So, I haven’t been on these forums much for a long time. So I’m hoping to get back into the swing of things here. I thought I’d share my general opinions on the Spartan abilities we’ve seen in the Beta footage, followed by a question for you all.
Thruster Pack - I think that any of us could’ve guessed that this would become a universal ability. It was easily one of the most popular armor abilities in H4, and it just made sense to make it an addition. I have no issue with it being around.
Ground Pound - Definitely one of the weirder ones. Not sure what I think about it. Apparently its not nearly as useful as you’d think it might be, which is better than having it be overpowered.
Clamber - Part of me kind of doesn’t like this one. Not totally sure why. Can the skill jumps of the past Halos exist in an environment where your spartan can grab a ledge and just climb up? I don’t think we needed clamber, but they’ve already been designing maps around it, so it will likely be in the final game.
Slide - Another thing I think we didn’t really need or want in the slightest. It only activates at max speed, and overall seems like it might be somewhat harmless.
Charge - Interesting to say the least. Another skill that I don’t think any of us would’ve ever asked for, but I think it’ll work out okay. Since your shields don’t recharge when you run, people won’t be overusing it by simply sprinting around everywhere bashing people.
Smart Scope - It may look like ADS, but its confirmed to be the Halo scope we’ve always known and loved. Glad its back, but I honestly kind of wish that it was visually the same as in the past Halos. Seeing the gun take up space on my screen seems weird to me for Halo. They even had some lore explanation behind the Halo zoom. If the visor can zoom in for you, than you don’t need the scope. The scope is there in the event that your HUD should fail, or if someone without a HUD needs to use the gun. Either way, having Smartscope will undo the flinch ordeal of H4. Thumbs up from me.
Sprint - As soon as Bungie put it in Halo Reach, we all knew that it was here to stay. The no recharge balancing should play out well, even if HAlo was better off with no sprint.
Now, if any of these abilities was to be removed/nerfed/changed, which do you guys think would be the first victim? And if you could remove any one or two of the abilties, which would you pick?
). I felt that out of any AA that was added between Reach & 4, Armor Lock was hands down the most imba.