Something I realized about Halo 5.

So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment. Seems kind of wrong, doesn’t it? I mean, I’ve never seen so many quitters in a Halo game, and the fact that it happens every match is really not what “fun” should be like.

Lets take, for example, an Infinity BTB match on the OG Longbow from Halo 4. There were a couple snipers that spawned at the beginning, a Splaser in the middle, and a few random Railguns and such thrown in at random points. The only vehicles were Warthogs, Mongeese, and Ghosts. That was it. There weren’t any horribly long Sightlines, no real threat of Spawnkilling, and power weapons respawned only after they had already been completely used up. It wasn’t a fast-paced game, nor was it painfully boring and drawn out. Of course, I haven’t discussed Personal Ordinance, the reason that everyone seems to hate about Halo 4. What that did, and did so in an unpredictable manner, was that it gave everyone, be it the last place noob who has gotten only a single kill, to the 1st place MLG tryhard (to the extent that they played Halo 4), a chance to have an advantage, be it a Power Weapon or even an Overshield, to something as simple as two Plasma Grenades.

You’re probably thinking to yourself, ‘isn’t just catering to the casuals?’, and you would be mostly correct. But if everyone who doesn’t win is a “casual,” then why bother playing a game with what limited time they have that they can’t enjoy? But I digress. One of the things that 343i did very well regarding the Ordinance system was the weighting of the truly “Powerful” weapons. I still haven’t gotten more than 10 Binary Rifles from an Ordinance drop since I started playing Halo 4, and I doubt most people have. By limiting that way, the flow of a game on Halo 4 felt more “balanced,” or should I say, fun for everyone. It didn’t matter whether you were driving that Warthog around the map, or the guy who’s setting up to stick it on the next pass, you still felt like you could make an impact on the end result of that game.

In Halo 5, it doesn’t feel like that. The maps have no “safe” spots to just breath in, you have to always look around since your motion tracker only tells you when it’s too late to do anything, and you can’t even be a just a little inattentive when you respawn, or you’ll get spawn killed more often than not. It just isn’t enjoyable to feel like you can’t do anything, and when the score in, say, a Warzone game is 867-324, enemy’s favor, why would you even bother trying? Why would you waste a REQ, knowing it won’t be used for anything besides delaying the inevitable?

The reason people quit when they’re losing, or even when they’re winning (but in last place on their team), is because there isn’t any motivation to keep playing. They can’t do anything to help their team, be it because they’re losing an unwinnable game, or just because they’re the reason the enemy team even has any points. No one wants to be in that position, and I know Halo 5 is supposed to be competitive. It’s just that “competitive” doesn’t always mean “fun.”

Just my two cents. Whether or not you agree is your opinion, if you don’t agree, that’s what you think, and who am I to tell you how you should think?

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Can’t lie, half the times when I win as well I’m not having fun either. Thank god I can play the Gears of War trilogy again, because those I can actually enjoy.

> 2533274950478805;1:
> So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment. Seems kind of wrong, doesn’t it? I mean, I’ve never seen so many quitters in a Halo game, and the fact that it happens every match is really not what “fun” should be like. Lets take, for example, an Infinity BTB match on the OG Longbow from Halo 4. There were a couple snipers that spawned at the beginning, a Splaser in the middle, and a few random Railguns and such thrown in at random points. The only vehicles were Warthogs, Mongeese, and Ghosts. That was it. There weren’t any horribly long Sightlines, no real threat of Spawnkilling, and power weapons respawned only after they had already been completely used up. It wasn’t a fast-paced game, nor was it painfully boring and drawn out. Of course, I haven’t discussed Personal Ordinance, the reason that everyone seems to hate about Halo 4. What that did, and did so in an unpredictable manner, was that it gave everyone, be it the last place noob who has gotten only a single kill, to the 1st place MLG tryhard (to the extent that they played Halo 4), a chance to have an advantage, be it a Power Weapon or even an Overshield, to something as simple as two Plasma Grenades. You’re probably thinking to yourself, ‘isn’t just catering to the casuals?’, and you would be mostly correct. But if everyone who doesn’t win is a “casual,” then why bother playing a game with what limited time they have that they can’t enjoy? But I digress. One of the things that 343i did very well regarding the Ordinance system was the weighting of the truly “Powerful” weapons. I still haven’t gotten more than 10 Binary Rifles from an Ordinance drop since I started playing Halo 4, and I doubt most people have. By limiting that way, the flow of a game on Halo 4 felt more “balanced,” or should I say, fun for everyone. It didn’t matter whether you were driving that Warthog around the map, or the guy who’s setting up to stick it on the next pass, you still felt like you could make an impact on the end result of that game. In Halo 5, it doesn’t feel like that. The maps have no “safe” spots to just breath in, you have to always look around since your motion tracker only tells you when it’s too late to do anything, and you can’t even be a just a little inattentive when you respawn, or you’ll get spawn killed more often than not. It just isn’t enjoyable to feel like you can’t do anything, and when the score in, say, a Warzone game is 867-324, enemy’s favor, why would you even bother trying? Why would you waste a REQ, knowing it won’t be used for anything besides delaying the inevitable? The reason people quit when they’re losing, or even when they’re winning (but in last place on their team), is because there isn’t any motivation to keep playing. They can’t do anything to help their team, be it because they’re losing an unwinnable game, or just because they’re the reason the enemy team even has any points. No one wants to be in that position, and I know Halo 5 is supposed to be competitive. It’s just that “competitive” doesn’t always mean “fun.” Just my two cents. Whether or not you agree is your opinion, if you don’t agree, that’s what you think, and who am I to tell you how you should think?

