Every kill you get is gonna be awesome, but put this in perspective. What if you could kill someone from the skies but when they landed the mass added damage to vehicles or others on the ground levels from impact.
Could you imagine killing someone from the rooftops an he falls an lands on another kill an you get a double? Wouldn’t that be amazing?
I think that should be at a certain level of the sky, a level that could not be achieved in matchmaking. It would be great as an option in custom games though.
I could see that getting very annoying, but it would make sense . . . I mean . . . you are a one ton super soldier.
I still can’t fathom how Marines can just look up and stare at you as you stand on their heads in Campaign. Some pretty freaking tough marines if you ask me.
I like your style
It would be a cool effect in the multiplayer though an a nice addition they could add that would be simple an easy to add to the physics. 
Huh, I smell a new Mario game mode on the rise
Potentially It would make something no one has done before in a game, I’m not talking double jump a goomba now 
> I could see that getting very annoying, but it would make sense . . . I mean . . . you are a one ton super soldier.
>
> I still can’t fathom how Marines can just look up and stare at you as you stand on their heads in Campaign. Some pretty freaking tough marines if you ask me.
You make a good point with A.I.s though, I mean I always hated how they stare you down. They should have a find something useful sensor in them lmfao
Good idea, but only in some gametypes.
How so, its a physic we use in real life. Why not be the first to make a game like that? I mean all big team playlist should be like that you know?
all i can think of is the hilarious videos of this on youtube