Sort out Infection!

take out the “infection” gametype idea, armor lock idea, and replace every instance of “DMR” with “plasma pistol” and you have a deal.
Seriously, the PP is good…it has limited ammo (especially if charged) and can take down medium range. Long range weapon in infection=BAD.

PS: the ledge in Sword base was TERRIBLE. its an ABSURD camping spot. that would be a super fun map if people would actually walk around the map instead of staying huddled in a certain hallway the whole time.

Add the DMR? Why? This would make Infection even more broken than it already is. Keep the pistol and shotgun, just fix the way the playlist is set up. Give zombies evade in lieu of sprint for alpha zombies, and fix the broken camping spots, like sword base or the cage. Also, zombie kills should be worth 2 points, so the constant throwing yourself at humans can actually pay off.

I’d like to think that it would be the lack of a boot option, but I guess there’s not enough griefers like me. On the bright side, I do get shotgun my team out of their camping spots. I think you owe me.

the pistol still needs gone. I shouldnt be killed by someone on the other side of the map that im not even heading toward

> The living Dead playlist has so many things that are out of whack. I’ll list a few and show you how I would fix them to make the the living Dead playlist better.
>
> The Pistol- In living Dead the pistol can be very deadly in the right hands but it does seem a bit overpowered. So to fix the pistol from being as overpowred as it is, I say to replace the pistol with a DMR. A DMR will punish noobs for spamming and reward pacers with good aim a kill.
>
> Armor Abilities- In the alpha zombie gametype everyone has sprint including the zombies which makes for extremely easy headshots on zombies. I would make Alpha zombies just appear less in the rotation and make regular infection more common. But if that can’t happen, I suggest give zombies a choice between sprint or armor lock. With armor lock you can survive getting sniped or blasted with a shotgun everytime you go for the humans and have a chance at killikng them. I think this would improve infection greatly.
>
> BullTrue- If I get a bulltrue I should live. End of story. I do understand it’s lag, but you don’t have to rub it in by giving me a bulltrue.
>
> Maps- Living Dead needs community maps. I do get tired of playing the same map over and over again. 343, this is a must. For sure. Although I would like to see Sword base appear more in the rotation. It’s one of the beat infection maps of all time. ( Why Bungie did you remove the ledge? ) But in all seriousness it does need community maps.
>
> Camping- I do understand camping in infection. But people that get in obsurd camping spots is just uncalled for. 343 please remove ridiculess camping spots from living dead. (But 343, you could also add some legit ones.)
>
>
> Inb4troll
> Inb4Amorlocksucks
> Inb4chinacalled
> Inb4TL;DR
> Inb4coolstorybro
> Inb4Adapt
> Inb4OPcan’tinb4

This, apart from the ridiculous camping spots (crazy fun)

The only thing here I want are community maps.

They should put a countdown timer at the swordbase hallway and under the 3 countdown lifts, at least to stop me collapsing with laughter at the noobs there getting annihilated.

> The Pistol- In living Dead the pistol can be very deadly in the right hands but it does seem a bit overpowered. So to fix the pistol from being as overpowred as it is, I say to replace the pistol with a DMR. A DMR will punish noobs for spamming and reward pacers with good aim a kill.

Yea give me a dmr so I can get a bunch of rampages and untouchables like I do in custom games.
You know,I get removed by party leader Alot for that.

the thing that annoys me the most about infection is when I am the zombie all 3 rounds, and the 4 year old who insists on going to the ledge on sword base every round (since sword base is the only map that ever gets picked in infection) is the human all 3 rounds.

I mean the maths is simple

12 players
3 rounds

that means that you have 4 alpha zombies per round (max) and nobody has to be a zombie more than once

also they need more maps, or at least to fix all the rediculous spots on the current ones, like the ledge on sword base or the top of the cage

The Pistol - You want to give humans a DMR over the pistol?!?! No thanks! The pistol still has bloom but spamming or not won’t make a huge difference.

Alpha Zombies - Agreed. Sprint just makes zombies easy targets. People screamed for Sprint because they kept evading off the maps. So now we get punished with Sprint? I say make Alpha Zombies has an AA selection between Unlimited Sprint and Limited Evade.

Bull True - I know what you are referring to here, but keep in mind that a Bull True is awarded for killing a player in the act of lunging (not necessarily you). But honestly if I shotty a lunging zombie, physics states that their body better get blasted backward and not keep lunging to kill me.

