover anyone who walked past them. With equipment, everyone was on a level playing field, as opposed to spartan abilities that give an advantage to whoever is using them imo.
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> But all Spartans have the same abilities (h5), , it’s players that decide when if or how to use them, basically your saying that it sucks someone can use them better than you.

I understand what he meant. The difference is that spartan abilities are player based instead of map pickups;
used infinitely and randomly, instead of only once and strategically (like in Halo 3).

Equipment did a great job of not altering the core sandbox, whereas Halo 5 changed it completely.

I don’t want Reach and Halo 4 style AAs to come back, they were way more polarizing even compared to Halo 5’s. Although just as a pickup, abilities like armor lock or lighshield would still be slowing down the pace of the gameplay in general while requiring no effort from the user. Even the rocket launcher or the shotgun require a minimum amount of aim and positioning to be used effectively.

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> > > 2535435902217648;11:
> > > I would prefer equipment like we had in H3. Each piece of equipment affected everyone equally. Power drain affected everyone in the vicinity of the power drain. The deployable shield could be used to cover anyone who walked past them. With equipment, everyone was on a level playing field, as opposed to spartan abilities that give an advantage to whoever is using them imo.
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> > But all Spartans have the same abilities (h5), , it’s players that decide when if or how to use them, basically your saying that it sucks someone can use them better than you.
>
> I understand what he meant. The difference is that spartan abilities are player based instead of map pickups;
> used infinitely and randomly, instead of only once and strategically (like in Halo 3).
>
> Equipment did a great job of not altering the core sandbox, whereas Halo 5 changed it completely.

CE sandbox and combat loop really did it the best imo, simple easy to use and pick up for newbies but had enough nuance for the veteran players, without a convoluted weapon sand box and pickups.