something like invasion

bring back something like invasion.

in order to give it a more campaign like feel, which i think is where bungie was trying to go: give each player a customizable squad of AI to play with. basic commands could be given in game with the dpad or something, but the real customization of your squad would be in the main menu with your armor and loadouts. make it in depth customizatino like the squads in firefight. maybe give each player to give a certain amount of points to add to your squads traits, weapon and armor types, and classes.

for example on covenant side:
-hunters would take up most points.
-fellow elites or brutes would take up second most, followed by jackles, drones, grunts…
-it would cost points to give them better weapons and armor abilities (like elites with jetpacks)
-different armor could just be for looks, or could also impact how strong they are,
-characteristics: sight, hearing, how they apporach situations as far as engaging first, flanking, or waiting for you to fire first…

then have human equivalents:
-fellow spartans worth a lot of points
-then ODSTs followed by normal marines
-give weapons and armor abilities etc…

make it versus.

to make it more clear

u want somekind of overrun mode in Halo like the one of Gow: Judgment

i think it could be a good idea.

no, sorry if it wasn’t clear. the actual people playing would still be spartans and elites, except they would be the leader of a squad of AI characters that you customize and command in game.

nothing like overrun as far as selecting your character. imagine selecting a loadout, except when you spawn, you spawn with a small squad of marines/odsts/spartans or a squad of grunts/jackles/elites/brutes/hunters. before the game starts you would customize what and how many of each are in your squad.

for example:
-3 grunts, 2 jackles, 1 elite or brute
-3 grunts, 1 hunter
-2 jackles 2 elites or brutes

or

-4 marines, 2 odsts
-3 marines, 1 spartan

etc…

then maybe you could command different classes in different ways, like telling ODSTS to drop behind the enemies, or telling a spartan to jack a vehicle…

customizing your squad would be as predetermined as your spartan’s armor and loadouts.

more examples of behavior settings:
-grunts suicide run at enemies once you die
-marines should use grenades at beginning or end of fight, aim at who?
-odsts scout ahead or flank usually?
-hunters protect your front, or back?
-jackles form shield in front for you or grunts/the other AI?

This sounds a bit like a combination of RTS and Invasion and Firefight. I’ll update this post in a while because I thought of a map and gametype the other day to create a large scale battle with AI, bases, Longswords, Seraphs, Pelicans, Phantoms, and tons of stuff.

It would require strategy and teamwork to win this gametype, but I never thought of controlling AI squads, I only thought about throwing AI into the mess. Now, I’m interested OP.

EDIT: From my notes. A team game that is a combination of Dominion/Invasion/Firefight
-Covies vs. UNSC
-Base=Alpha, Communications=Bravo, AA=Charlie.
-The bases are based off of Halo Wars, with dropships spawning near the bases.
-The map is designed off of Forge World, with the useable area of FW being the Covenant side and approx. 1/3 the total map size.
-If AA gun gets destroyed, then the hanger is undefended allowing the other team to easily take out your fighters off spawn.
-If base is captured/destroyed, then ground vehicles/turrets aren’t resupplied.
-If Communications are disabled, then that team can no longer get A.I. reinforcements via dropship. Air vehicles also won’t respawn.
-Requires Dedicated Servers to work, otherwise lag would make the game impossible to play.
-16 vs 16 players?
-A.I. will be on map and represent main force, players will be Spartans.
-Team can sacrifice some of their points to rebuild/repair a base. This adds an extra layer of strategy, as your team will need to decide if repairing a base is worth the loss of points.
-Frigate won’t work well as main UNSC base, maybe as a hanger for the Longswords.
-Covie and UNSC hangers will have one way shields to prevent players from stealing each other’s air fighters.

Variants:
-Standard-Team with most points wins, destroying bases earns large amount of points. No point limit only time.
-Advanced-Small bases in the middle of the map, capture them to score more points!

OP, let me know what you think of my ideas. Your squads and upgrades to units, combined with the FPS perspective into the battle seems like it could work in hand with my ideas.

yeah, hopefully i’m getting my idea across. there would be some control during the game (like telling where and when for odsts to drop, tell AI where and when to take cover, or attack). But most of it would be adjusted in the settings. how each task is implemented would be determined at the main menu via your squads behavior settings (think of it like adjusting your look sensitivity).

Updated my post, clearly this would be monumental for 343 to do in Halo 4. With Halo 5 coming out on the next gen console this could be quite doable.

If anybody wants me to elaborate on my ideas I will. As it might be confusing to understand my post without being able to see my rough draw of the map layout.

yeah i was thinking of this for halo 5. i think they need to take it in a fresh direction.

but i think you’re thinking a bit larger scale than i am. i was thinking mine would work with even 1 squad vs 1 squad. but with even 4 v 4 it could turn into a larger game. vehicles and ordnance would be similar in past games, except forget kill streak ordnance. and maybe you could call in a vehicle drop.

and i wasn’t imagining reinforcements, but maybe it would work.

your objectives also seem a bit complex. i think simple objectives like invasion and generator invasion would be better. or bases like dominion, but all the talk about communications/AAs/air vehicles seems way too much.

> yeah i was thinking of this for halo 5. i think they need to take it in a fresh direction.
>
> but i think you’re thinking a bit larger scale than i am. i was thinking mine would work with even 1 squad vs 1 squad. but with even 4 v 4 it could turn into a larger game. vehicles and ordnance would be similar in past games, except forget kill streak ordnance. and maybe you could call in a vehicle drop.
>
> and i wasn’t imagining reinforcements, but maybe it would work.
>
> your objectives also seem a bit complex. i think simple objectives like invasion and generator invasion would be better. or bases like dominion, but all the talk about communications/AAs/air vehicles seems way too much.

My thought was that the bases would work like dominion, but each base would give you certain benefits. I imagined there being only 3 bases at first, but then realized whoever got the fighters first would pretty much dominate the game. Seeing how my thought behind it was large scale battles, it seemed more fair to give each team 3 bases to start off with.

After playing Halo PC again, and seeing this I felt air vehicles really need to be in Multiplayer one way or another.

Also, can you maybe explain which parts are really too complex? AA/Comms/Base are just placeholder names for Alpha Bravo and Charlie bases from Dominion. I only chose those b/c I thought they might help players remember what base offers what advantages.
The only objective in the default mode is to score points, destroying your opponent’s bases or turrets gives you extra points. While also making it more challenging for the team that lost the base, because they will no longer get certain benefits.

Would it be easier if you only had to capture neutral bases in the center of the map? Your bases that resupply you with vehicles and troops wouldn’t be destroyable. That would be more like Dominion on a large scale.