Something that bothers me (E3/COD/H5 related)

Please read the whole thing so you don’t misunderstand my point. Call of Duty *IS in-fact a pretty well designed game. The music is fine, the animations are good, the graphics are better than plenty of games, the multiplayer can be fun in certain modes, etc. Woah, move away from that report button, I ain’t finished yet. What really bothers me, is the COD and it’s mega splosion splosion packed E3 trailers always manage to bring in all of the squirts, and even older people. I realized something recently, which is that COD’s campaigns don’t have enough substance, especially compared to HALO (woahoho, I’m starting to get on topic). I mean, I remember seeing COD:AW’s E3 gameplay, and I was like woah, this does *look (keyword) very cool. When I finally play it, I realize just how lacking it is. You see characters in the background doing animation cycles, when you walk up to a friendly soldier, they don’t blink, move, talk etc. It’s like fighting along mannequins that go on a prescripted path. In Halo, the simple things such as npc’s acknowledging you, really add to the game. I love walking up to a marine and having them salute me, make a wise-crack about me staring at them, etc. Even in Halo 4, I remember a part where there are scientists trapped in a room, and they say things like “It’s the military!”, and “We’re saved”. The fact that so many people can be given hope by one armored green dude makes me fool good for some reason. Meanwhile, COD is just kind of an action-packed looking game that ends up being 6 hours long, has a lot of cliches, and incredibly scripted events.

I’m sure that people are going to get a “you know what” after seeing whatever COD is shown at E3, but lets face it, its going to be an explosive festival. I’m sure that the Halo 5 trailer will have gorgeous set pieces and some sort of shootout or something, and yet all of the squirts are too jaded and say “Halo 5 is too unrealistic”, or “Halo is geeky”. I’m sorry, but games with a 1000lb tank on legs who stomps almost everything in his path, is freakin bad–Yoink-.

Sooo, what do you think about this? Aren’t you a bit annoyed by cool looking splosion fests being far too shallow?

Idiots be dum, there’s your reason. You can try to look into it more, but unless you are a psychologist it is futile. There’s a reason that American football is a big deal, Micheal Bay has money, shows like Jersey shore, ridiculousness, and honey boo boo are/were popular, people see tyler parry madea takes chicken and water melon to the moon, movies like generic jumpscare horror movie 56 and paranormal activity 38 are funded AAA movies while babadook is indie, and grown ups 2 made more money than Pacific Rim on release: some people simply don’t have objective taste.

> 2533274882999606;2:
> Sooo, what do you think about this? Aren’t you a bit annoyed by cool looking splosion fests being far too shallow?

Not much, but I do feel an increasing need for more life-like NPCs in video games. It appears to have stopped being a large topic of discussion in the gaming world, because my classic Xbox games from 2006 and prior - mainly Halo 2, have more life-like NPCs than most games now do…

> 2533274882999606;1:
> I mean, I remember seeing COD:AW’s E3 gameplay, and I was like woah, this does *look (keyword) very cool. When I finally play it, I realize just how lacking it is. You see characters in the background doing animation cycles, when you walk up to a friendly soldier, they don’t blink, move, talk etc. It’s like fighting along mannequins that go on a prescripted path. In Halo, the simple things such as npc’s acknowledging you, really add to the game. I love walking up to a marine and having them salute me, make a wise-crack about me staring at them, etc. Even in Halo 4, I remember a part where there are scientists trapped in a room, and they say things like “It’s the military!”, and “We’re saved”. The fact that so many people can be given hope by one armored green dude makes me fool good for some reason. Meanwhile, COD is just kind of an action-packed looking game that ends up being 6 hours long, has a lot of cliches, and incredibly scripted events.

Couldn’t have said it better myself. Actually in Halo specifically, NPC dialogue seems to have been getting more and more scripted/scarce since Halo 3 ODST, and I’d like to see Halo 5 pioneer dynamic dialogue again, just like Halo 2 did in 2004, and just like Halo 3 did last generation.

Halo will always be more life-like than other shooters in my eyes, but if Halo embraces that aspect again, it’s actually not that far out of reach for Halo 5 to kick COD and Battlefield off their respective pedestals. We’ve already got Spartan chatter confirmed so far ᕦ( ͡° ͜ʖ ͡°)ᕤ

I too find it highly immersive when every character in the game not only acknowledges your existence, (enemies included) but change their tone dynamically in response to being hit or stared at for too long. Sometimes they even carry full conversations with each other.

