So in Reach, i feel that the slow shield regen times were built around the AA’s, these slow regen times compared to Halo CE,2 and 3 really slow the game down to the point where half the game is spent hiding with no shields because the shield regen takes so long.
Would you guys prefer they buff up the shield regen speed in Halo 4 back to levels where it encourages map movement and quicker gameplay? I know I would.
By all means, let’s. Everything about Reach is slow >.< Unless you playing on MLG settings like NS/ZB but not everyone plays such hardcore settings.
It’s not asking for COD like gameplay no. Something that would not be yawn inducing but something that would be fun to watch as a spectator and fun to play as a gamer. You don’t do this by nerfing the players movement, jump height, shield recharge rate etc.
i think its worth the try…but i think if the shields recharge faster than halo3 setting than it might be an issue. but i agree reach is a much slower game because of the recharging speed.
> i think its worth the try…but i think if the shields recharge faster than halo3 setting than it might be an issue. but i agree reach is a much slower game because of the recharging speed.
Yeah, I agree, it doesnt have to be insanely fast. I believe the Halo 3 recharging speed was definitely sufficient.
Thanks for your input so far guys, me and my buddy x F equals MA x have been less than happy with the slow shields for a long time, because it’s so anti-climatic to be in an intense battle then have to turtle for literally 7-9 seconds(can’t remember how long it takes from no shields to full but it’s LONG.
EDIT: In response to Critical, I completely agree, we need the Chief settings back to put it generally. We need to feel powerful. Floaty jumps and quick BASE movement speed without sprinting separate Halo from the other FPS’ in a good way, Reach is a hybrid of realistic and Halo that didn’t really mix. Bring Halo back!!!
> > i think its worth the try…but i think if the shields recharge faster than halo3 setting than it might be an issue. but i agree reach is a much slower game because of the recharging speed.
>
> Yeah, I agree, it doesnt have to be insanely fast. I believe the Halo 3 recharging speed was definitely sufficient.
>
> Thanks for your input so far guys, me and my buddy x F equals MA x have been less than happy with the slow shields for a long time, because it’s so anti-climatic to be in an intense battle then have to turtle for literally 7-9 seconds(can’t remember how long it takes from no shields to full but it’s LONG.
>
> EDIT: In response to Critical, I completely agree, we need the Chief settings back to put it generally. We need to feel powerful. Floaty jumps and quick BASE movement speed without sprinting separate Halo from the other FPS’ in a good way, Reach is a hybrid of realistic and Halo that didn’t really mix. Bring Halo back!!!
Indeed, i do miss the high jumps and super solider like movement speeds. You can’t really grenade jump Reach. The most you get for you troubles is becoming one shot with damage health or death
That’s the thing 343 needs consider if they add new ideas; are they going to affect base player traits in a negative way that in the end increases kill times and slows down gameplay. You can’t just throw cool ideas and expect them to workout without extensive playtesting(not just an internal team, competitive players too) and good ol common sense.
I think they were the slowwest. It was like bwaaaah bwaaaaah bwaaaah bwahhhhhhh and five hours later you would be back to full health. I think it needs to be quick again and I also want no health and the meter to be like Halo 2. Maybe in the same spot as 3 and Reach but health should go from left to right not from sides to center. In Reach I don’t even watch my shields.
Movement speed in Reach is also slowed down because of AA’s people that are new to Halo think Reach is so great. I just wish they could see how much better it could be. Note that I’m not talking about Halo 3 either. I’m talking about the fastest online days of Halo 2. Ever since the games been getting slower. Everyone that had played all the games would know Halo 2 was the fastest and the Hitscan with loads of aim assist made the game playable even through lag for everyone. I honestly like Reach better than Halo 3 because of the hitscan. Halo 3 felt really choppy at 30 fps and without hitscan the game just felt dirty. Trust me I have a bigger gripe with Reachs bloom but all together Reach is a much much smoother game that Halo 3.
> > Weren’t the CE recharge times really slow?
>
> I think they were the slowwest. It was like bwaaaah bwaaaaah bwaaaah bwahhhhhhh and five hours later you would be back to full health. I think it needs to be quick again and I also want no health and the meter to be like Halo 2. Maybe in the same spot as 3 and Reach but health should go from left to right not from sides to center. In Reach I don’t even watch my shields.
