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> I don’t see Halo 5s abilities as an experiment, are we going to pull that excuse over and over? What was reach and Halo 4 for? At some point, you come to the realization forcing things isn’t going to work, something 343 needs to come to grips with considering each game they’re criticized.
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> “They simply add to the mechanics that are already there, and removing them is simply a regressive choice whether you’re for or against.” You play with fire with what you said at the very end of this. I’d argue it’s progression more than regression.
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> You say they add, I’m going to say they take away. With sprint you lose the ability to move omni-directional at Max speed, you can’t do this with sprint, only when going forward. Clambor also shares the same regression as you can use it when going forward, you can’t use it going backwards or sideways like you could with crouch jumping. Thrusters has also taken focus away from strafing (sprint as well) as weapons are adjusted to hit faster targets, so when you’re not using those abilities, you’re an easier target, there is no dodging weapons with such high magnetism to them.
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> Say it’s regression all you want, I’ll view it the opposite and hell, I could say it so whether you think so or not 
Over and over? Every new game is an experiment. That’s how they stay relevent. Trend chasing or not.
Halo isn’t capable of being a trendsetter, either. At least not anymore. It’s just plays too basic when compared to other shooters of its ever-growing genre. In an FPS, sprint just seems like a pretty natural way to progress since just about all of them incorporate it. And I’m sure every developer is acutely aware that increasing the BMS is better than sprint overall, so why do they add sprint in the first place?
The simple answer to that is utility.
EVERYONE knows that an increased BMS is better overall and I even agree with that, but replacing sprint with it only introduces how a player’s reaction time must be adjusted because instead now their target is moving more quickly overtime and overall. Sprint at least keeps people guessing.
Halo 5’s BMS is the highest it’s ever been and I do agree that the maps should’ve been designed around it; sprint should be an asset, not a requirement. In fact, ALL Spartan Abilities should be choice assets IN GAMEPLAY, not by turning them off in a menu. But my point is that, sprint gives players choice, there are pros and cons to both sprint and BMS. 343i has tried to increase the cons that come with sprinting to the point where now, it’s accomodated poorly (OP).
If sprint was so detrimental, wouldn’t you play better by NOT doing it? Perhaps. But you will find your enemy beating you to the power weapons pretty frequently. You could argue that BMS would fix this issue but in the long run, it just benefits everyone by making the game simpler to play. And when everyone benefits, the skill gap becomes narrower and narrower. Increased BMS makes the game easier, and sprint makes it more difficult. BMS makes everything predictable, while sprint adds some variation. And difficulty gives players something to strive for; why would you play on Legendary difficulty when you could just play on Normal?
Sprint isn’t bad.
It’s just difficult.
And there are many ways to use it incorrectly, ask anyone in CSR Champion. They’ll even tell you that skill-jumps still exist, believe it or not.
Which brings me to my next point: Clamber.
Yes, Clamber makes verticality easier.
Yes, Clamber may reduce the skill gap.
Yes, Clamber can only be used facing (relatively) forward.
Yes, Clamber removes your ability to shoot.
But all in all, this just returns to the point of player utility; Did you use it at the right time?
Like I also said before, skill jumping still exists, and it’s what lets the truly skilled players outshine the rest. Everyone can clamber, but only the best can skill jump, and anyone can learn to do it.
(I’m not done, but I need a break from typing this out. I’ll add more later.)
So therefore, what’s wrong with Halo becoming more difficult? Where your skill and success should be determined by how you utilize your abilities? Where your degree of aptitude and affinity is completely dictated by how easily you can nail a perfect kill?
Spartan Abilities were added to give the player more choice.