> 2533274894863132;3:
> Idiots be dum, there’s your reason. You can try to look into it more, but unless you are a psychologist it is futile. There’s a reason that American football is a big deal, Micheal Bay has money, shows like Jersey shore, ridiculousness, and honey boo boo are/were popular, people see tyler parry madea takes chicken and water melon to the moon, movies like generic jumpscare horror movie 56 and paranormal activity 38 are funded AAA movies while babadook is indie, and grown ups 2 made more money than Pacific Rim on release: some people simply don’t have objective taste.

Yeah, but at-least football displays some pretty entertaining athleticism and team-work. (Off topic, but whatevs). Anyhow, AW campaign has practically no replay value. It’s only really fun for the flashy over the top scripted stuff.

> 2535460843083983;4:
> > 2533274882999606;2:
> > Sooo, what do you think about this? Aren’t you a bit annoyed by cool looking splosion fests being far too shallow?
>
>
>
>
> Not much, but I do feel an increasing need for more lifelike NPCs in video games. It appears to have stopped being a large topic of discussion in the gaming world, because my classic Xbox games from 2006 and prior - mainly Halo 2, have more lifelike NPCs than most games now do…
>
>
>
> > 2533274882999606;1:
> > I mean, I remember seeing COD:AW’s E3 gameplay, and I was like woah, this does *look (keyword) very cool. When I finally play it, I realize just how lacking it is. You see characters in the background doing animation cycles, when you walk up to a friendly soldier, they don’t blink, move, talk etc. It’s like fighting along mannequins that go on a prescripted path. In Halo, the simple things such as npc’s acknowledging you, really add to the game. I love walking up to a marine and having them salute me, make a wise-crack about me staring at them, etc. Even in Halo 4, I remember a part where there are scientists trapped in a room, and they say things like “It’s the military!”, and “We’re saved”. The fact that so many people can be given hope by one armored green dude makes me fool good for some reason. Meanwhile, COD is just kind of an action-packed looking game that ends up being 6 hours long, has a lot of cliches, and incredibly scripted events.
>
>
>
> Couldn’t have said it better myself. Actually in Halo specifically, NPC dialogue seems to have been getting more and more scripted/scarce since Halo 3 ODST, and I’d like to see Halo 5 pioneer dynamic dialogue again, just like Halo 2 did in 2004, and just like Halo 3 did last generation.
>
> Halo will always be more lifelike than other shooters in my eyes, but if Halo embraces that aspect again, it’s actually not that far out of reach for Halo 5 to kick COD and Battlefield off their respective pedestals. We’ve already got Spartan chatter confirmed so far ᕦ( ͡° ͜ʖ ͡°)ᕤ
>
> I too find it highly immersive when every character in the game not only acknowledges your existence, (enemies included) but change their tone dynamically in response to being hit or stared at for too long. Sometimes they even carry full conversations with each other.

Yeah, even small stuff such as the Marines played by Conan O’brian and that other guy, having a little easter-egg conversation in the corner of the hangar in Halo 4 showed some heart.

> 2533274882999606;5:
> > 2533274894863132;3:
> > Idiots be dum, there’s your reason. You can try to look into it more, but unless you are a psychologist it is futile. There’s a reason that American football is a big deal, Micheal Bay has money, shows like Jersey shore, ridiculousness, and honey boo boo are/were popular, people see tyler parry madea takes chicken and water melon to the moon, movies like generic jumpscare horror movie 56 and paranormal activity 38 are funded AAA movies while babadook is indie, and grown ups 2 made more money than Pacific Rim on release: some people simply don’t have objective taste.
>
>
> Yeah, but at-least football displays some pretty entertaining athleticism and team-work. (Off topic, but whatevs). Anyhow, AW campaign has practically no replay value. It’s only really fun for the flashy over the top scripted stuff.

You should watch angry Joes review of battlefield hardline. That game’s campaign is so bafflingly stupid in the worst way possible. All looks, no substance, a smokescreen of quality is what gets these trailers and games popular. It’s the reason me and probably the dame for many others have turned to Indies, because they don’t have the budget to be flashy, you can spot a shallow indie game, and also spot the quality ones. I haven’t played Ori yet, but I’m excited because that game looks great, no -Yoink!-, guns, or explosions required.

