I will say, after playing the Beta for 2 1/2 weeks, here is my opinion.
I’ll start off with an analogy;
Halo 4, Still felt like Halo, but a bad one at that.
Halo 5 is kind of fun, but doesn’t feel as ‘Halo’ as it could be.
Today I will talk about why that is, but for the most part, there are other things keeping it that way, and right now, I am just going to talk about the Spartan Abilities.
I will say right now that I am Anti-Sprint and that is final. There are many reasons for that, like destroying map design, Cat-and-Mouse gameplay, etc.
But what about the other abilities? Let’s talk about what they should do about them, shall we?
The following abilities, I believe, should be taken out for the following reasons:
Smart Scope: Not only is it Lore breaking, but game-play breaking too, tightening spread on automatics and precision weapons is something “ADS” would do, and Halo shouldn’t. It really doesn’t serve a purpose other than to pander to the “modern FPS fans”.
Clamber: Rewards you for messing up, something Halo should NEVER do, even gives you a pointless animation just to be an easier target.
Slide: Honestly? Does anyone ever even use this? I mean, just get rid of it, its so pointless. I forget it even exists more than half the time.
With that being said, not ALL spartan abilities are game breaking/ lore breaking/ total rip offs. Here are the only ones that I believe can stay, with a little tuning that is:
Ground-Pound: Yeah, its not the most original in the Spartan arsenal, but not only is it incredibly hard to pull off, but also incredibly satisfying when you do get a kill from it. Its situational to the max, but with that being said, it doesn’t often get seen in action. The reason why its not very viable is because guns kill so fast, its just easier to shoot someone than to try for the risk/reward scenario it owns. Once/ IF TTK is raised, it will actually feel worthwhile using.
Thrusters: This one I can agree does not fit in Halo 5’s sandbox AT THE MOMENT. Combining it with sprint and all of the other mobility abilities, makes it disastrous, as it only makes it easier to escape from losing battles. Losing sprint and nerfing the boost range a little bit would make it balanced IMO, but it would need to see some Beta testing to know for sure.
Spartan Charge: Probably the least game breaking of the abilities (Excluding Slide). Someone would have to figure out how it would be mapped without sprint, however, it could be just combined with thrusters and be the new melee lunge.
Stabilizers: When you ‘Scope-In’ while in the air, you can hover for a couple of seconds. Once you get hit, however, you will descope, your stabilizers will shut off, and you would continue to fall as normal. I believe however, that the normal way of using them should be just replaced with using the optional, “Aim and THEN click your sprint button” because sometimes I like to jump when in shoot outs.
If none of these were to make it to the final game, I can say that I would be totally fine with that. But if they keep some of them, at least make them the bottom ones.