I feel like this is bait, but let’s quickly go over it.
No, Halo has never been a fundamentally sweaty and competitive game. I can’t stress this enough, it has NEVER been that. From its inception Bungie has stated it was supposed to be a fun party game shooter. It was designed around playing splitscreen with your friends and having fun.
There were certain players who enjoyed a more competitive experience, however they changed the rules in the game for this. Look at Smash Bros for example, it’s a fun party platform fighter game, however the competitive community in that removed items and stages which they didn’t believe were competitively viable.
343i’s Halo has completely misunderstood what Halo’s about, and it appears you have too. If Halo were to go back to making a fun party game shooter like in Halo CE, Halo 2, Halo 3, Halo 3 ODST and in Halo: Reach, then the community would be thriving and there would be players wanting to get competitive in the game.
Making the game competitive from the start basically means it will always be sweaty to an extent and ultimately remove the casual elements. Less casual elements mean less players playing the game. Less players means less people getting interested in the competitive scene.
You’re welcome to join a party with me and debate this further, however there are multiple video’s online explaining this which range from long term players to Bungie employees themselves. I’d also like to state that you can still have fun playing Halo Infinite, but there’s a reason why Halo Infinite is a dying game. People start playing because of the multiplayer and campaign, but stay because of the multiple communities in the game.
Machinema, Grifball, Cosmetics, Clans, RP’s, Customs, Forge, PvE, Socials, infection.
These are communities currently being abandoned in Halo Infinite for the competitive community.
I believe DayZ had a very interesting situation like this where the main DayZ mod had 3 communities within it. One of those communities was the Vanilla community, and they made a DayZ game for them, however that one game abandoned those two communities. The vanilla community was the smallest out of the three, and so DayZ the standalone game died.
Strangely enough, PUBG was made for one of the other communities and we know how big that game got. If 343i made a fun social game first, every community would benefit. Alas, for 12 years now 343i have misunderstood Halo, and that doesn’t appear to be changing anytime soon.