I like the idea of Spartan Abilities, but they’re a problem in Infection when dealing with trolls. Yesterday I was playing on the Crypt map and was standing on a ledge when three other players Spartan Charged me off the ledge into a group of infected below. That is total BS and not even fair. Mind you, they were standing on it too and just didn’t want me on there.
Infection is supposed to be fun and not full of trolls like that.
The least 343 could do is change the physics of the Spartan abilities in Infection so they do not have any physical impact on other players in their version of the gametype in the Arena playlist. By that I mean no armor abilities cause knockback to survivors, same with the Ground Pound as on Drill Sight I have been knocked off the edge multiple times by other players using the abilities, and were it not for clamber last minute I would’ve died every time.
It’s highly unsporting to be dealing with that when you’re trying to enjoy the game and have to worry about other people on your team getting you purposely killed just so they can be last Spartan standing.
Sorry but that’s hilarious. I don’t think we need to remove or alter abilities, you’ve learned your lesson, people you don’t know are unreliable. Welcome to internet gaming, there be trolls in the water.
Find a new spot? Or don’t stand near the ledge. Plus on older infecting couldn’t you kill other survivors just for their ammo
No reason to take away Spartan abilities from the mode just because you’ve had one bad experience. They work fine in Infection.
> 2533274886531207;2:
> Sorry but that’s hilarious. I don’t think we need to remove or alter abilities, you’ve learned your lesson, people you don’t know are unreliable. Welcome to internet gaming, there be trolls in the water.
Why not?
Remove the physics, or remove Spartan Charge and Ground Pound altogether. They’re not really useful anyway.
> 2533274883270007;4:
> No reason to take away Spartan abilities from the mode just because you’ve had one bad experience. They work fine in Infection.
I like the abilities, but you shouldn’t have to worry about them causing you to die. For their gametype, they could simply just stop the knockback physics so it doesn’t throw you far away all the time. The abilities could still exist and could still do the same damage to the Infected, it just wouldn’t have any negative effect on people trying to enjoy the game. This happens on almost every match of Infection for me and my friends.
But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
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> But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
The gametype considers other players an ally, so therefore you’re on the same team. Remember past versions of Infection would kick you for betrayals if you killed another survivor.
> 2661949065475413;7:
> But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
Yes, they are on the Survivor team.
Just because it’s popular in zombie media to have humans betray each other means that we should have fellow teammates doing it to you in Halo? Seems about right.
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> > 2533274883270007;4:
> > No reason to take away Spartan abilities from the mode just because you’ve had one bad experience. They work fine in Infection.
>
>
> I like the abilities, but you shouldn’t have to worry about them causing you to die. For their gametype, they could simply just stop the knockback so it doesn’t throw you far away all the time. The abilities could still exist and could still do the same damage to the Infected, it just wouldn’t have any negative effect on people trying to enjoy the game. This happens on almost every match of Infection for me and my friends.
Players can push you off whether they have abilities or not.
> 2533274886531207;10:
> > 2533274864304862;6:
> > > 2533274883270007;4:
> > > No reason to take away Spartan abilities from the mode just because you’ve had one bad experience. They work fine in Infection.
> >
> >
> > I like the abilities, but you shouldn’t have to worry about them causing you to die. For their gametype, they could simply just stop the knockback so it doesn’t throw you far away all the time. The abilities could still exist and could still do the same damage to the Infected, it just wouldn’t have any negative effect on people trying to enjoy the game. This happens on almost every match of Infection for me and my friends.
>
>
> Players can push you off whether they have abilities or not.
Maybe so, but it would be much more difficult to do such without SP and GP.
> 2533275022416367;9:
> > 2661949065475413;7:
> > But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
>
>
> Yes, they are on the Survivor team.
>
> Just because it’s popular in zombie media to have humans betray each other means that we should have fellow teammates doing it to you in Halo? Seems about right.
Makes things more interesting, no? As someone else said. If they really want you dead, they don’t need abilities to do it. When there are two or more people with the same goal the can easily body block you and push you off a ledge just by walking forward.
Mate. Its infection. Survival of the fittest.
You cannot trust anyone, its just what infection is about. If you dnt like it, then go play warzone because thats how infection has been since day 1 in halo 3.
This is a problem in other game modes, too. Of they were going to fix it, they would have done so by now.
> 2533275022416367;5:
> > 2533274886531207;2:
> > Sorry but that’s hilarious. I don’t think we need to remove or alter abilities, you’ve learned your lesson, people you don’t know are unreliable. Welcome to internet gaming, there be trolls in the water.
>
>
> Why not?
>
> Remove the physics, or remove Spartan Charge and Ground Pound altogether. They’re not really useful anyway.
This^ maybe the last man standing can have the abilites since they dont die in one hit. Other than that, theyre pretty useless
> 2533274835612614;13:
> Mate. Its infection. Survival of the fittest.
> You cannot trust anyone, its just what infection is about. If you dnt like it, then go play warzone because thats how infection has been since day 1 in halo 3.
It wasn’t an issue since Day one of Halo 3. In previous Halo games, you basically had to be AFK for someone to slowly nudge you by walking into you forever in order to knock you off a ledge or move you into the open, unless you were crouched in a corner. That or be rarely body blocked by a player.
Now people can just spartan Charge or Ground pound you fifteen feet off a ledge with barely any chance of survival.
I’ve been playing Infection since it became a thing In Halo 3, I’ve never had problems before, so I shouldn’t have to have a problem now.
Plus the abilities serve barely any use when you’re a survivor. Because really, are you gonna turn around and Spartan Charge a hoard of players with swords following you, or try ground pounding and get assassinated or stabbed because you’re a floating target in mid air?
Sounds like fun to me. It’s a social playlist, chill.
This right here is part of the reason why 343 doesn’t know how to address social modes in arena. Infection implemented, people cry about -Yoink- like this and it being unbalanced and wah wah. Have fun man; that’s the point.
> 2661949065475413;7:
> But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
^this
It’s every man for themselves, there’s no teams, just look at the leader boards it’s individual score. If I’m 2nd on the leader boards and I have a chance to kill the guy in first, I’m going to do that. It’s a legitimate strategy to win the game.
> 2533274835612614;13:
> Mate. Its infection. Survival of the fittest.
> You cannot trust anyone, its just what infection is about. If you dnt like it, then go play warzone because thats how infection has been since day 1 in halo 3.
No, Infection was never about that.
> 2533274884686224;18:
> > 2661949065475413;7:
> > But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
>
>
> ^this
>
> It’s every man for themselves, there’s no teams, just press start and look at the leader boards it’s individual score. If I’m 2nd on the leader boards and I have a chance to kill the guy in first, I’m going to do that. It’s a legitimate strategy to win the game.
Survivors is a team.
Betraying for the sniper in slayer is also a legitimate strategy.
> 2661949065475413;12:
> > 2533275022416367;9:
> > > 2661949065475413;7:
> > > But they aren’t on your team. It’s an FFA style gametype. Haven’t you watched any zombie movie ever? Fellow survivors are often more of a threat than the zombies themselves.
> >
> >
> > Yes, they are on the Survivor team.
> >
> > Just because it’s popular in zombie media to have humans betray each other means that we should have fellow teammates doing it to you in Halo? Seems about right.
>
>
> Makes things more interesting, no? As someone else said. If they really want you dead, they don’t need abilities to do it. When there are two or more people with the same goal the can easily body block you and push you off a ledge just by walking forward.
Just as interesting as getting betrayed for power weapons in Team Arena. As I said, it would be much harder to pull off without SP and GP.