Something I like about Halo 4...

So even though there seem to be many different issues regarding the game (so happy that they finally patched the mini shotgun) I have really begun to appreciate something. Halo 4 seems to take more skill than Reach, and before some of you go off and eat me for breakfast, just hear me out :slight_smile:

My k/d in Reach was near 1.5. The DMR was my favorite weapon and I considered myself fairly gifted with plasma 'nades (when they weren’t being repelled by the abomination that was armor lock). Now comparing my personal data from Reach and Halo 4, I noticed that I’m no where near as good as I was in Reach, and I realized just how much Bungie coddled less skilled players. My own dumb luck with bloom could probably account for a third of my DMR kills in Reach. That’s obviously just an estimate, but with Halo 4 now more aim-dependent than Reach, I find that my k/d is, for lack of better words, quite lacking.

Don’t get me wrong, I’m actually NOT complaining about it; in fact I’m HAPPY that my performance is lacking, because it shows me exactly how much Reach’s mechanics helped me out. Thus, I find myself more driven to get better at the game =D

Anyways, chat with me; do you find Halo 4 to take more skill than Reach? If so or not, why?

bloom was a terrible implemented feature…but it takes more skill to be good in reach than in halo 4… No sprint, no PV, no power weapons thanks to ordinances, no mini shotgun

That’s funny, I’m the opposite of you. My k/d in halo 4 is 2 times better than mine in Reach. I think it’s because I take multiplayer a lot more seriously than I did in past halo games.

This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.

My K/D has always sucked harder than a black hole, so I couldn’t say.

At any rate, I do think that Halo 4 requires more skill in that you have to keep in cover more often because people can shoot you across the map and stuff like that. Since you can’t expect for sure what your opponent will have, you have to constantly on your guard. People always cite things like aim assist and AAs as “crutches”, which is valid, but I think they ignore the finer points of tactical gameplay and such from time to time.

> This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.

Ok, I’ll be honest, dude. You cite your bad (comparatively to Halo 3) K/D as proof that the game takes less skill presumably because you consider yourself really good at Halo by default and if other people are beating you they’re relying on Halo 4’s flawed system, never once considering that you simply might not be as good as you think you are.

Your complaints about aim assist and AAs are valid, but just keep in mind that you may be making judgments based on the assumption that you must be really good at Halo.

> > This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.
>
> Ok, I’ll be honest, dude. You cite your bad (comparatively to Halo 3) K/D as proof that the game takes less skill presumably because you consider yourself really good at Halo by default and if other people are beating you they’re relying on Halo 4’s flawed system, never once considering that you simply might not be as good as you think you are.
>
> Your complaints about aim assist and AAs are valid, but just keep in mind that you may be making judgments based on the assumption that you must be really good at Halo.

Well, you’re right. I do consider myself exceptionally better than most at this game. In Halo 2 I had a 32 in snipers and a 26 in MLG without boosting. In Halo 3 I had multiple accounts with multiple 50s ranging throughout almost every playlist including Lone Wolves, Snipers, Team Slayer, Swat, and Doubles, with a 45 in MLG playing without a team. each of my 50s had plenty of wins on them, and one my accounts with a 50 in snipers had over 100 wins on it and was locked at a 50 (before getting hacked by a sore loser). I never really played Reach because I, to this day, consider it the worst Halo (Mechanically) to be made, but I was able to reach Gold within the first Arena season I played.

So yeah, I consider myself better than most. I hardly miss my shots, and I have very good reflexes and intuition when it comes to competitive FPS. and you’re right to say I’m making judgements off of this, but there’s plenty of factual evidence that backs my points and complaints. I’m certainly not a god-tier player, but I know I’m losing a lot of battles simply because this game does a lot of work for you, and there’s considerably less player skill involved in things than previous games.

