AR is such a skill-less weapon. Point at enemy, hold RT. The range it can kill is ridiculous. It should not be a starter except in BTB. Sidekick takes skill to use yet I never see anyone use it.
Skill is a factor in AR v AR gunfights. Just holding the trigger kills the accuracy once you get to the bottom of your clip, but if you control the bloom and finish with headshots you can reliably win 80% of your AR dittos.
And people use the sidekick all the time. If anything, both the Sidekick and the AR are too good. They’re so good and work so well togfether that there’s rarely a reason to drop either of them for a different weapon.
The issue with the AR is how accurate it is at range. Like across the map range. Good luck sniping someone who has an AR because you’ll never be able to stay scoped in, and you may even die if you’re not careful. And the Sidekick is too good, if anything. Its TTK is way too fast and it clutters up the weapon design space (or sandbox, if you prefer) and creates a lot of functional overlap. Not every weapon needs to be lethal, it’s OK for weapons to fill a utility role. And that’s what the Sidekick should be, a weapon that you switch to when you need to finish someone off in a pinch or with a quick headshot, and that you won’t mind dropping for something different.
Right now, though there’s rarely a reason to bother with anything else, save certain power weapons, or if you want a more specialized close or long range weapon.
LOL No it’s not. AR v AR is basically who shoots who first.
It should not be a starter in 4v4, period end of story. It’s too strong.
No it isn’t too strong. The range can be toned down a tad, but it is not too strong. If you’re good enough you can take down an AR wielder with any weapon.
The AR has bloom which doesn’t matter much up close unless your going for headshots. But does matter at the longer ranges people are complaining about it being effective at. Since they nerfed it after the Tenrai update I went back to mostly using the Pistol at range. I don’t agree at all with not seeing people use the Sidekick. People use it a lot since it’s rate of fire is pretty ridiculous. It has bloom too but less I think than the AR. Then you have the BR the “pro MLG” weapon which has no bloom, and massive bullet magnetism. Just point, and shoot to kill anyone at any range lol.
I guess the 5+ reversals I get in AR v AR fights in every match are totally anomolous then. The bloom gets so bad in the bottom half of the clip that you’re lucky to hit anything that isn’t right in your face. If you manage the bloom, you will win a majority of AR dittos unless your aim is garbage.
It’s not too powerful to be a starting weapon. The Sidekick has faster TTK, the BR is more reliable at range, and the Bulldog beats it basically anywhere within its effective range. The issue is that it breaks the design of other weapons, and makes things like scope glint a major issue because it’s too accurate at range. It’s not that it’s too powerful, it’s that it fills too many functional roles at once and creates redundancy in the weapon sandbox, which makes it impossible to properly balance everything.
The irony here is that your complaint is really only something a low-skill player has problems with.
You can but the fact they can miss 1/3 of their shots and still kill you means you can’t ever miss. If you miss once you just lose the fight.
It does not bloom as much as you think. I straight up hold the trigger on people at 50m and still kill them in times comparable to a BR. Tap the trigger and it might as well be a BR.
My bet is you have a bad ping which dedicated servers tend to favor in these games. Or you are just lucky. But yes it is anomalous. You with an AR against you with an AR is 100% who shoots first. There is no room for error against an AR and their margin of error is very wide.
Guys this weapon was made for someone to mindlessly hold RT and walk at the enemy for a kill. It’s very obvious it was made this way to help bad players get kills in MP.
Yea but you have to actually aim AND pace your shots to land the 7th headshot in optimal TTK. AR is point hold RT thing dies in 1.5s. No need to outplay them if you shot first you are almost definitely going to win.
LOL no my complaint is that we are giving free kills in 4v4 for just holding RT and walking at someone. It doesn’t matter if I die to it 1 time or 100, it takes no effort to get kills with AR and you start with it in every mode.
You can be good at the game and still think some weapons are too easy to use. Give a good player an AR and they will show how OP it is as a starter.
And if you control the bloom you will land a large majority of your shots. When shields go down, you will be at a significant advantage. Stop making nonsense claims; unless you can prove with observable evidence that it is 100% a matter of who shoots first, stop making that claim. And you can’t prove it, because it’s objectively false.
The AR has a ton of bloom, but it doesn’t really kick in until you get to the bottom half of the clip.
I have a wired 400 MBPS connection with ~16 ms ping. So no, it’s not that. It works in the Academy firing range, too. High ping the cause of that too?
