> To be fair, it was not just the pistol. The Sandbox would not of been as balanced as it is if it were not for the other Sandbox items most notably the sniper, plasma rifle, plasma pistol, shotgun, and rockets being just as effective and more powerful than their successors. Even the AR had a 60 bullet clip and was more reliable than the pistol in CQB.
Oh i know the pistol wasn’t the only factor, i was just focusing on the pistol itself and nothing more on the issue of Team Shooting. This was back in the day where it was just the players, power ups on pick up, and the weapons on the map. A simple sandbox but an effective one
> H1 had button combos similar to H2 so its safe to say Bungie was already aware of them. I dont think they were intentional but I dont think it was a pressing issue to get rid of them or they would of.
Perhaps this is due to how popular they became or perhaps didn’t want to patch them due to cost concerns or time constraints? I know they patched the BR to be better, so i am not sure on this one.
> Halo 3 also was the first Halo game to introduce encounter lengthening equipment, a purposely implemented spread on the BR to make it less accurate at range, and the hugest overall nerf to the Sandbox between any Halo game. Grenades WAY weaker, dual wields less effective, rockets nerfed, shotgun nerfed, sword nerfed, sniper nerfed, PP nerfed NOTHING in the Sandbox got stronger from H1 to H3 it was all purposely nerfed to allow this equipment/encounter style combat to emerge even more.
As with Skullgirls ( i know a fighting game) it’s better to buff everything and balance it out that way rather than make everything less effective with nerfs and new ideas that slow down the game rather contribute to the fast pace of it as in Halo 3. I liked Halo 3 a lot despite the problems but slower kill times were evident.
> So while button combos and the pistol had some to do with the <mark>increased kill times</mark>, it was not the reason why the Sandbox overall is definitely more nerfed in later Halo titles. Put in you’re Halo 1 disk and the difference becomes apparent, even the maps are way smaller and more fitted for Arena style play.
You mean decreased kill times Increased would mean slower gameplay, which CE wasn’t slow but rather brutal and skill based.