> > > This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.
> >
> > Ok, I’ll be honest, dude. You cite your bad (comparatively to Halo 3) K/D as proof that the game takes less skill presumably because you consider yourself really good at Halo by default and if other people are beating you they’re relying on Halo 4’s flawed system, never once considering that you simply might not be as good as you think you are.
> >
> > Your complaints about aim assist and AAs are valid, but just keep in mind that you may be making judgments based on the assumption that you must be really good at Halo.
>
> Well, you’re right. I do consider myself exceptionally better than most at this game. In Halo 2 I had a 32 in snipers and a 26 in MLG without boosting. In Halo 3 I had multiple accounts with multiple 50s ranging throughout almost every playlist including Lone Wolves, Snipers, Team Slayer, Swat, and Doubles, with a 45 in MLG playing without a team. each of my 50s had plenty of wins on them, and one my accounts with a 50 in snipers had over 100 wins on it and was locked at a 50 (before getting hacked by a sore loser). I never really played Reach because I, to this day, consider it the worst Halo (Mechanically) to be made, but I was able to reach Gold within the first Arena season I played.
>
> So yeah, I consider myself better than most. I hardly miss my shots, and I have very good reflexes and intuition when it comes to competitive FPS. and you’re right to say I’m making judgements off of this, <mark>but there’s plenty of factual evidence that backs my points and complaints.</mark> I’m certainly not a god-tier player, but I know I’m losing a lot of battles simply because this game does a lot of work for you, and there’s considerably less player skill involved in things than previous games.

Show me evidence of this with non biased facts… go!

I’m sorry but i can ignore this type of thing. A person may be good at a game but as soon as they lack in a sequel, they blame the game and not their performance.

To the OP; even though i find myself better at Halo 4 than Halo Reach, I’m glad you saw this in your performance instead of blaming the game. Yes it needs its fixes but kudos to your ability to think outside this box.

> > > > This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.
> > >
> > > Ok, I’ll be honest, dude. You cite your bad (comparatively to Halo 3) K/D as proof that the game takes less skill presumably because you consider yourself really good at Halo by default and if other people are beating you they’re relying on Halo 4’s flawed system, never once considering that you simply might not be as good as you think you are.
> > >
> > > Your complaints about aim assist and AAs are valid, but just keep in mind that you may be making judgments based on the assumption that you must be really good at Halo.
> >
> > Well, you’re right. I do consider myself exceptionally better than most at this game. In Halo 2 I had a 32 in snipers and a 26 in MLG without boosting. In Halo 3 I had multiple accounts with multiple 50s ranging throughout almost every playlist including Lone Wolves, Snipers, Team Slayer, Swat, and Doubles, with a 45 in MLG playing without a team. each of my 50s had plenty of wins on them, and one my accounts with a 50 in snipers had over 100 wins on it and was locked at a 50 (before getting hacked by a sore loser). I never really played Reach because I, to this day, consider it the worst Halo (Mechanically) to be made, but I was able to reach Gold within the first Arena season I played.
> >
> > So yeah, I consider myself better than most. I hardly miss my shots, and I have very good reflexes and intuition when it comes to competitive FPS. and you’re right to say I’m making judgements off of this, <mark>but there’s plenty of factual evidence that backs my points and complaints.</mark> I’m certainly not a god-tier player, but I know I’m losing a lot of battles simply because this game does a lot of work for you, and there’s considerably less player skill involved in things than previous games.
>
> Show me evidence of this with non biased facts… go!
>
> I’m sorry but i can ignore this type of thing. A person may be good at a game but as soon as they lack in a sequel, they blame the game and not their performance.
>
> To the OP; even though i find myself better at Halo 4 than Halo Reach, I’m glad you saw this in your performance instead of blaming the game. Yes it needs its fixes but kudos to your ability to think outside this box.

I don’t have time to go through all the facts right now, because I’m late for work, but when I get back in the morning I’ll type it up for you.

