All maps that feature low-grav areas should have alternate versions that cleanly block off space access. ‘Cleanly’ means that you shouldn’t just pile a bunch of crates/sandbags infront of the doorways, because that looks like -Yoink- and can obstruct strafing/other blind movement during a firefight. That’s something Bungie would do. Approach it like you did Uplink, by using custom walls to cut off paths in a way that seamlessly fits with the architecture. Give interior Zealot a roof, and block the big lifts with the purple material. Use the yellow and blue walls in Anchor 9 to block the space doorways on both teams’ sides. Use teleporters on each side to send people from the observation deck to the DMR near the each team’s small space door.
My honest opinion is that Condemned should be restructured to have a different, grav-free middle area. But I know that will never happen, so I guess I have to settle for walls blocking off space and teleporters to give us more movement options.
Use these space-free versions in any and all playlists geared toward more intense, competitive gameplay.