Halo: Reach was recently released and was a huge commercial success. It’s current population, however, shows that it was not as successful as Halo 3 (It is still HUGELY successful and is my favourite game out at the moment). Many posters on the Bungie.net forums have attributed this to the pace of the game, and many more to armour abilities.
In the next Halo game (or perhaps even Reach if possible through an update), could we please see enhanced weapon damage customization options? Currently, altering the damage percentage messes up the sandbox and is not useful when designing a competitive and/or balanced gametype. Enhancing weapon damage customizability would allow people to alter Halo to feel like any fps game. It would also make it easier for the developer to implement new playlists into Matchmaking that really change the pace of the game and appeal to larger audiences.
It would work by allowing players to change the damage of individual weapons.
Specific Weapon Damage settings:
Assault Rifle: 50%
Battle Rifle: 115% (Reviving the Battle Rifle wouldn’t hurt either!)
So on and so forth.
If players are allowed to alter the damage of specific weapons by 5% increments, it would literally allow Halo to function like any FPS out on the market (with the exception of games like BulletStorm) and would complete Halo’s customizability. You guys are the ones in charge of all things Halo now, so I posted this in your forums instead of Bungie’s. Please do this in at least in the next Halo title, because it would make Halo (as stated in the title) be a game for everyone. If a 343 or Microsoft employee working on Halo ever reads this, PLEASE acknowledge with a reply and earn yourselves a reputation for listening to the community just as Bungie did.
Community responses are wanted/needed aswell.