Paragraphs Pls.

> 2533274950478805;1:
> So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment. Seems kind of wrong, doesn’t it? I mean, I’ve never seen so many quitters in a Halo game, and the fact that it happens every match is really not what “fun” should be like. Lets take, for example, an Infinity BTB match on the OG Longbow from Halo 4. There were a couple snipers that spawned at the beginning, a Splaser in the middle, and a few random Railguns and such thrown in at random points. The only vehicles were Warthogs, Mongeese, and Ghosts. That was it. There weren’t any horribly long Sightlines, no real threat of Spawnkilling, and power weapons respawned only after they had already been completely used up. It wasn’t a fast-paced game, nor was it painfully boring and drawn out. Of course, I haven’t discussed Personal Ordinance, the reason that everyone seems to hate about Halo 4. What that did, and did so in an unpredictable manner, was that it gave everyone, be it the last place noob who has gotten only a single kill, to the 1st place MLG tryhard (to the extent that they played Halo 4), a chance to have an advantage, be it a Power Weapon or even an Overshield, to something as simple as two Plasma Grenades. You’re probably thinking to yourself, ‘isn’t just catering to the casuals?’, and you would be mostly correct. But if everyone who doesn’t win is a “casual,” then why bother playing a game with what limited time they have that they can’t enjoy? But I digress. One of the things that 343i did very well regarding the Ordinance system was the weighting of the truly “Powerful” weapons. I still haven’t gotten more than 10 Binary Rifles from an Ordinance drop since I started playing Halo 4, and I doubt most people have. By limiting that way, the flow of a game on Halo 4 felt more “balanced,” or should I say, fun for everyone. It didn’t matter whether you were driving that Warthog around the map, or the guy who’s setting up to stick it on the next pass, you still felt like you could make an impact on the end result of that game. In Halo 5, it doesn’t feel like that. The maps have no “safe” spots to just breath in, you have to always look around since your motion tracker only tells you when it’s too late to do anything, and you can’t even be a just a little inattentive when you respawn, or you’ll get spawn killed more often than not. It just isn’t enjoyable to feel like you can’t do anything, and when the score in, say, a Warzone game is 867-324, enemy’s favor, why would you even bother trying? Why would you waste a REQ, knowing it won’t be used for anything besides delaying the inevitable? The reason people quit when they’re losing, or even when they’re winning (but in last place on their team), is because there isn’t any motivation to keep playing. They can’t do anything to help their team, be it because they’re losing an unwinnable game, or just because they’re the reason the enemy team even has any points. No one wants to be in that position, and I know Halo 5 is supposed to be competitive. It’s just that “competitive” doesn’t always mean “fun.” Just my two cents. Whether or not you agree is your opinion, if you don’t agree, that’s what you think, and who am I to tell you how you should think?

Hate to say it. But there’s some truthiness to this.

No halo 4 had way too much aim assist. Random weapons on the maps so you could not strategize correctly. The reason halo 4 was fun to a lot of people was because it was easy. It was hard to actually miss a shot vs halo 5 where you do have to aim. And that creates a large skill gap. A lot of players that came in at halo 4 don’t understand this skill gap which means it tends to be less fun. Their is a since of accomplishment when you get a perfect kill in this game. What I will say does need to be done is social playlist. That way your not always matches up with players as good and better than you. And it’s not so competitive.

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Lol exactly

The only game I had fun losing in was CE.
That being said, I still loved, and was addicted to H2, and to a lesser extent, Halo 3.

Halo 4 was terrible and I didn’t enjoy it at any point; stopped after 200 matches and sold it.
Halo 5 is even worse, and I refused to give them money this time.

> 2533274950478805;1:
> So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment.

There are a lot of different people who play Halo, and not everyone thinks like you. I have had plenty of fun losses, mostly in Warzone. A close Warzone game is tense and exciting as hell. Fighting for that last boss!

As for no safe zones in Halo 5? I’d say its easy to slip away and recharge in Halo 5 because of all the movement options. I can boost around a corner, sprint down a hall, slide, throw a grenade to dissuade a chaser, clamber up a wall, and recharge.

> 2533274950478805;1:
> So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment." Whether or not you agree is your opinion, if you don’t agree, that’s what you think, and who am I to tell you how you should think?