Maps - Community maps would be outstanding! The ledge was removed because of campers as you mention in your 5th point. Some people play dumb and go the worst possible way after campers. I could easily destroy kids on Sword Base via Evade and the red lift.

Camping - Any spot can be a camping spot, but spots that you have to bypass killzones to get to are the problem areas that should be soft killed.

> The living Dead playlist has so many things that are out of whack.

Quite right. I’d say that the main problem is that the playlist is entirely unfair to one team, guaranteeing frustration for that team and dull, unchallenging victories for the other.

> The Pistol- In living Dead the pistol can be very deadly in the right hands but it does seem a bit overpowered. So to fix the pistol from being as overpowred as it is, I say to replace the pistol with a DMR. A DMR will punish noobs for spamming and reward pacers with good aim a kill.

The DMR can zoom in farther, has more bullets per clip, and has significantly less bloom than the Magnum. Placing it in Infection will only worsen the imbalance.

The Magnum is fine when map design accommodates it. Limiting sightlines and providing ample cover are two ways to reduce the Magnum’s effectiveness. Failing that, even outright removal of the Magnum would be better than adding the DMR.

> Armor Abilities- In the alpha zombie gametype everyone has sprint including the zombies which makes for extremely easy headshots on zombies. I would make Alpha zombies just appear less in the rotation and make regular infection more common.

The trick with Evade is that it’s way too powerful in CQC. It’s extremely powerful for dodging, extremely powerful for maneuvering, extremely powerful for flanking, it covers a large distance, and it does all of these things insanely quickly. The reason it works in Living Dead is because it’s imbalanced in favor of the Zombies; you could say that it partially (but not completely!) cancels out the Human-favoring imbalance in the maps. But on balanced maps that favor neither side, Evade is simply too much.

Of course, you need not simply take my word for it. There are some balanced Infection maps floating around the Customs community. If you can find one, you can try Alphas and Infection on it, and see the difference for yourself. (I’d recommend a map called “Zombie Base”. It is a community-made edit of Sword Base, and Alphas is quite fun on it.)

> But if that can’t happen, I suggest give zombies a choice between sprint or armor lock. With armor lock you can survive getting sniped or blasted with a shotgun everytime you go for the humans and have a chance at killikng them. I think this would improve infection greatly.

I believe this will have one of two effects: Armor Lock will either be overpowered in the hands of a Zombie; or it will do nothing to assist the Zombies, but it will act like a pause button, frustrating and irritating the Humans. Neither would be in the best interest of the playlist.

(The goal is to make the playlist fun for as many people as possible – not to frustrate one team or the other. Right now, the playlist frustrates Zombies. Adding Armor Lock will frustrate Humans, while doing little to relieve the Zombies.)

> BullTrue- If I get a bulltrue I should live. End of story. I do understand it’s lag, but you don’t have to rub it in by giving me a bulltrue.

This, I understand and agree with. I think it would have to be fixed using a TU, however.

> Maps- Living Dead needs community maps. I do get tired of playing the same map over and over again. 343, this is a must. For sure.

Indeed. The imbalance present in the default maps is a huge problem, and community-created maps would be the best option provided that they are tested meticulously and balanced.

> Although I would like to see Sword base appear more in the rotation. It’s one of the beat infection maps of all time. ( Why Bungie did you remove the ledge? ) But in all seriousness

Please be sarcasm.

> Camping- I do understand camping in infection. But people that get in obsurd camping spots is just uncalled for. 343 please remove ridiculess camping spots from living dead. (But 343, you could also add some legit ones.)

Ah, good, it was sarcasm.

When you refer to “legit camping spots”, are you referring to areas that the Humans can hold, but that are fair on the Zombies? Locations that can be defended, but that require teamwork and some amount of effort to successfully hold?

>

Overall, you’ve got some good ideas. I think that the maps are the biggest problem in Living Dead, however. Most of the issues that seem to be gametype problems can actually be fixed by using better, balanced maps.

I will never understand why this gametype is consistently the most populated, it almost immediately devolves into a camp-fest.

I agree with maps and camping. They should just completely remove all normal maps from infection and add some community maps. Awesome ones with green and purple effects, not the usual boring Forge World maps. And to add onto that, if the right maps are picked then there won’t be any camping. Put in maps that make camping, well, not possible.

I’d also like to be more afraid of zombies. Yeah they move fast and jump high, wow. They don’t have shields, so give them a slightly higher damage resistance. Give zombies enhanced motion trackers, so they know where humans are constantly (sort of like an ability to “sniff out” brains). Make the some of the maps dark, so I have to identify them by glowing energy swords.