> 2533274882999606;6:
> > 2535460843083983;4:
> > > 2533274882999606;2:
> > > Sooo, what do you think about this? Aren’t you a bit annoyed by cool looking splosion fests being far too shallow?
> >
> >
> >
> >
> > Not much, but I do feel an increasing need for more lifelike NPCs in video games. It appears to have stopped being a large topic of discussion in the gaming world, because my classic Xbox games from 2006 and prior - mainly Halo 2, have more lifelike NPCs than most games now do…
> >
> >
> >
> > > 2533274882999606;1:
> > > I mean, I remember seeing COD:AW’s E3 gameplay, and I was like woah, this does *look (keyword) very cool. When I finally play it, I realize just how lacking it is. You see characters in the background doing animation cycles, when you walk up to a friendly soldier, they don’t blink, move, talk etc. It’s like fighting along mannequins that go on a prescripted path. In Halo, the simple things such as npc’s acknowledging you, really add to the game. I love walking up to a marine and having them salute me, make a wise-crack about me staring at them, etc. Even in Halo 4, I remember a part where there are scientists trapped in a room, and they say things like “It’s the military!”, and “We’re saved”. The fact that so many people can be given hope by one armored green dude makes me fool good for some reason. Meanwhile, COD is just kind of an action-packed looking game that ends up being 6 hours long, has a lot of cliches, and incredibly scripted events.
> >
> >
> >
> >
> > Couldn’t have said it better myself. Actually in Halo specifically, NPC dialogue seems to have been getting more and more scripted/scarce since Halo 3 ODST, and I’d like to see Halo 5 pioneer dynamic dialogue again, just like Halo 2 did in 2004, and just like Halo 3 did last generation.
> >
> > Halo will always be more lifelike than other shooters in my eyes, but if Halo embraces that aspect again, it’s actually not that far out of reach for Halo 5 to kick COD and Battlefield off their respective pedestals. We’ve already got Spartan chatter confirmed so far ᕦ( ͡° ͜ʖ ͡°)ᕤ
> >
> > I too find it highly immersive when every character in the game not only acknowledges your existence, (enemies included) but change their tone dynamically in response to being hit or stared at for too long. Sometimes they even carry full conversations with each other.
>
>
> Yeah, even small stuff such as the Marines played by Conan O’brian and that other guy, having a little easter-egg conversation in the corner of the hangar in Halo 4 showed some heart.

Conan O’Brien and Andy Richter, and that was all improv by the way, they didn’t have scripts.

> 2533274894863132;7:
> > 2533274882999606;5:
> > > 2533274894863132;3:
> > > Idiots be dum, there’s your reason. You can try to look into it more, but unless you are a psychologist it is futile. There’s a reason that American football is a big deal, Micheal Bay has money, shows like Jersey shore, ridiculousness, and honey boo boo are/were popular, people see tyler parry madea takes chicken and water melon to the moon, movies like generic jumpscare horror movie 56 and paranormal activity 38 are funded AAA movies while babadook is indie, and grown ups 2 made more money than Pacific Rim on release: some people simply don’t have objective taste.
> >
> >
> >
> > Yeah, but at-least football displays some pretty entertaining athleticism and team-work. (Off topic, but whatevs). Anyhow, AW campaign has practically no replay value. It’s only really fun for the flashy over the top scripted stuff.
>
>
> You should watch angry Joes review of battlefield hardline. That game’s campaign is so bafflingly stupid in the worst way possible. All looks, no substance, a smokescreen of quality is what gets these trailers and games popular. It’s the reason me and probably the dame for many others have turned to Indies, because they don’t have the budget to be flashy, you can spot a shallow indie game, and also spot the quality ones. I haven’t played Ori yet, but I’m excited because that game looks great, no -Yoink!-, guns, or explosions required.

Exactly!!! The AI is absolutely dreadful, the modes are just not tested at all, the writing and story is sloppy. I pretty much shook my head during the helicopter section. Halo 5 could add all new dynamics to the campaign.

COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.

I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)

The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.

> 2533274800197828;10:
> COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.
>
> I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)
>
> The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.

I wonder if kids who see that Halo 5’s aiming *LOOKS like COD aiming, but *HANDLES way different, are just going to retreat to Black ops 3 or whatever, just because they absolutely need their AR’s with 4 bullet kills, and golden guns, and killstreaks that summon batman to ram people in the map with the bat mobile (Joke obviously, but killstreaks are pretty whacky these days)

> 2533274882999606;11:
> > 2533274800197828;10:
> > COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.
> >
> > I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)
> >
> > The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.
>
>
> I wonder if kids who see that Halo 5’s aiming *LOOKS like COD aiming, but *HANDLES way different, are just going to retreat to Black ops 3 or whatever, just because they absolutely need their AR’s with 4 bullet kills, and golden guns, and killstreaks that summon batman to ram people in the map with the bat mobile (Joke obviously, but killstreaks are pretty whacky these days)

Kill streaks don’t even make sense to me. “Oh, you’re dominating the other team? Here, have a helicopter. Or a pack of dogs. Or a nuke.” Wtf? How is that good gameplay?

