Hello everyone!
I just wanted to get peoples opinion on the new Spartan Ops game-type in Halo 4, more specifically in relation to the game-type that it replaced - Firefight.
It’s basically a survival-game in a closed map. The players fight several waves of enemies until their 5 lives run out. It’s basically space invaders - FPS style. A play-till-you-die game.
Bungie brought the basic feature of Horde mode into the Halo universe. The covenant AI preformed well in the sandbox setting. Bungie also added vehicles to FF, which was awesome. Additionally, in Reach, load-outs were added, which further supplemented the experience.
It was a great game-type:
+You could enjoy it with ANY number of players.
+You got to fight EVERY enemy in the game…in each match!
+With limited lives and limited ammo, it was a CHALLENGE every time.
Now, FF has been canned and replaced with Spartan Ops. SOps is a closed-map, wave-based game-type, like FF. It also has campaign elements like plot, dialogue, friendly marines/scientists and…button-pushing.
I know it sounds like a match made in heaven. However, one thing is still missing - CHALLENGE. You have infinite lives and, therefore, infinite ammunition/grenades. It is IMPOSSIBLE to lose a match of SOps. This makes it less fun for me.
Which sounds more EPIC to you?
-A small group of spartans face infinite waves of covenant in a battle to the death!
-A large group of covenant face infinite waves of…two guys…who press buttons…in a battle to the…pelican.
That’s my opinion in an enormous nutshell.
What are your opinions???
Which do you prefer?