>
> Movement speed in Reach is also slowed down because of AA’s people that are new to Halo think Reach is so great. I just wish they could see how much better it could be. Note that I’m not talking about Halo 3 either. I’m talking about the fastest online days of Halo 2. Ever since the games been getting slower. Everyone that had played all the games would know Halo 2 was the fastest and the Hitscan with loads of aim assist made the game playable even through lag for everyone. I honestly like Reach better than Halo 3 because of the hitscan. Halo 3 felt really choppy at 30 fps and without hitscan the game just felt dirty. Trust me I have a bigger gripe with Reachs bloom but all together Reach is a much much smoother game that Halo 3.
I disagree with you on the AA front - I think they were very poorly implemented, but should be made to work in Halo 4, similar to how vehicle-player interactions were poor in CE but Halo 2 perfected them. Other than that, though, I see your point. Halo 2’s gameplay was at a perfect speed, and what’s more, now devs are so much more experienced - look at Reach, beautiful netcode - they wouldn’t even need the aim-assist. There are a few minor tweaks needed, e.g. hitscan and BR bloom can be improved, but Halo 2’s speed and mechanics should be what 343 aim for with the multiplayer.
> > > Weren’t the CE recharge times really slow?
> >
> > I think they were the slowwest. It was like bwaaaah bwaaaaah bwaaaah bwahhhhhhh and five hours later you would be back to full health. I think it needs to be quick again and I also want no health and the meter to be like Halo 2. Maybe in the same spot as 3 and Reach but health should go from left to right not from sides to center. In Reach I don’t even watch my shields.
> >
> > Movement speed in Reach is also slowed down because of AA’s people that are new to Halo think Reach is so great. I just wish they could see how much better it could be. Note that I’m not talking about Halo 3 either. I’m talking about the fastest online days of Halo 2. Ever since the games been getting slower. Everyone that had played all the games would know Halo 2 was the fastest and the Hitscan with loads of aim assist made the game playable even through lag for everyone. I honestly like Reach better than Halo 3 because of the hitscan. Halo 3 felt really choppy at 30 fps and without hitscan the game just felt dirty. Trust me I have a bigger gripe with Reachs bloom but all together Reach is a much much smoother game that Halo 3.
>
> I disagree with you on the AA front - I think they were very poorly implemented, but should be made to work in Halo 4, similar to how vehicle-player interactions were poor in CE but Halo 2 perfected them. Other than that, though, I see your point. Halo 2’s gameplay was at a perfect speed, and what’s more, now devs are so much more experienced - look at Reach, beautiful netcode - they wouldn’t even need the aim-assist. There are a few minor tweaks needed, e.g. hitscan and BR bloom can be improved, but Halo 2’s speed and mechanics should be what 343 aim for with the multiplayer.
I’m not completely against AA’s I didn’t say that in their at all. I was just saying AA’s caused the base movement to be slowed down in general. I wouldn’t mind see AA’s come back but they really don’t add to the game at all. They are actually really limiting and cause the devs to make maps that cater to them. In Halo 2 the maps and jump height made it pretty much feel like you had jetpack and sprint. In Reach you have to chose your abilities and a forced to be without something. Give players advantages in certain situations. Thus why everyone says AA’s are gimmicky. Even if implemented a little better they really aren’t enhancing gameplay experience.
Like I said though I’m not against AA’s. I’d like them to return but this time around I’d like to see the maps built without them in mind and have most of the playlists without them and a few with. If they make them work properly and they are more enjoyable maybe they can slowly introduce them into playlists rather than slowly pulling them away like Reach. Either way I don’t know what 343 has up their selves so we’ll see… For all we know it could be something completely different.
> I thought Halo 3’s speed was about right. It seems to work well with the lack of AA’s.
Halo 3’s speed would work fine with AAs. The idea that relatively small movement/health/jump magnitude changes are to ‘work with’ AAs is ridiculous, they’d fit in either way. Bungie lowered the specs in Reach because we were Spartan-IIIs and they wanted it to feel different, which is silly reasoning for a silly idea, but it has nothing to do with AAs.
Curious, if it takes a longer time to regenerate, then that your more prone to a quicker death right (think about, seriously)?People hid in Halo 3 just like Reach. Also, hiding has more than just one stale scenario.
You think everyone just stands still while trying to regenerate. All it takes in some situations, is to pass a corner and keep on the move. So it’s really about how hard you are trying to find more support for saying Reach is slow. In this case, with the scenarios, it isn’t really all that to start with…