Although I shouldn’t necessarily have to, just google Halo 4 bullet magnetism tests and aim assist tests, and you can see what I’m talking about. I’m not saying that personal skill is completely dead, but th fact that you don’t have to have your reticule on someones head to get a headshot, the fact that the most powerful and fastest killing rifle in the game has a longer unscoped bullet magnetism range than the sniper rifle, the fact that there are 14 one shot kill weapons that you can obtain by doing nothing significant, the fact that players can spawn with the ability to see through walls, fly, and become invisible, the fact that you can control a giant robot with unlimited ammo that is nearly impossible to kill without spawning with a PP, the fact that… Oh hell do I have to say more? Personal skill has very little to do with how good you do at this game. Very little. Host has more of a significant impact on gunplay than skill does at this point. Don’t believe me? Go look around the forums and see what others are saying.

I know what I’m good at, and I know what I need to work on. My awareness isn’t the best and I suck with assault weapons. I’ve never been good with rockets, and I hate when players make stupid moves because I can’t figure out why they play like that. I’m conditioned to playing against people that don’t suck, and that might be another reason why my K/D isn’t what it was in previous games.

At any rate, it’s certainly not because this game takes more skill.

I pretty much disagree with you in every way possible.
I think Halo 4 is one of the best Halo games, and my K/D is 0.75 in Reach and 0.99 in Halo 4.

Your KD could be worse not because of skill, but because of the extra variance added to Halo 4. Even though bloom was usually synonymous with random, there was still a huge skill gap in knowing when you spam or pace. It is easy to say that you just spam at every range to make fun of bloom, but you absolutely had to understand exactly how far you were from your opponent so you knew how much you could get away with

Now, everybody has difference loadouts constantly, all with their own gimmicks and people spawning with a mini-shotgun. Then you have ordnance drops where you can get blown out if they got a good drop and you didn’t. Then you have a mostly run-around style of gameplay because there aren’t any “set” weapon spawns, so someone might be running by a spot only for a Binary or Rockets to drop right on top of them. None of that should be overlooked

> So even though there seem to be many different issues regarding the game (so happy that they finally patched the mini shotgun) I have really begun to appreciate something. Halo 4 seems to take more skill than Reach, and before some of you go off and eat me for breakfast, just hear me out :slight_smile:
>
> My k/d in Reach was near 1.5. The DMR was my favorite weapon and I considered myself fairly gifted with plasma 'nades (when they weren’t being repelled by the abomination that was armor lock). Now comparing my personal data from Reach and Halo 4, I noticed that I’m no where near as good as I was in Reach, and I realized just how much Bungie coddled less skilled players. My own dumb luck with bloom could probably account for a third of my DMR kills in Reach. That’s obviously just an estimate, but with Halo 4 now more aim-dependent than Reach, I find that my k/d is, for lack of better words, quite lacking.
>
> Don’t get me wrong, I’m actually NOT complaining about it; in fact I’m HAPPY that my performance is lacking, because it shows me exactly how much Reach’s mechanics helped me out. Thus, I find myself more driven to get better at the game =D
>
> Anyways, chat with me; do you find Halo 4 to take more skill than Reach? If so or not, why?

I would have to agree with you. I haven’t been too interested in beating Reach on Legendary, but I did beat Halo 4 for the MK-VI armor. Mind you I played it before I decided to go for the coveted prize. After playing it, and loving every challenging second mind you, I completed it with a K/D of 12.36. It was beyond amazing to play. I played a few levels of Reach on Legendary and beat a couple of them without dying. I even got the Carter’s avatar helmet. To sum it up Halo 4 is more challenging than Halo Reach was.

