Sort out Infection!

Infection needs to be changed fast.

Lets all be honest, Infection is an easy game with laid back gamers which is why it’s so fun. It’s a causal playlist and can be the best one there is if all others are giving you boring games but the problem with Infection is that it’s just got boring. The only two game types in Infection are Alpha Zombies and Infection (standard).

Bungie and there playlist team, honestly cannot devise a good playlist at all if they think that the Infection playlist is fine. Let’s move onto Sword Base first. They rename to “Campers Heaven” in which every single ledge is possible to reach in order to rain power over people below. It’s a bad map anyway but in Infection it makes me want to leave, the only reason I don’t is because of the cR and because I’m not a quitter that quits every game I don’t like.

Next up The Cage, it’s okay for Team Slayer and what not but really? Infection is awful on The Cage, just like Sword Base it has multiple camping zones and is such a bore to play on Infection, the map is visually pleasing and the game play ends up being whoever stands back from the carnage will survive.

Lastly because I’m not going through every map is Countdown. Personally this is a favorite map for me but when the humans team up near the lifts or near the balcony end bit it bores me being a Zombie and being a Human also makes me think that it must be pretty tough for the Zombies. It’s a good map for CTF and slayer etc, but for Zombies? It’s easy kills and unfair to play.

Give us community maps!
The one thing the community is screaming out for is community made maps because we, the players are awesome at map building but Bungie is so lazy, YES, lazy they only put in standard maps and game types because play testing in very minimal if anything. I’m asking you 343 to get the Reach community rounded up of forgers and get some great community maps going into matchmaking.

Ever wonder why people want to play customs? Because customs have games in which matchmaking doesn’t have. Matchmaking is fun on certain maps but when you like to play Infection or say Big Team Battle, it really takes away the fun when there is no decent maps to play on.

*Lastly - I’m aware that BTB has ‘some’ community maps like Mt. Lam Lam and Wayont etc etc but more tactical maps for CTF, Bomb etc instead of very standard looking Hemorrhage maps, ie red and blue base.

I agree that Infection is not ideal on most of the original maps. My suggestion is to add some Forge FX to set the mood, and place crates and other scenery items around the map as “debris.” Also, community made infection maps would be interesting, but they should be made for Infection, and Infection only.

There’s quite a few things that need to be fixed with infection:

  • Removed boxed maps, add community maps specifically made for LD.
  • Change up the point system (Humans get 1 point per kill, Zombies get 3 points per kill)
  • 3 rounds of 4 unique zombies OR 4 rounds of 3 unique zombies so the point spreads can be fair (unlike someone get zombie all 3 rounds)
  • Fix the betrayal glitch when a human kills a zombie
  • Add loadouts (Sprint OR Evade)

The reason I scream for the loadouts is because Swordbase bottom red lift room camping was not bad until Evade was taken away. Then it because a campers fest. The Cage needs to be removed and replace with Uncaged to at least allow an additional route toward the top of the cage and to allow the middle entrance from the bottom of cage to be more accessible.

Agreed. Infection needs an over-hall and fast.

Agreed with all.

People these days do not seem to understand what Infection is about…

Infection is about Survival by any means nesecarry, if there was a IRL Zombie Outbreak, would you go running in like a -Yoink!- trying to kill 100 zombies with one gun?

Neither would I, I would stay back in a safe position and hold out as long as I could.

Sword Base is a fine map, if you actually communicate with other Zombies, you will all be able to charge in at once and absolutely rape the ‘campers’.

Community Maps - I completely agree with you here but there would be problems, mainly about Frame Rate Problems.

Playing with a guest makes the frame rate lag, even if it is just ONE Guest, it would ruin the experience adding Community Maps and considering it would be Grey and probably have over used FX, would make the commited Community Maps look stupid.

Just my two cents at least.

Infection is fine and is the most popular playlist on Reach at the moment, watch is slowly burn if they make too many changes like you suggested.

> People these days do not seem to understand what Infection is about…
>
> Infection is about Survival by any means nesecarry, if there was a IRL Zombie Outbreak, would you go running in like a -Yoink!- trying to kill 100 zombies with one gun?
>
> Neither would I, I would stay back in a safe position and hold out as long as I could.
>
> Sword Base is a fine map, if you actually communicate with other Zombies, you will all be able to charge in at once and absolutely rape the ‘campers’.
>
> Community Maps - I completely agree with you here but there would be problems, mainly about Frame Rate Problems.
>
> Playing with a guest makes the frame rate lag, even if it is just ONE Guest, it would ruin the experience adding Community Maps and considering it would be Grey and probably have over used FX, would make the commited Community Maps look stupid.
>
> Just my two cents at least.
>
> Infection is fine and is the most popular playlist on Reach at the moment, watch is slowly burn if they make too many changes like you suggested.

