> 2533274801019054;7:
> > 2535460849753261;1:
> > Hello,
> > Now due to the much hate toward the new saga that 343i launched, there is one thing that I think is fundamentally being ignored. Halo 5 is a game that MUST sell. It needs to compete in the market with other shooters. Now back in the day when Halo was the supposed flagship game of Microsoft, it was pretty unique on its own, other shooters were usually vastly different from it, there are other games such as DOOM which are similar to Halo but lack some of Halo’s key qualities. Also, the fan base was also made up of a lot of veterans that are here today.
> > These days, there are a lot of independent developers developing similar games to Halo, and with the rise of multi platform gaming systems, Halo has to evolve to compete, much of the old fan base now have Jobs, or don’t have too much time for Halo, and 343i is trying to bring in new and attractive features to usher in some more life into the community, hence forth why we see the games now being rated t for teen. It needs more sales in order for 343i to continue to develop the game, or else it will drop dead. I must agree though, 343i did make some fateful decisions to hinder the success of games such as Halo 4 and 5.
> >
> > Constructive Criticism, and thoughts are always welcome!
>
>
> The hate is justified:
>
> - Lack of maps
> - Lack of variation in maps
> - Lack of game modes
> - Lack of variation of game modes
> - Lack of playlists
> - And overall lack of support for Arena in general.
> Halo 5 would sell if people enjoyed playing it. Why would someone choose a game like Halo with the things I listed are true? People can go play COD or some other shooter, which may be the same thing every year, but people keep buying it because it is the same every year. So many people enjoyed MW2, that when MW3, codenamed MW2.5, came out it was the best selling game for many years. The same goes with Halo 1 to 2 and 2 to 3. They were slight variations in the formula, but it was enough to keep the game fresh and recognizable. After Halo 3, the series started failing because of an identity crisis. People complained about Halo Reach and Halo 4 being too COD-esque. Only social playlists, strong focus on progression systems, and much more. There is a reason why these games had such a drop off in their player bases.
>
> It doesn’t matter if you are trying to sell your game to a new audience, but you CANNOT abandon your current audience. These were the problems with Reach and 4. They pushed away the veterans in search of bringing in new people. Halo 5 over compensated for pushing away the veterans and actually pushed away/segregated the causal player base. If every Halo game after 3 was more similar to Halo CE-3, then Halo would still be up on top for Xbox. Since Reach failed to retain their current audience and it gave games like COD such an advantage in the marketplace.
>
> The problems that are currently pledging the Halo franchise is the lack of inspiration to make a game packed full of content. They rather release content when they want to. Forge being delayed to December was a big problem for Halo 5. Even since the release of Forge, we have not seen any Forge Arena 4v4 maps being implemented into the playlists. If it isn’t Warzone DLC, 343 doesn’t seem to care. By looking at Halo 2, Halo 3, and even Halo Reach, the main focus for those games were 4v4 playlists. 343 needs to look at what made Halo so great and start with that. 4v4 is where to start. More map variety, more game modes and variants, more playlists, and also more social playlists. This would greatly increase the retention of the game and people would be more likely to get their friends to play it. Halo 2 and Halo 3 sold so well because of word of mouth. If you don’t have people who want their friends to play with them on Halo, then the game has to rely on advertising, which is very costly for a small return in investment.
>
> There is a limit to what people are willing to accept from a franchise. By changing a game too much, they start alienating parts of their fanbase. These people won’t come back. If you alienate 50% of your fanbase, then you have to make sure that you gain 50% back from new players. The problem with 343 is that they didn’t make up for the lose in players with their changes to their game(s). There is a reason why most companies want to retain their audiences as much as possible because they are more likely to continue buying your products. If you don’t and try to gain new audiences, the problem with this is, How much of that new audience will stay? When you have Halo flip-flopping from a Competitive shooter in Halo 2/3 to a casual shooter in Reach/4, then back to a competitive shooter in 5, how much audience retention do you expect to have.
>
> Honestly 343 is continuing to dig the whole that Bungie left them in. Reach was a terrible excuse for a Halo game, and 343 didn’t want to fix the franchise. Now they are trying by overcompensating, and it is hurting the franchise just as much. As I said above. Focusing on the 4v4 content of the game is the most important because that is where most of the audiences plays.
>
> Just my 2¢. I don’t want to see Halo fail, but it is traveling fast down this road. They need to do something by October with 4v4, otherwise they will lose more and more of their community over the next year to other franchises that do provide players with as much content as possible.
Your numbered points #2, #3, #4 are the major items that need to be addressed, IMO. I have made a number of posts myself about the lack of gametypes and game modes, especially ones that are proven competitive AND social (1 flag, 2 bomb, oddball, etc.). Some games that are, in my mind, iconic of halo are missing in favor of literally 2 objective gametypes, strongholds and CTF. All the slayer variants are getting boring, and I have absolutely no clue why 343 neglected classic gametypes, even their own game Ricochet, which I enjoyed quite a bit as a social game. Their decision making is absolutely mystifying. Halo 3 had a suite of playlists for social and another suite of playlists for ranked, so EVERYONE could find something they liked, on nearly any given day. WTF would 343 change a thing like that???