> > > > > This game takes less skill than any Halo that has ever been made. The massive aim assist basically aims the guns for you, and the bullet magnetism is so powerful you don’t even have to have the reticule on the person to get a hit. The headshot hitboxes are so large that sniping scoped or unscoped from almost any range is simple as pie, and there’s 14 one shot kill weapons that you can aquire by doing nothing but getting distraction and “reload this” medals. This game was literally designed to where anyone can be decent if they have at least a small knowledge of how to play an FPS, and luck plays a much larger factor than skill. The reason your K/D was so much higher in reach was probably because you’re unlucky, not because this game is more difficult. I maintained a 1.78 all through Halo 3 and played almost strictly on my 50s, and I can barely keep a 1.5 in this game because skill is such a non-factor.
> > > >
> > > > Ok, I’ll be honest, dude. You cite your bad (comparatively to Halo 3) K/D as proof that the game takes less skill presumably because you consider yourself really good at Halo by default and if other people are beating you they’re relying on Halo 4’s flawed system, never once considering that you simply might not be as good as you think you are.
> > > >
> > > > Your complaints about aim assist and AAs are valid, but just keep in mind that you may be making judgments based on the assumption that you must be really good at Halo.
> > >
> > > Well, you’re right. I do consider myself exceptionally better than most at this game. In Halo 2 I had a 32 in snipers and a 26 in MLG without boosting. In Halo 3 I had multiple accounts with multiple 50s ranging throughout almost every playlist including Lone Wolves, Snipers, Team Slayer, Swat, and Doubles, with a 45 in MLG playing without a team. each of my 50s had plenty of wins on them, and one my accounts with a 50 in snipers had over 100 wins on it and was locked at a 50 (before getting hacked by a sore loser). I never really played Reach because I, to this day, consider it the worst Halo (Mechanically) to be made, but I was able to reach Gold within the first Arena season I played.
> > >
> > > So yeah, I consider myself better than most. I hardly miss my shots, and I have very good reflexes and intuition when it comes to competitive FPS. and you’re right to say I’m making judgements off of this, <mark>but there’s plenty of factual evidence that backs my points and complaints.</mark> I’m certainly not a god-tier player, but I know I’m losing a lot of battles simply because this game does a lot of work for you, and there’s considerably less player skill involved in things than previous games.
> >
> > Show me evidence of this with non biased facts… go!
> >
> > I’m sorry but i can ignore this type of thing. A person may be good at a game but as soon as they lack in a sequel, they blame the game and not their performance.
> >
> > To the OP; even though i find myself better at Halo 4 than Halo Reach, I’m glad you saw this in your performance instead of blaming the game. Yes it needs its fixes but kudos to your ability to think outside this box.
>
> I don’t have time to go through all the facts right now, because I’m late for work, but when I get back in the morning I’ll type it up for you.
>
> Although I shouldn’t necessarily have to, <mark>just google Halo 4 bullet magnetism tests and aim assist tests,</mark> and you can see what I’m talking about. I’m not saying that personal skill is completely dead, but th fact that you don’t have to have your reticule on someones head to get a headshot, the fact that the most powerful and fastest killing rifle in the game has a <mark>longer unscoped bullet magnetism range than the sniper rifle,</mark> the fact that there are <mark>14 one shot kill weapons that you can obtain by doing nothing significant,</mark> the fact that players can <mark>spawn with the ability to see through walls, fly, and become invisible, the fact that you can control a giant robot with unlimited ammo that is nearly impossible to kill without spawning with a PP,</mark> the fact that… Oh hell do I have to say more? Personal skill has very little to do with how good you do at this game. Very little. Host has more of a significant impact on gunplay than skill does at this point. Don’t believe me? Go look around the forums and see what others are saying.
>
> I know what I’m good at, and I know what I need to work on. My awareness isn’t the best and I suck with assault weapons. I’ve never been good with rockets, and I hate when players make stupid moves because I can’t figure out why they play like that. I’m conditioned to playing against people that don’t suck, and that might be another reason why my K/D isn’t what it was in previous games.
>
> At any rate, it’s certainly not because this game takes more skill.

I’m sorry, but im trying to see this your way and can’t.

As much as i trust google there is plenty of evidence, in game, to suggest otherwise. As far as what you said about the Sniper and DMR, I’ve never noticed this difference so i’ll have to test this Myself.

And the rest of what you said is personal like based on opinion. I mean, i like the fact we get personal loadouts and the fact that we get a big -Yoink- robot based on the Mark 1 armor.

Id still like a bunch of other things in the game too but…