Yeah, you know who are supposed to possess these Abilities and Chatter; it’s in the name: SPARTANS. 343 Industries designed and fine tuned Spartan Abilities and recorded Spartan Chatter for Spartans in Halo 5, at the cost of Playable Elites. Also, there is parallel in 343’s decision to make all future Halo’s output 60fps, consistently, at the cost of certain graphical details and the most controversial feature, Local Split-Screen capabilities. The point is, we have seen many aspects of Halo that 343 decided to sacrifice for other ones to be possible. I propose 343 didn’t include Playable Elites at Halo 5’s launch since they focused so much on Spartan Abilities, instead of implementing many game modes and playlists, community features (such as an in-game File Browser/Share), and, of course, playable Elites. In the case of Playable Elites for Halo 5, it comes down to post-launch Multiplayer balancing, logical sense for it, and looking into how Halo Reach, Halo 3, and Halo 2 made it possible.
Campaign/Lore
If we look into the Campaign of Halo 5, and all other Campaigns in previous Halo’s, Elites never possessed the abilities that Spartans now have. Elites weren’t, and still aren’t, capable of Ground Pounding, Spartan Charging into gunfights, or Thrusting away from bullets and grenades. Yes, we have seen them capable of jet packing in Halo Reach and Halo 4, but that isn’t shown much in Halo 5, even with Spartan Abilities in the mix. The reason for this is because 343 is attempting at pleasing those that like Spartan Abilities and those the many lore fanatics that will tear the game into shreds with such an inclusion. For Playable Elites to ever even touch Multiplayer, there’d have to be a logical reason as to why all Spartans and Elites have Spartan Abilities in the story mode.
Multiplayer Balancing
Since late June of 2015, Playable Elites have been confirmed to not be available in Halo 5, by Frank O’ Connor himself. In response to this disappointing news, so many people across the Halo Community, from the biggest YouTube channels, to many Waypoint members in forums, have voiced the need for Playable Elites in Halo 5, post-launch. Since then, Elites have yet to be released on the game with only one last Free Content Update that has the possibility of featuring this ability. However, since the other disappointing reveal of the Falcon not being in the Memories of Reach Update, I am bit of a pessimistic when it comes to certain game features the community wants actually showing up in the game. To understand how Playable Elites have not been in a new Halo installment since Halo Reach, we have to consider what may have caused the lack of Elites in multiplayer.
Those that are opposed to playable Elites state that Elites in Multiplayer will be a larger target, have bigger hit boxes, and become unbalanced in the game. Yes, they will be larger target, but like Halo 2, 3 and Reach have done it, they can be easily just be available in Social Playlists and not the Arena that needs to be completely balanced. The fact that they are larger does not automatically refute it’s existence. On the other hand, those that support Playable Elites in Halo 5 state that Elites have been shown many times in the lore to be training alongside the UNSC in War games simulations such as Invasion and other modes. Thus, Playable Elites will, at one point, get featured in Warzone modes. This is inaccurate because not every aspect of the lore can be replicated in a Halo game. If the lore was correctly considered, then Spartans in Halo 5 should actually have the ability to run at extremely high Speeds compared to what they already sprint at. However, this feature would do way too much damage to the fundamentals of a game. At the end of the day, video games are fake, and the lore compliments the gameplay (not the other way around). Just because Elites train with Spartans in War Games, doesn’t automatically mean they’ll be in the game. If that were the case, then Playable Elites would have been in Halo 5 from the start.
After all of these points being considered, this brings us onto my theory as to why Elites aren’t playable in any aspect of Halo 5: Guardians and, if 343 implemeneed in there, it would take a lot of time for them to properly and logically transfer them into Multiplayer. In past Halo’s, Playable Elites were so simple to implement due to the fact that there weren’t any advanced movement systems, design models/animations, in-game talking among characters, and other factors to consider for their addition. For 343 to implement Playable Elites in Halo 5, they’d have to reposition the Thrusters, tweak and rename Spartan Charge, Melee, Stabilizers, Slide, Ground Pound, Thrust, and Clamber animations (due to Elites being taller and bigger), re-record Chatter for Elites to say the same things as Spartans do now and rename it as… “Player Chatter” I guess, and so much more. It isn’t a simple drag and drop of models in the place of Spartans. 343 focused on designing the game around Halo 5’s Spartan Abilities, forgetting to implement community features, gametypes, and PLAYABLE ELITES. This brings me to a common solution the community continues to propose.
In response to the points I previously stated regarding why Playable Elites wasn’t possible, many people would suggest to just include a playlist, without Spartan Abilities, and allow players to use Elites there. This is also shown in many people suggesting “Classic” Playlists to “please” the veterans. The problem with both of these notions is the lack of consistency across the entire game. It is well known that the community is divided in what they believe Halo should be, some believe Halo shouldnt have Sprint, some believe that Halo needs Sprint, some are just fine with both. If we have certain modes that contain for certain game mechanics, thus capable of creating a different set of experiences in the mode from others, then that will divide the community into preferences. A certain group of people would like Classic Playlists/ Playlists with Elites, some would stick with Warzone, some would stick with Arena. The community is already divided with Halo trailers like Gamescom 2015 asking viewers “Which Side Will YOU Chose” (referring to whether you’ll play Warzone or Arena). We shouldn’t be directing players to stay in the highly competitive mode or stay in a casual, laid back game mode. We should be bringing people together and encouraging everyone to play every game mode because a strong community, with everyone on the same page, is important for Halo’s legacy. When I get onto Halo 5, I don’t feel like I’m a part of something bigger-- a community. I feel as though I’m only there by myself. I can’t interact with new people I never before. It’s quite bsrren. Adding unique playlists that promote preferences will only make that worse.
Overall, with Spartan Abilities/Chatter being the focus of any Halo game, experiences such as Halo 5’s Playable Elites will be difficult and nearly impossible to implement without breaking the logic of the game. Balancing, logic, and the implementation of past Halo’s is important when considering Elites in Multiplayer. We can only wait and see if they’ll return in the Warzone Firefight Update. Instead of just telling 343 to put things in a game and why, start asking why they didn’t in the first place, educate yourself and others.
What are your thoughts on all of what I said? Respond below and have a good day!