I’m not getting killed by AR spam unless it’s a really short-range engagement and I’m late on the draw. Maybe try learning how to use it properly instead of assuming that it’s no-skill because you can’t reliable win shootouts against it. Not only are you begging the question, but your claims are demonstrably false.
At the usual range you fight in this game not once have I let go of the trigger to secure a kill. You literally are overcomplicating the most simplistic thing in the game, point shoot. If people are lose because you let go of the trigger for a split second to reset your bloom then they are straight up bad. The only time I feel the need to feather the trigger is long range, like +50m. Inside that range you can just hold the trigger. Not sure what other observable evidence you want. Controlling bloom is completely unnecessary in this game.
Show me where I said I can’t reliably wins fight against it. I said you have 0 margin of error while the AR user has 1/3 margin of error.
Completely agree with OP. The AR needs a damage and range nerf.
Disagree, just make it a pick up like everything else. Sidekick only starts in 4v4.
remember in old halo games, the down side to the ASSUALT RIFLE was the high spread? but good damage?
yeah naaah, 343 STILL can’t tell the difference between halo and CoD. as now the assualt rifle has next to no spread, high damage and high accuracy. like any other rifle in CoD
Except that doesn’t happen. If you’re constantly engaging enemies so close that accuracy doesn’t even matter, then that’s your fault for not using good spacing; why are you even allowing enemies to get that close or pushing in that far without having a close-range weapon? You’re rarely, if ever forced to engage that closely unless you’re playing poorly.
It’s also not true: I rarely ever just hold the trigger down with the AR, and I win a large majority of my dittos regardless of spacing or who shoots first. And that brings me to another issue: why aren’t you shooting first? If you’re playing well then you should have a good idea of where the enemy is and how players typically traverse the map, which means you should almost always be getting the jump on them.
A lot of professional players feel like the AR is too weak if anything. What’s your explanation for that?
Nothing you’re saying can be demonstrated in-game because it’s simply wrong.
Bullet spread would be another way to nerf it and could work better than reducing damage. There’s no way you’d get hit consistently at range either if the bullet spread was wider so that would eliminate the need to nerf the range and the damage can remain as it is as a CQC weapon.
You’re on the right track. I think it needs slightly more base spread so it’s less effective outside of its RRR, but having the bloom kick in sooner and/or recover more quickly when you let go of the trigger is another option. Or both. The damage and TTK are OK, it’s just that it fills too many weapon roles all by itself because it’s effective in so many situations.
honestly, increasing the spread would be a good idea. i mean it would actually inforce the need to feather your shots with the AR like the old games, so still making it a close to semi-mid range. best fix to the AR imo
30m is close? LOL
More than 75% of fights in 4v4 will be with an AR BECAUSE YOU START WITH IT! Wow.
They aren’t using AR though. They use BR all the time. Have them play quickplay with just the AR and they will see how good it is.
Yes it can. Stand 20m away (which is WAY outside close range). Point AR at enemy, hold RT. You will hit every shot, no need to account for bloom AT ALL.
If you can’t win at least 70% of your AR duels at 30m against spammers, then you are absolutely playing poorly. You’re likely to empty your clip before you get a kill if you’re just spamming at that range.
More than 75% of fights in 4v4 will be with an AR BECAUSE YOU START WITH IT! Wow.
Strawman. I never said anything about what weapon you have. Regardless of your starting weapon, understanding its effective range and how you should position and move through the map is a skill. If you’re getting into close-range fights where the outcome is determined by random factors, like whose AR shots happen to actually land when you’re both deep into your clip and your accuracy tanks, then that’s your fault. Don’t put yourself in those positions, it’s literally as simple as that.
They aren’t using AR though.
So they’re just commenting on it without having ever used it? Sure thing, guy.
Yes it can. Stand 20m away (which is WAY outside close range). Point AR at enemy, hold RT. You will hit every shot, no need to account for bloom AT ALL.
Provide evidence. And stop shifting the goalpost; first it was 30m, now it’s 20m? Make up your mind.
At this point you’re just looking for reasons to complain. Sidekick has faster TTK than the AR, so you shouldn’t have any trouble consistenly beating ARs in gunfights. The more “skill-based” weapon is more effective in the hands of skilled players, so why are you complaining?
If the AR takes no skill, why do I have no problem absolutely dumping on anyone platinum or below in 1v1 AR fights in quick play?
And people use sidekick more than AR once you are high enough skill level.
It’s true that the BR requires more skill than the AR, but it’s just no longer true that there is no skill gap with the AR.