> The living Dead playlist has so many things that are out of whack.
Quite right. I’d say that the main problem is that the playlist is entirely unfair to one team, guaranteeing frustration for that team and dull, unchallenging victories for the other.
> The Pistol- In living Dead the pistol can be very deadly in the right hands but it does seem a bit overpowered. So to fix the pistol from being as overpowred as it is, I say to replace the pistol with a DMR. A DMR will punish noobs for spamming and reward pacers with good aim a kill.
The DMR can zoom in farther, has more bullets per clip, and has significantly less bloom than the Magnum. Placing it in Infection will only worsen the imbalance.
The Magnum is fine when map design accommodates it. Limiting sightlines and providing ample cover are two ways to reduce the Magnum’s effectiveness. Failing that, even outright removal of the Magnum would be better than adding the DMR.
> Armor Abilities- In the alpha zombie gametype everyone has sprint including the zombies which makes for extremely easy headshots on zombies. I would make Alpha zombies just appear less in the rotation and make regular infection more common.
The trick with Evade is that it’s way too powerful in CQC. It’s extremely powerful for dodging, extremely powerful for maneuvering, extremely powerful for flanking, it covers a large distance, and it does all of these things insanely quickly. The reason it works in Living Dead is because it’s imbalanced in favor of the Zombies; you could say that it partially (but not completely!) cancels out the Human-favoring imbalance in the maps. But on balanced maps that favor neither side, Evade is simply too much.
Of course, you need not simply take my word for it. There are some balanced Infection maps floating around the Customs community. If you can find one, you can try Alphas and Infection on it, and see the difference for yourself. (I’d recommend a map called “Zombie Base”. It is a community-made edit of Sword Base, and Alphas is quite fun on it.)
> But if that can’t happen, I suggest give zombies a choice between sprint or armor lock. With armor lock you can survive getting sniped or blasted with a shotgun everytime you go for the humans and have a chance at killikng them. I think this would improve infection greatly.
I believe this will have one of two effects: Armor Lock will either be overpowered in the hands of a Zombie; or it will do nothing to assist the Zombies, but it will act like a pause button, frustrating and irritating the Humans. Neither would be in the best interest of the playlist.
(The goal is to make the playlist fun for as many people as possible – not to frustrate one team or the other. Right now, the playlist frustrates Zombies. Adding Armor Lock will frustrate Humans, while doing little to relieve the Zombies.)
> BullTrue- If I get a bulltrue I should live. End of story. I do understand it’s lag, but you don’t have to rub it in by giving me a bulltrue.
This, I understand and agree with. I think it would have to be fixed using a TU, however.
> Maps- Living Dead needs community maps. I do get tired of playing the same map over and over again. 343, this is a must. For sure.
Indeed. The imbalance present in the default maps is a huge problem, and community-created maps would be the best option provided that they are tested meticulously and balanced.
> Although I would like to see Sword base appear more in the rotation. It’s one of the beat infection maps of all time. ( Why Bungie did you remove the ledge? ) But in all seriousness
Please be sarcasm.
> Camping- I do understand camping in infection. But people that get in obsurd camping spots is just uncalled for. 343 please remove ridiculess camping spots from living dead. (But 343, you could also add some legit ones.)
Ah, good, it was sarcasm.
When you refer to “legit camping spots”, are you referring to areas that the Humans can hold, but that are fair on the Zombies? Locations that can be defended, but that require teamwork and some amount of effort to successfully hold?
>
Overall, you’ve got some good ideas. I think that the maps are the biggest problem in Living Dead, however. Most of the issues that seem to be gametype problems can actually be fixed by using better, balanced maps.