> I agree with maps and camping. They should just completely remove all normal maps from infection and add some community maps. Awesome ones with green and purple effects, not the usual boring Forge World maps. And to add onto that, if the right maps are picked then there won’t be any camping. Put in maps that make camping, well, not possible.
>
> I’d also like to be more afraid of zombies. Yeah they move fast and jump high, wow. They don’t have shields, so give them a slightly higher damage resistance. Give zombies enhanced motion trackers, so they know where humans are constantly (sort of like an ability to “sniff out” brains). Make the some of the maps dark, so I have to identify them by glowing energy swords.

I definately agree on the “scary zombies thing”

I think it was save one bullet on halo 3, the zombies were a real threat because they were slightly harder to kill… and when you saw lots of red dots on your motion sensor it was bad news

I thinks slower tougher zombies would make the gametype more fun

I love zombies, its my favorite playlist. But I do agree some of it needs to be fixed.

  1. The most important…NEW MAPS
  2. Fix how zombies are chosen.
  3. Fix the lags in the playlist. I have never seen a playlist like this one lag so much.

also someone said make the person with the most kills a zombie. I disagree, If you get that many kills you shouldnt be punished into being a zombie. I would onpurpose make sure I wouldnt have the top score then lol.

@DavidJCobb

Yeah the Sword base thing is sacasm. And that is exactly what I mean by legit camping spots.

I could careless about the camping, because it keeps the zombies away from me and allows me to snipe them. Imagine you were actually fighting zombie. I bet you wouldnt want to be out in the open. No, you would be hudled with your buds in a small room with one entrance.

> I could careless about the camping, because it keeps the zombies away from me and allows me to snipe them. Imagine you were actually fighting zombie. I bet you wouldnt want to be out in the open. No, you would be hudled with your buds in a small room with one entrance.

Gameplay>Realism

> > The living Dead playlist has so many things that are out of whack. I’ll list a few and show you how I would fix them to make the the living Dead playlist better.
> >
> > The Pistol- In living Dead the pistol can be very deadly in the right hands but it does seem a bit overpowered. So to fix the pistol from being as overpowred as it is, I say to replace the pistol with a DMR. A DMR will punish noobs for spamming and reward pacers with good aim a kill.
> >
> > Armor Abilities- In the alpha zombie gametype everyone has sprint including the zombies which makes for extremely easy headshots on zombies. I would make Alpha zombies just appear less in the rotation and make regular infection more common. But if that can’t happen, I suggest give zombies a choice between sprint or armor lock. With armor lock you can survive getting sniped or blasted with a shotgun everytime you go for the humans and have a chance at killikng them. I think this would improve infection greatly.
> >
> > BullTrue- If I get a bulltrue I should live. End of story. I do understand it’s lag, but you don’t have to rub it in by giving me a bulltrue.
> >
> > Maps- Living Dead needs community maps. I do get tired of playing the same map over and over again. 343, this is a must. For sure. Although I would like to see Sword base appear more in the rotation. It’s one of the beat infection maps of all time. ( Why Bungie did you remove the ledge? ) But in all seriousness it does need community maps.
> >
> > Camping- I do understand camping in infection. But people that get in obsurd camping spots is just uncalled for. 343 please remove ridiculess camping spots from living dead. (But 343, you could also add some legit ones.)
> >
> >
> > Inb4troll
> > Inb4Amorlocksucks
> > Inb4chinacalled
> > Inb4TL;DR
> > Inb4coolstorybro
> > Inb4Adapt
> > Inb4OPcan’tinb4
>
> Agreed.
>
> Most importantly they have to balance out the Humans vs Zombies. No one wants to a zombie because you are severly out balanced. I mean who here has gotten a Infection Spree medal (kill 5 humans in a row)? The other two are impossible to get anyway…lol
>
> To me there’s no point in running out as a zombie, I would rather just wait for the round to be over than give away free kills and ruin my KD.
>
> It Needs community maps… there’s sooo many awesome zombie theme maps.
>
>
> and why the ibn4? lol relax this ain’t B.net.

Just so you guys know, the pistol punishes spammers more than the dmr, with the DMR you are just giving humans more ammo

> > I could careless about the camping, because it keeps the zombies away from me and allows me to snipe them. Imagine you were actually fighting zombie. I bet you wouldnt want to be out in the open. No, you would be hudled with your buds in a small room with one entrance.
>
> Gameplay>Realism

You still haven’t took my point down…Camping dousn’t hurt anyone. The zombies win like 90% of the time anyway.