Sorry but AR takes 0 skill

Uh yea that’s the point??? I’m winning fights just by holding RT at 30m and point my gun at the enemy. As long as I shot first I will win unless they are a god with sniper or something. That’s what the gun was made to do and that’s why I’m saying its dumb as a starter. It’s WAY too strong. It fits too many ranges. It’s there to make it easy to get kills if you are bad at the game, and very easy to get kills if you are good at the game. IT TAKES NO SKILL TO USE.

It’s effective range is 0 to 50m, and then extends to another 25-30m if you feather the trigger. Positioning and movement are skills but USING THE AR IS NOT A SKILL. It is literally the most brain dead thing you can do in a shooter, point and click. How is this not getting through to you?

I ran gaming tournaments for years. Most “pros” actually have no idea what they are talking about. They sit and play a very sterilized version of whatever game they play in a little bubble outside of the real world. I stopped taking anything they say with value. Being a pro gamer doesn’t necessarily dictate that you understand everything about the game. It just means you are really good at playing this one particular version of the game.

That said, no they barely ever use it because they are all too busy playing ranked where you start with a BR. And every time I watch a “pro” in quickplay or BTB the first thing they do is grab a BR. So no they don’t know what TF they are talking about, most probably have less than 20 games where they even used it. If they did and actually dove into it (which they likely won’t bc they have to continue practicing ranked settings) they would see how good it is compared to the general sandbox. Yes BR beats it at range but ONLY BARELY which is a problem.

Uh go play the game LOL You can hit someone from 20-30m and kill them quickly with an AR, enough that you really don’t need a BR/Commando/Sidekick to engage across the center of Bazaar. It helps but is not necessary. You can just feather AR and it’s going to be almost just as effective.

Yet again, Sidekick requires you to pace your shots and punishes you heavily for missing. AR does neither of these things. TTK is not the issue, it’s the TTK plus the range plus the lack of skill needed to even do these things that makes AR and problem.

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LOL No it’s not. AR v AR is basically who shoots who first.

I’ve gotten plenty of reversals in AR v AR fights.

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All that means is the other guy was bad.

All that means is the other guy was bad.

Welcome to literally every shooter ever. “The only reason the other guy didn’t win is because he wasn’t as good as you.”

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Except that’s literally what a reversal is. If the person has good aim you will be dead before they finish the clip.

Unless I’m better than them. Or have used equipment. Or outmaneuver them. Or use cover. Or any number of things that allow the person to get a reversal.

That’s how all shooters work. Usually the person that fires first wins in a one on one, unless the other person is better. Do you just not understand this?

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No, it’s really not who pulls the trigger first, assuming your opponent is doing what you just said, just holding RT, more often than not, unless they’re point blank, you can usually challenge them with no issue and assuming you know how to aim, finish them off with a pair of headshots faster than they can understand the concept of bloom.

I mean, most diamond+ players prefer sidekick I bet because of it’s accuracy and TTK, but it’s not like they can’t do work with an AR, but those same players will always out-preform lower skilled players because they know how bloom works, where to aim their shots for max efficiency, optimal range of engagements, what it’s strong and weak against.

It’s not like AR is THE gun, it’s just something most people can use without having to learn some trick.
If it was as OP as you were hyping it up to be, you wouldn’t have people disagreeing with you, everyone would just be like “Yeah bro, AR is literally the best gun in the game.”

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The fact is that the aim assist is too low to consistently beat a good player using an AR, you can’t have the lowest aim assist in the franchise while having the best AR it just doesn’t play good nor does it make any sense. Right now there is no down side to using the AR because it is so powerful and so easy to use compared to precisions. As an above average player I have to play cracked to beat someone using an AR when I shouldn’t have to be. I lose too many 1v1 against an AR when using the sidekick that it simply isn’t worth it to use the gun that requires more skill to use which isn’t how Halo should play. Either we need a serious fix to the aim assist in this game or the AR needs a nerf but regardless the fact that the AR has no damage fall off at range is just ridiculous.

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As a Diamond player I always start using the sidekick but always end up going to the AR because I end up losing too many 1v1’s against it. Because the AR is so much easier to use there is no downside to using it when it’s this powerful, whereas if I use the sidekick I have to be close to perfect every time to beat a good player using the AR.

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There is a downside though, at further range, while there’s no damage fall-off, less shots hit, something the sidekick can easily remedy and dominate in, and yes, the sidekick takes more skill than the AR, but that’s because the TTK peak is lower, better, more rewarding, if you can use the sidekick, you’ll always beat the AR, no matter what range.

If want to continue using the AR, that’s fine, use whatever you feel is optimal, but you’ll eventually hit a limit and have to learn how to play around it, just pulling out the AR won’t be good enough, it already isn’t good enough if you’re fighting someone who has shotty, plasma, mauler, stalker, hammer, sword, sidekick, and can land their shots or play to their strengths. e.g Mauler melee combo or even just a perfect mauler will slaughter an AR user.

We don’t care about old Halo’s argument we want weapons that feel good to use. Which was like 20% of H3’s sandbox btw.

