Sounds and Sprint/ Shield

Ok, so overall I’ve liked what I’ve seen in some of the videos I’ve watched, but I’m wondering if anyone else out there doesn’t like the in game sounds. What I mean by that is the chirp on every hit/kill and the new “shield low” sound. It’s not that I think change is bad or anything of the sorts, I literally just do not like the actual sound it makes.
Next up, callouts. Does anyone think the in game callouts from your spartans and your teammates just seem too much? I don’t know, maybe it’s just everything combined that just makes the game… I don’t know… noisy? Maybe that’s what I’m looking for.
Last up, does anyone know why if you are sprinting your shield doesn’t recharge? This just doesn’t make sense to me.

  1. I don’t really care about that bit. Maybe it’ll irritate me when I play it, but… eh.

  2. Titanfall had AI call outs, and that was one of the most immersive multiplayers I ever played. Plus, they relay valuable info on the map, opponents, and even tell you off for friendly fire.

  3. To satisfy the raving anti-sprint lobby. The no-recharge impedes ones ability to run away from battle (which apparently didn’t happen beforehand…) If you think you’re hard enough, look up one of the old threads. They aren’t pretty.

I get the point of the callouts and when I think about it, it does make sense with the advent of the party chat. Unlike how Halo used to be, 7/10 times no one will have a mic in game so having the callouts could be handy.
The other sounds though, it just makes it audibly cluttered to me. I guess we’ll just wait and see when the beta comes out.

I for one never had one problem with sprint because it just made sense that spartans could sprint just like any other person. I’m an avid reader of the books so the sprint to me is a non issue. I won’t really care about the no recharge when sprinting I don’t think, I just wondered what their justification (outside of just nerfing it) was. Fictionwise, how would sprinting prevent shield recharge. I guess that should be more of a lore question than a gameplay question.

> 2789953162024895;3:
> I get the point of the callouts and when I think about it, it does make sense with the advent of the party chat. Unlike how Halo used to be, 7/10 times no one will have a mic in game so having the callouts could be handy.
> The other sounds though, it just makes it audibly cluttered to me. I guess we’ll just wait and see when the beta comes out.
>
> I for one never had one problem with sprint because it just made sense that spartans could sprint just like any other person. I’m an avid reader of the books so the sprint to me is a non issue. I won’t really care about the no recharge when sprinting I don’t think, I just wondered what their justification (outside of just nerfing it) was. Fictionwise, how would sprinting prevent shield recharge. I guess that should be more of a lore question than a gameplay question.

Yeah, I never had a problem with sprint either. I guess the explanation could be that it uses the fusion reactors energy to run a system that keeps you going indefinitely, as sprint is infinite now.

In Halo 4 multiplayer, I noticed how hard 343 was trying to guide players towards objectives with visual/audio cues. If we all speak out against information overload and super annoying audio chirps I’m sure halo will turn out right.

I was wondering if anyone was going to point out the hit indicator sounds. They’re practically unbearable with headphones on, especially hearing someone use an SMG. I hope it’s not in the beta or it’s taken out before the final release.

I too dislike the Shield Low/Shields Down downs. I do know a lot of this is placeholder and it won’t bother me much, but it’s there. I do, from watching the vids, have gripes with the callouts and hitmarker sounds. I just don’t like the idea of a sound for a hitmarker in the first place as all it needs to be is a visual indicator and nothing more. Too much sound overloads and distracts from more important weapon sounds and footsteps and such.
As for callouts, I don’t have issue with callouts themselves, I have issue with being handed a single canned voice for my Spartan. If in full release, we can choose from maybe three or four accents and adjust pitch (a la Saints Row III/IV, SoulCalibur IV/V) I’d be totally cool with it. Yeah, you’ll need a few more VO actors, but it’d be worth it in the long run.

> 2533274827546373;7:
> I too dislike the Shield Low/Shields Down downs. I do know a lot of this is placeholder and it won’t bother me much, but it’s there. I do, from watching the vids, have gripes with the callouts and hitmarker sounds. I just don’t like the idea of a sound for a hitmarker in the first place as all it needs to be is a visual indicator and nothing more. Too much sound overloads and distracts from more important weapon sounds and footsteps and such.
> As for callouts, I don’t have issue with callouts themselves, I have issue with being handed a single canned voice for my Spartan. If in full release, we can choose from maybe three or four accents and adjust pitch (a la Saints Row III/IV, SoulCalibur IV/V) I’d be totally cool with it. Yeah, you’ll need a few more VO actors, but it’d be worth it in the long run.

Why do you think they added an additional audio indicator on top of the visual one? I say they’re holding our hands while we the community are forced to play with their training wheels on; but on the other hand people are saying auto aim has been all but removed. The latter I can deal with but please show players some respect 343 and don’t smother us with high pitched hitmarker sounds. Low pitched noises at least, so they’re not annoying AF :slight_smile:

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> Yeah, I never had a problem with sprint either. I guess the explanation could be that it uses the fusion reactors energy to run a system that keeps you going indefinitely, as sprint is infinite now.

I believe we can look at the AA version of Sprint from Reach for this explanation;
‘The ‘Sprint’ function operates by bypassing the safety limiters of the MJOLNIR actuators and “muscles”, allowing better performance at the expense of heat regulation, overheating the user if used for prolonged periods.’

Now since this is Halo 5 and they don’t really need a ‘Sprint’ armor ability, I think it’s safe to say that, canonically, it would have to work similarly. The MJOLNIR Gen 2 armor will allow for heightened mobility but at the cost of it’s system’s recharging your shield’s or regulating power to them should they be ‘popped’.

to promote the new starwars film coming out 343 hired r2d2 as the sound designer for halo 5, which is why everything sounds like beeps and chirps.

> 2789953162024895;1:
> Ok, so overall I’ve liked what I’ve seen in some of the videos I’ve watched, but I’m wondering if anyone else out there doesn’t like the in game sounds. What I mean by that is the chirp on every hit/kill and the new “shield low” sound. It’s not that I think change is bad or anything of the sorts, I literally just do not like the actual sound it makes.
> Next up, callouts. Does anyone think the in game callouts from your spartans and your teammates just seem too much? I don’t know, maybe it’s just everything combined that just makes the game… I don’t know… noisy? Maybe that’s what I’m looking for.
> Last up, does anyone know why if you are sprinting your shield doesn’t recharge? This just doesn’t make sense to me.

My biggest issue is the BR sounds lol

I for one got used to the sounds within a few matches it isn’t that bad trust me it’s just new in our 14 years of playing halo we’ve never had to listen to that type of high pitched type noise but it seemed to me easily vanish into the background in the midst of all the action.

There are a variety of very high pitched chirp/click/beep like noises which are a little annoying - just from an audio quality perspective. Having my ears constantly bombarded by those high pitched noises is just not enjoyable.

So far, the chatter is something I am looking forward to. Great for when working with random teammates who do not communicate. I just hope it can be turned off.