If Black Ops III is the COD game this year, that’s going to really hurt Halo 5’s population. And Battlefront will as well. I can already see the forum posts blaming sprint and ADS, but the fact of the matter is that COD is king of console first person shooters. It is going to take something insanely special from 343i in Halo 5’s broader MP experience to retain a truly significant amount of players through the fall’s stiff competition.

> 2533274800197828;12:
> > 2533274882999606;11:
> > > 2533274800197828;10:
> > > COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.
> > >
> > > I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)
> > >
> > > The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.
> >
> >
> >
> >
> > I wonder if kids who see that Halo 5’s aiming *LOOKS like COD aiming, but *HANDLES way different, are just going to retreat to Black ops 3 or whatever, just because they absolutely need their AR’s with 4 bullet kills, and golden guns, and killstreaks that summon batman to ram people in the map with the bat mobile (Joke obviously, but killstreaks are pretty whacky these days)
>
>
>
> Kill streaks don’t even make sense to me. “Oh, you’re dominating the other team? Here, have a helicopter. Or a pack of dogs. Or a nuke.” Wtf? How is that good gameplay?
>
> If Black Ops III is the COD game this year, that’s going to really hurt Halo 5’s population. And Battlefront will as well. I can already see the forum posts blaming sprint and ADS, but the fact of the matter is that COD is king of console first person shooters. It is going to take something insanely special from 343i in Halo 5’s broader MP experience to retain a truly significant amount of players through the fall’s stiff competition.

Yeah, it is pretty insane to me. Kids don’t want to have to move their reticle and try and land precision headshots as the enemy strafes and jumps, they want to line up their iron sights for a slit second and shoot at a fleshy target. They want to feel like badasses, but not carefully decide which route to take, or figure out how to regroup with their team. COD doesn’t require teamwork very much at all. Everybody just sprints off and does their own thing. One guy is the noob who is running right into a group of enemies. One guy is prone with a sniper on a platform at the back of the map. A young kid is cussing on a mic as he is “pwning people”, even though he only went 15-10, etc. Dumb stuff like this.

> 2533274882999606;13:
> > 2533274800197828;12:
> > > 2533274882999606;11:
> > > > 2533274800197828;10:
> > > > COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.
> > > >
> > > > I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)
> > > >
> > > > The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.
> > >
> > >
> > >
> > >
> > > I wonder if kids who see that Halo 5’s aiming *LOOKS like COD aiming, but *HANDLES way different, are just going to retreat to Black ops 3 or whatever, just because they absolutely need their AR’s with 4 bullet kills, and golden guns, and killstreaks that summon batman to ram people in the map with the bat mobile (Joke obviously, but killstreaks are pretty whacky these days)
> >
> >
> >
> >
> > Kill streaks don’t even make sense to me. “Oh, you’re dominating the other team? Here, have a helicopter. Or a pack of dogs. Or a nuke.” Wtf? How is that good gameplay?
> >
> > If Black Ops III is the COD game this year, that’s going to really hurt Halo 5’s population. And Battlefront will as well. I can already see the forum posts blaming sprint and ADS, but the fact of the matter is that COD is king of console first person shooters. It is going to take something insanely special from 343i in Halo 5’s broader MP experience to retain a truly significant amount of players through the fall’s stiff competition.
>
>
>
> Yeah, it is pretty insane to me. Kids don’t want to have to move their reticle and try and land precision headshots as the enemy strafes and jumps, they want to line up their iron sights for a slit second and shoot at a fleshy target. They want to feel like badasses, but not carefully decide which route to take, or figure out how to regroup with their team. COD doesn’t require teamwork very much at all. Everybody just sprints off and does their own thing. One guy is the noob who is running right into a group of enemies. One guy is prone with a sniper on a platform at the back of the map. A young kid is cussing on a mic as he is “pwning people”, even though he only went 15-10, etc. Dumb stuff like this.

