A small report of things that took my attention concerning the Halo Franchise/Universe:
- Introduction:
I have had just the possibility to play the Halo Wars with a friend. I think I played now all bigger Halo Campaigns: MCC – all 6 – Halo 1-4 +Spartan Ops + ODST (don’t have my own ODST finished, but one of my other mates had the game on 360, so I know the campaign, even if I don’t play all missions); Halo Wars 1; Spartan Assault (with each difficulty setting :S); and Halo 30FPS, also called Halo Reach.
There are much less Halo Games out there, than I thought – Halo CE can be counted 4 times: Halo CE, Halo CE (Xbox), Halo CE:A, Halo CE in the MCC. I mean lol, this pumps the list … also I had the problem that the Halo Games List is very confusing: I didn’t know Halo Wars or ODST since Halo Wars 2 was announced or ODST was out (again) for the MCC.
I have the feeling, that this is the right time, to repeat and specify some point, that I don’t like to much in the Halo Game Franchise.
The Halo Franchise has two aspects: it is Sci-Fi; and it plays with epic, big things, that go off behind you.
The Halo Franchsie itself started (not with Reach, as I figuered out -) with Halo CE; so with the Ring that get’s destroyed and is itself a gigant weapon structure.
Seems big in the first view, and it is realy something new and cool in Sci-Fi, as I can imagine in the year 2000/2001. But after all these years, everything evolved, exept the Sci-Fi like “Fireworks” behind you.
- The “space envents” in Halo so far
I try to list them up here, regarding each Halo Campaign as long as they are worth to being mentioned here. This aspect is a mix of “size and size of the effects radius” and the Sci-Fi based creative fantasy that was used for it. Using () means, the effect is hard to the border not to being mentioned here:
[Sorted: Main Game Row, chronologically // not Main Game Row, alphabethically]
Halo CE/CE:A:
- Ringworld gets destroyed by an overloaded fusion reactor. (II)
Halo 2:
- A Small station was thrown into a gas gigant. (/)
- (City flashed by slip drive.) (/)
- (Parasite overruns mothership with city inside.) (/)
Halo 3:
- Halo Weapon used against a part of our galaxy to destroy the whole feeling life. (II-V)
(- bit of Earth was melted down to destroy Parasite.) (/)
Halo 4:
(- Minor damage to the core of an artificial planet caused by a slip drive.) (/)
(- Battleship was destroyed by a nuclear device while it was attacking Earth.) (/)
ODST:
/
Reach:
(- Melting down a planet a bit. Destroying some ancient ruins. …) (/)
Spartan Assault:
- Planet get’s destroyed by an energy beam of it’s moon (II)
Spartan Ops:
- Artificial planet was navigated into it’s sun and let it detonate (III-IV)
Wars:
- Artificial planet was destroyed by detonating the mini sun in it’s core (II-III)
As it is visible here, the gigant effects become a bit more uninspired … and generally they are realy small if you compare them with real effects in space. The biggest effect was firing the Halo Weapon in Halo III – sadly it was not over spectaculary, … the escape was a a bit more special – bigger bomb, more tension by running away).
Also the structures itself in the Halo Franchse are not very big: the Ring World is a bit small, artificial planets not bigger than … lol planets. If you near something realy big in a fast moving vessel, and you break down, it feels like you are shrinking, as long as you have free sight on that thing.
A little solar flare, of a normal G-Class-Sun (look out of the windown, right there: distance 8 LiMi (Light minutes)) is bigger than everything used in the Halo Franchsie concerning structures.