Sorry, but did you ever even play Infection in Halo 3? That gametype was all about community maps or, more specifically, maps made expressly for Infection. People used the same tactics, really, but they were less annoying; maps were built with specifically designed camping spots that also balanced themselves by presenting dangers to humans, as well as not giving an overview of the entire map to the humans a la the now-fixed famous camp ledge on Sword Base.

Basically, it was all controlled camping, carefully coordinated by whoever created the map, and the successful ones were an absolute blast to play, as both human and zombie. In comparison to Halo 3’s Infection variants, Reach is surprisingly dry. Like the OP said, we have Alpha Zombies and Vanilla Infection spread across maps that weren’t specifically built with either gametype in mind.

In Halo 3, people easily designed fun Infection maps. Remember The Vent? That was fun when you got a good eight people in the vent at once. I also remember an Infection game specifically designed for Rat’s Nest. Basically, it was a vehicle caravan. The humans had to work together to drive a tank, a few warthogs, and maybe a mongoose through some tunnels in Rat’s Nest. It wasn’t that easy, though. The tunnels were filled with debris that the humans had to constantly get out of their vehicles to push out of the way, or try simply plowing through, all while being assaulted by zombies that could come out of almost literally anywhere. It was frantic fun for the humans, and viable to get kills as zombies. If the humans managed to succeed and get to the end of the tunnel, they were rewarded with a cache of weapons, some good - but not impenetrable - cover, and a killing field that the zombies had to cross to get to them (zombies had really enhanced speed, though, to keep up with the vehicle caravan).

My point in saying all that is this: Infection can be a blast. The gametype can spawn some really creative concepts (Fat Kid, The Vent, Caravan) that can be great fun in customs, so why not let us bring them to matchmaking? At the very least, Living Dead needs specialized maps to play on - optimized in Forge specifically for fair, fun Infection play. This is because of an obvious fact: As it stands, Infection is massively biased towards human survival. Oftentimes when I get infected, I just sit in a corner. I know the humans have set up a killing field that will take me out easily. That isn’t my idea of fun. But nor is running into humans who will kill me over and over. It needs to be overhauled and specialized to be fun for both sides. Take out the lazy default maps and add some specialized community Forge ones. Not only this, but add new gametypes as well, such as the one I described earlier with the vehicle caravan. This would make Infection a fun, fair, varied experience. I don’t see how the population would dwindle with these changes.

H3 had far better default maps than Reach, yet playing Infection on them sucked most of the time. So, yeah - custom maps are what Living Dead really needs. Period.

We need DEDICATED Infection maps. Not just default maps with “lol killzones everywhere.”

Hopefully this will be one of the things 343i addresses. I love Infection, but I am really sick of playing Sword Base NINETEEN TIMES IN A ROW. COME ON.

And if it’s not Sword Base, it’s The Cage, which is even worse, since it’s so big and open, the zombies barely have a chance to infect anybody.

I betray the people who camp the lift corridor in Sword Base. If there’s a big group of people in there, I will just betray every single one of them. I’m not against camping, but that’s completely against the spirit of the game and is abusing a broken system. JUSTICE WILL BE SERVED.

Agreed.

When you die as a zombie you can either spawn at a random point at the map(Like regular spawning) or you can spawn were you dieds. You know how zombies get back up right? Well this is basicly that.

Thats actually a very good idea and it would make you more like a zombie and less of a guy with a sword.

which is SO balanced if you get shotgunned by someone 2 feet away from you right?

> which is SO balanced if you get shotgunned by someone 2 feet away from you right?

You could make so that the Zombie spawns in the general area, maybe at a certain distance from a player.

Then you would be better of just using the normal respawn system.

Right and the humans would have no idea if your gonna choos to get back up or spawn in as a new Zombie, which adds more strategie to the Zombie game type! excellent idea! But I wouldent get rid of old school Zombies either, make it a new Zombie game type! :slight_smile:

how does that add stratagy? The majority of people would choose to spawn near people. Seriously, this is not a good idea.

Spawn killing? No thank you.

<4 <343

Something like Brink’s incap system could work.

When a Zombie dies, they’re “incapacitated”, like in Brink. They can wait out a (relatively lengthy) time limit and then get back up, or they can choose to respawn instantly using the normal spawn system. If they get domed while they’re incap’d, then they’re forced to respawn instantly using the normal system.

If this is made entirely optional (that is, if it can be controlled in Custom Game options), then it can add an extra element of strategy for the Humans. I remember playing Flood levels in Halo 3 – you always had to go back and melee the Flood bodies after you “killed” them, to make sure that they don’t get reanimated again later. Similar deal here.

> When you die as a zombie you can either spawn at a random point at the map(Like regular spawning) or you can spawn were you dieds. You know how zombies get back up right? Well this is basicly that.

Here is a better idea! which I will say again to the community just like Gears of war fans said as well for BEAST MODE.

As infected individuals we should be the flood. They ARE zombies and are infected so why not play as a flood and crawl on walls like spider man and jump really far! What happened to imagination?

Begformymercy