Don’t get me wrong, I do not like Cod or Battle Field. I stopped on both after they Copy and Past Modern Warfare, put a 2 at the end, and sold it as a sequel… However, In both Halo and Cod working together with your team will give you better results. Neither require you to work together either… Also every situation you stated is something that can and has happened in every Halo Game… beside prone…

> 2533274825160595;14:
> > 2533274882999606;13:
> > > 2533274800197828;12:
> > > > 2533274882999606;11:
> > > > > 2533274800197828;10:
> > > > > COD is the powerhouse that it is because it’s available on every platform under the sun but mainly because it’s pick-up-and-play. Anyone can pick up COD and do decent enough while knowing -Yoink- all about the game.
> > > > >
> > > > > I once tried to play split screen MCC with my buddy who had never played before. He went 1-14 in a BTB game and had a miserable time. We switched to COD, which he had also never played, and he went like 7-11, 4th on the team. At its core, the game is just point and click, and it hardly seems to matter what gun you have. (I wouldn’t know but I assume COD scales well for competitive play and that this obviously isn’t the case for better teams and players.)
> > > > >
> > > > > The campaigns, as shallow and predictable as they are, do feature some pretty impressive scripted set pieces. It’s always been COD’s strength and you are right that it makes for great trailers. But when I finished the second or third level of AW jumping from truck to truck to bus or whatever on a speeding highway before crashing off a bridge and pulling a guy out of a sinking car, I thought, “ok, this is kinda cool. I’ll never play this again, but I was entertained for a few minutes there.” Then you mix in the “anyone can do it” whack-a-mole gameplay between crazy set pieces, and you have a SP experience most gamers could play at least once.
> > > >
> > > >
> > > >
> > > >
> > > > I wonder if kids who see that Halo 5’s aiming *LOOKS like COD aiming, but *HANDLES way different, are just going to retreat to Black ops 3 or whatever, just because they absolutely need their AR’s with 4 bullet kills, and golden guns, and killstreaks that summon batman to ram people in the map with the bat mobile (Joke obviously, but killstreaks are pretty whacky these days)
> > >
> > >
> > >
> > >
> > > Kill streaks don’t even make sense to me. “Oh, you’re dominating the other team? Here, have a helicopter. Or a pack of dogs. Or a nuke.” Wtf? How is that good gameplay?
> > >
> > > If Black Ops III is the COD game this year, that’s going to really hurt Halo 5’s population. And Battlefront will as well. I can already see the forum posts blaming sprint and ADS, but the fact of the matter is that COD is king of console first person shooters. It is going to take something insanely special from 343i in Halo 5’s broader MP experience to retain a truly significant amount of players through the fall’s stiff competition.
> >
> >
> >
> >
> > Yeah, it is pretty insane to me. Kids don’t want to have to move their reticle and try and land precision headshots as the enemy strafes and jumps, they want to line up their iron sights for a slit second and shoot at a fleshy target. They want to feel like badasses, but not carefully decide which route to take, or figure out how to regroup with their team. COD doesn’t require teamwork very much at all. Everybody just sprints off and does their own thing. One guy is the noob who is running right into a group of enemies. One guy is prone with a sniper on a platform at the back of the map. A young kid is cussing on a mic as he is “pwning people”, even though he only went 15-10, etc. Dumb stuff like this.
>
>
>
> Don’t get me wrong, I do not like Cod or Battle Field. I stopped on both after they Copy and Past Modern Warfare, put a 2 at the end, and sold it as a sequel… However, In both Halo and Cod working together with your team will give you better results. Neither require you to work together either… Also every situation you stated is something that can and has happened in every Halo Game… beside prone…

Not very often though. In Halo 5, if some COD kid decides to just sprint for the sword, he is going to get torn to pieces, and he doesn’t have a 4 shot AR to save him.
Edit:BTW, in COD I never have a moment where I and another guy are there at a doorway waiting for an opportunity to move, or anything. We all just sprint around and I still manage to go like 20+ kills and 5 deaths. In Halo 5, I can’t tell you how many times our Team was getting cornered and were were being held up in a little corridor trying to pick off enemies. That doesn’t happen in COD, because 3 enemies in Halo and 3 enemies in COD are way different. In COD if 3 enemies have their backs turned, you can shred them with an smg. In Halo, maybe you’ll have time to kill one, but the two other guys will turn around and punish you.

> 2533274882999606;2:
> Sooo, what do you think about this? Aren’t you a bit annoyed by cool looking splosion fests being far too shallow?

its a sad world we live in.