Dude, you nailed it. For me Halo 4 was the first shooter I bought at launch and I was blown away at how much fun I was having. Even if i couldn’t shoot i could run over people with ghosts. Gearsof War 3 got me into MP, but I was terrible at it But I still have fun in spite of being terrible. It was enough to garner my interest in H4. I got in H4 and I’ve been playing it almost every week since its launch. You are dead on about having fun with H5. When I’m having fun i love it. When I’m getting gutt stomped I want to quit playing permanently. Even with a Bad game on H4, I would still have good game where I felt like i made a difference. I’m not feeling that in hardly anything On H5. I’m still playing. I keep playing hoping that feeling will come. Time will tell.

> 2717573882290994;8:
> The only game I had fun losing in was CE.
> That being said, I still loved, and was addicted to H2, and to a lesser extent, Halo 3.
>
> Halo 4 was terrible and I didn’t enjoy it at any point; stopped after 200 matches and sold it.
> Halo 5 is even worse, and I refused to give them money this time.

You and wilko must be best buddies. both of you post the same thing.

> 2533274809377410;6:
> No halo 4 had way too much aim assist. Random weapons on the maps so you could not strategize correctly. The reason halo 4 was fun to a lot of people was because it was easy. It was hard to actually miss a shot vs halo 5 where you do have to aim. And that creates a large skill gap. A lot of players that came in at halo 4 don’t understand this skill gap which means it tends to be less fun. Their is a since of accomplishment when you get a perfect kill in this game. What I will say does need to be done is social playlist. That way your not always matches up with players as good and better than you. And it’s not so competitive.

It does appear to be a big skill gap. The Big question is, is that a good thing or a bad thing for the player base? If it ends up running away 2/3 of the player base within 6 months. I would say its a bad thing. If it does the opposite. If it doesn’t then thats ok too. . I would venture to guess that people quit playing if they are not having fun. The good players love the Skill Gap because it makes them feel that much more superior. But that will do no good if nobody is playing it. Just sayin. Time will tell either way.

I don’t get where people think this is the worst halo lol. Honestly it’s better than 4, 3, reach. I can’t say it’s better than CE because I never got to play Lan with it, but I’d say this game has the same addictive factor as halo 2 did. And I don’t know if the op was around for halo 2, but it was highly competitive once you got past like level 27 on all playlists.
No one likes to lose and it won’t change until we get infection, grifball and other gametypes. I’m honestly surprised hardcore isn’t in yet. Br starts are coming eventually. Just need the proper 4v4 Maps to support it. Halo is a competitive game just get used to ithe learn tof aim. I’m not that good but if I’m hitting over 40 Percent with my aim I’m no going end up sucking that bad.

In a nutshell halo 5 is halo 2 without button glitches, a better pistol, and spartan abilities. And less inspiring maps. And the biggest problem with 5 right now in my opinion is the lack of people in game chat even casual gamers in halo 2 were able to communicate with each other and get wins even if they lacked skill. That’s the main issue if your going ultimate against a team of people who talk your going lose 9 out of 10 times.

> 2533274950478805;1:
> So, last night I was playing BTB and I wondered why I had enjoyed BTB in the older Halos so much more. I then came to the realization: Halo 5 is only fun if you win. While that might seem obvious, it’s also the fact that if you lose, Halo 5 isn’t fun. Which means that, for the most part, only half of the playerbase will be enjoying Halo 5 at any given moment. Seems kind of wrong, doesn’t it?

No. If you lose you still get Req Points and XP whereas in Halo 3 you would just get a Loss of Level and No gain an XP Point.

I agree with a lot of your points. I did enjoy spawning with a BR instead of an AR but that’s a small complaint. I think they biggest thing keeping me from enjoying Halo 5 is the terrible maps. I’ve played every Halo from 2 up and they’ve all had some of the best multiplayer maps out there. Hopefully those come with time but the selection right now feels very uninspired. I’d rather them just give us the best 20 maps from the previous games and let us use the new movement and lower aim assist.

It’s better to have excellent game play on terrible maps then terrible game play on great maps. They can fix the map issue quite easily.

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^^^^. Same.

> 2533274809377410;6:
> No halo 4 had way too much aim assist. Random weapons on the maps so you could not strategize correctly. The reason halo 4 was fun to a lot of people was because it was easy. It was hard to actually miss a shot vs halo 5 where you do have to aim. And that creates a large skill gap. A lot of players that came in at halo 4 don’t understand this skill gap which means it tends to be less fun. Their is a since of accomplishment when you get a perfect kill in this game. What I will say does need to be done is social playlist. That way your not always matches up with players as good and better than you. And it’s not so competitive.

Totally agree with this. In H5 you have to aim and there’s a better sense of achievement and that you earned it when you get a kill

Just saying they’ve got the game play down and have proven they can make great maps. Why not have both now? At least just give us a Ragnarok/Exile play list.

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Sorry, phone was dying and I wasn’t very concerned about formatting. Fixed it.