Spam jumpers - gotta go

The absolute joke of this is that he could counter it by just jumping backwards.
It’s like his jump button is broken or something.

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He’s getting mad about jumpers like I get angry with crouch strafers. I think it looks ridiculous and wouldn’t be caught dead tea bagging the ground during a gunfight but the difference between me and OP is that I don’t think there should be a “cool down” on crouching :rofl:

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Welcome to Halo, this has been around since the Bungie days

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So, what you are telling me is you have a hard time aiming at jumping targets and I need to do it more just in case I get matched against you. Got it.

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Yeah lets put a cooldown on a basic movement mechanic. That is such a good idea that you can probably hear me rolling my eyes.

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I think monkeys are funny to kill in MP. After I do I act like one too showing them how foolish they look :joy:

You misread. I’m NOT advocating for any cool down mechanic like OP is

Or just go back to COD this has been a thing since 2001

Haha no you misunderstand. I was just agreeing with your post.

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Constant jumping actually makes the player an easier target because a) their movement is predictable and in a set trajectory b) they can’t cancel their move so they can’t correct their mistake. So I don’t know how this can cause issues to anyone except for the person spamming jump.

Also, adding delays to movement like that would make the game feel clunky and less responsive. Especially on maps like Streets or Aquarius where there are lots of vertical shortcuts. You would have to wait after every jump and stand out in the open for seconds. And there are shortcuts like this, in varying numbers, on every map. It would break the game completely for everyone.

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:joy:people in this forum

No jumping
No crouching
No flag juggling
No precision weapons
No strafing
No equipment
No sprint
No slide

Make them happy - just:

  • Glue everyone to the floor
  • Give them a bottomless clip AR
  • Spawn them 3metres apart
  • Give them all cat ears
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I don’t think you know what movement means, or more what I meant by movement, and what players refer to as movement. Strafing IS walking. Walking sideways is still walking. Crouching isn’t a movement. Sprint, slide, clamber, evade, jetpack, thrust, smart link hover, ground pound, sword lunge, spartan charge, grapple, and repulse are all movement variants. These all move you by changing your directional velocity in an instant.

If only they would make a FPS where your target lays down and takes a nap in front of you while you’re trying to kill them.

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“crouching isnt a movement”

Definition of movement: an act of changing physical location or position or of having this changed.

Another definition : change of place or position or posture.

If you so much as turn your body and only that, that’s movement, you’re not changing location. You are changing posture cause you MOVED A SEGMENT of your body. So please check yaself.

Next up, again strafing is the act of moving left and right. Just walking isn’t going to help you dodge bullets.

Those are not what people talk about when they complain about Halo Reach, 4, 5, and Infinite not being like Halo CE, 2, and 3. You know this, or at least should know this, if you’ve ever seen one of the thousands of threads about it in these forums. Nobody complains about crouching or strafing because it’s such a miniscule maneuver that it doesn’t matter at all. What would they do anyway? Put a timer on how fast you can crouch? You can only crouch once per 3 seconds? You can only walk left and right with a 2 second delay? That’s not an argument. Nobody complains about those ever, because they’re not movements that matter. Virtually all fps games can walk left and right and crouch. Why would you even try to argue about those?

OP here is upset because they probably played games like Call of Duty their whole life, and Halo is the first time they’ve ever seen someone be able to jump in a video game before. They are not used to having to aim up and down at someone bouncing around 10 ft in the air. That’s what makes Halo significant to them compared to other fps games. That’s a stupid argument to want to nerf jumping, but I suppose it makes sense if this is their first Halo.

YOU missed the point entirely. My first reply to you was in disagreement that all you could do for movement (since we are talking about fire fights) is jumping. You can crouch shoot while moving side to side adding more movement to your body to be a harder target to hit. Which could be done in ALL Halo games.

What you call miniscule movement, is quite actually a difference of winning a fire fight and getting thrashed on. Take all that movement away and try shooting someone while moving only forward. I’ll bet you, you’ll have more deaths than the entire enemy teams number of kills. I’m not complaining about It, I’m saying your underestimating what you were able to do in older Halos.

Okay cool, but moving left and right and crouching is not exclusive to any particular Halo, nor is it exclusive to Halo only compared to other FPS games. Nobody is going to jump into Halo for their first time coming from a different FPS and say “Wow I can’t believe Halo has walking left and right and crouching. That’s incredible. That makes it so hard for me to kill them compared to Call of Duty or Battlefield or anything else.”

Every game can strafe and crouch. Every Halo can strafe and crouch. That’s not a significant movement that’s new to the series or any modern game. Nobody cares about strafing and crouching. Jumping 10 ft in the air is something that’s exclusive to Halo and maybe a few other games like probably Crysis and Killzone, Splitgate, Apex, idk, I just played Halo for 20 years. My point is, OP is complaining about jumping because it’s obviously something new to them since they never played Halo. However, that was something that Halo is known for since the beginning. It’s not going to get patched.

LMAO imagine thinking jumping is op in a game :rofl::rofl::rofl::rofl:you’ve clearly never played halo before.

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Yes I know, but with this post, literal tutorials on how to strafe or “how to win fights” iim starting to believe that these movements are unknown to people. Hell, When MCC came out,barely no one was crouch shooting let alone ghandi hopping. It seems what they did in gun fights in other games, was anything but the simplest movements in Halo.

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You’re not wrong. I’m super used to jumping around, especially out if the open where there’s nowhere to hide, but in Infinite I use crouching a ton, since it’s paired beautifully with sliding, and hilarious to squat and shoot someone and they for some reason can’t shoot you right in front of them. Same with crouching in a melee fight. They keep missing for some reason and I punch their legs. You’re not wrong about strafing and crouching being useful or good. It’s just not new to Halo or any fps, so nobody would come to Infinite and be surprised to see you do it. Only jumping high is unique to Halo type games, because other fps games either can’t jump or jumping isn’t helpful. Jumping is a core Halo movement and it wouldn’t be Halo without it. More people also need to disable auto clamber and learn what crouch jumping is.