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Spiker and carbine come back, plz, I miss you.

That’s Nice :+1:
I’ll be sure to keep that in mind when I play…

Well playing on controller the sidekick has zero aim assist at range and has a ton of bloom so killing a full shielded player at range is easier with the AR when pacing your shots.

Killing anyone with AR is “easier”, AR is meant to be easy, but it’s not going to solve everything magically, depending on the scenario you still have to put in effort if you want results, you can’t always pull out AR and win.

I mean, you said it yourself, pacing shots to control bloom helps the AR do better, but someone with the sidekick still has the potential to outperform you and it will always be that way at this rate.

Yes but coming from an above average player the skill required to use the sidekick is too much of a risk to justify using it all the time and if a diamond player doesn’t want to take the risk then what do you think the average player is going to do? I obviously don’t want the AR to be useless but I shouldn’t have to play at the top of my game to beat it.

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If you were above average, you’d be using the sidekick, sentinel beam, heatwave, Bulldog, pulse carbine and needler and noob combo, heck, even the stalker rifle, all of these weapons kill faster than the AR if you land your shots, you are using the AR because you are average, because it’s easier, because with some skill it allows you to compete with players who do use these.

The AR can’t beat these, it can’t in raw TTK, but they need more practice than the AR does, they require more skill than the AR, but the AR allows a little skill to take you a long way, it has no quirks or mechanics, that’s why it’s good, it’s a starter weapon you can rely on while you learn about everything else, and you have a weapon you can always slowly improve with, you can see your skills applied to the AR even if it’s something as simple as shot pacing, the more skilled you are, the better it preforms, but that skill can only take you so far before you need to be better.

It’s not that the AR takes no skill, it’s just that the more skilled you get, the better the AR is up until you’ve peaked with it, then you have to leave your comfort zone if you want to get better, and the people that do just that, will always have a better chance of beating someone who just uses AR.

It’s totally broken.

This game in general punishes people with skilled aiming the BR got nerfed the sniper shoots slow. They just lowered the weapon skill level to attract new players

This entire thread is about nothing more than you not wanting to admit to yourself that you’re not as good at the game as you think you are.

I’m winning fights just by holding RT at 30m and point my gun at the enemy.

Then your opponent sucks. Case closed. If there was no skill involved, then players wouldn’t be able to reliable shift the outcomes in their favor by being more mindful of their execution, yet tons of players do.

IT TAKES NO SKILL TO USE.

PROVIDE EVIDENCE TO PROVE IT

Saying the same thing over and over doesn’t somehow make it true. Prove it. I’ve already observed the claim to be false repeatedly. I even went into the weapon drills and compared sustained fire with more controlled fire, and without exception I scored no less than 4000 more points in every instance where I used more controlled fire.

It is literally the most brain dead thing you can do in a shooter, point and click.

And then die to someone who actually knows how to use it effectively.

I ran gaming tournaments for years. Most “pros” actually have no idea what they are talking about.

Running a tournament (which is dubious at best) means literally nothing. Stop wasting everyone’s time with nonsense and address points with ideas relevant to the discussion and in a clear and concise way.

Do you know how you become a pro player? By being effective and successful in the game. You know how that happens? By understanding the nuances of the game and how to leverage them to gain an advantage. Claiming that pro players know nothing about the functions of a game they play as their job is absurd.

You can hit someone from 20-30m and kill them quickly with an AR, enough that you really don’t need a BR/Commando/Sidekick to engage across the center of Bazaar. It helps but is not necessary. You can just feather AR and it’s going to be almost just as effective.

This is a completely different argument than the one you’ve been posing the entire time, which is that the AR requires no skill. The Commando has been nerfed into oblivion and isn’t worth using basically ever, but the BR will absolutely beat AR spam at 30m.

Feathering the AR is a higher-ordered skill, and that statement undermines your original claim.

TTK is not the issue, it’s the TTK plus the range plus the lack of skill needed to even do these things that makes AR and problem.

Why does it matter if other players are able to easily get kills against other low-skill players if you’re able to consistently beat them in 1v1s? If you can’t, it’s because you’re not better than they are. Skillful use of either the AR or Sidekick will consistently beat AR spam unless you’re mindlessly rushing into engagements.

The problem with the AR is that it compromises the weapon sandbox as a whole because it’s at least moderately effective at fulfilling the roles of multiple other weapons simultaneously, not because it’s too strong, or requires no skill. It ticks too many boxes for one weapon. Even if it isn’t the best at doing anything in particular, it performs well enough in a wide variety of situations that its flexibility outweighs its shortcomings.

The fact that you so casually make a claim like “[weapon] requires no skill” proves that you know nothing about skill in video games. Skill is the single most complex and variable aspect in all of game design, and nobody who actually understands it would make such a bold, unsubstantiated claim.

There are 5 skills that govern performance in every style of gameplay that exists in the entirety of the video game medium. Can you even tell me what they are? Tell me what they are, explain the concept of each, and then explain how the AR doesn’t require any aptitude in any of the 5 different categories of skill. That’s the only valid way to discuss skill in video games.

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